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Showing content with the highest reputation on 09/10/25 in all areas

  1. In time for the sequel. Though I actually have other stuff to play, so will probably wait a bit.
    3 points
  2. Charlie Kirk assassinated by some white guy in his 60s while giving a speech at Utah Valley University. Boy, our country sure is in an interesting place right now, isn't it? Utah just passed a "open carry at colleges is legal" law earlier this year, too... "Charlie Kirk Says Gun Deaths ‘Unfortunately’ Worth it to Keep 2nd Amendment" Hey, as long as it's not you or your kids, I guess so, right? Well...one of those rare cases where some right wing piece of **** got the chance to actually practice what he preached, so good on him.
    2 points
  3. I got the email today that I am officially verified as run #16! It's hard to believe its been over 6 months since I finished my run. Something fun is Sam said in his email there have been a surprising number of submissions recently. Looking forward to seeing what people have done.
    2 points
  4. Video Shows UFO Get Hit by Hellfire Missile, Continues Flying Unobstructed Caveat, the article is from TMZ, but a pretty wild embedded video is in the link.
    2 points
  5. With the upcoming Axl release I figured I’d jump the gun and drop this idea I’ve been thinking about. i think there should be a special crafting station for boss gear where you can build different variants of the armor and weapons for each archetype, all of the buffs/debuffs the equipment does would remain the same you’d only tweak the archetype it’s classified as. I’m not sure what you guys have planned, and maybe this is something your teams already considered, but I really hope you’ll do it, I think it’d give people a little more control over their builds and put less pressure on your team to make a different boss for every archetype.
    1 point
  6. Lets start by examining the current systems Weapon Types: Dual Wield (Slashing/Pierce) - needs a blunt style, like boxing gloves made out of stone/sap Bow (Pierce) - has elemental arrows and such to solve issues Staffs - has all elements to work with 1 hand (Slashing/Blunt/Piercing) - has one of everything 2 hand (Slashing/Blunt) - needs a piercing style, 2 hand spear that cannot be thrown, like a weed stem with something attached to it Classes: Rogue: Uses Dual Wield Ranger: Uses Bows Mage: Uses Staffs Warrior: Uses 1 hand weapons with shield So who is to use the 2 hand weapons? There should also be a class that is focused around them. Possibly a Barbarian of sorts. Mutations for Weapons: Lil Fist - Works with NO weapons Assassin - Works with ALL Dual Wield (Daggers and Sickles) Sharpshooter - Works with ALL Bows Whittle Wizard - Works with ALL Staffs Smasher - Works with Blunt weapons Javelineer - Works with Spears Blademaster - Works with Swords Problem: What this means to someone playing is that if you are a Rogue, Ranger or Mage player then there is only 1 choice for what to pick to get benefits from all weapon options. Where as if are a Warrior you must instead choose to do 1 hand weapons with a shield or a 2 hand playstyle and you also must choose between the 3 options of Smasher, Javelineer, and Blademaster. Suggestion: Lean into what you did with actual classes. You already have paired up the Rogue, Ranger and Mage. Split the Warrior into 2 seperate classes that have their own identity as a Fighter type with 1 hand with a shield and a Barbarian type that does the 2 hand weapons. Adjust the Mutations a bit so they pair with a class instead of a weapon type. Blademaster could stay and be only for 1 hand weapons. Keep Javelineer and let it also be for 1 hand weapons to motivate people to do a thrown weapon style of play if they choose to. Then put Smasher into 2 hand weapons and possibly come up with another choice for them too. The names would likely have to change but their functions could stay the same. Blademaster > Stami-Master, Javelineer > Relfecter, Smasher > Stunner, just the first things that popped to mind. If you give 1 hand weapons 2 choices, you could give all players more than one way to build with their desired weapons. Dual wield could absorb Lil Fist or could have bleed or poison instead of just crit. Mages could do more hit based damage instead of scaling the elemental effects. Rangers could maybe do bleed with the bows via mutation, or also more crit like dual wield. There's tons of options I could ramble about and plenty to choose from to give the players more choices in how they want their class to work.
    1 point
  7. The Axl armor looks like it’s for archers
    1 point
  8. Clover Armor While wearing the full clover set, harvester ants will be passive until provoked, but you also need incense, which is a trinket that calms down nearby ants, and makes you deal double damage to ants, while using any weapon with ant parts if you’re hydrated. Though it also makes you slower when you’re not hungry to the point of reduced stamina. There’s a 2% chance to get it from a red ant(that’s not the soldier version). Also you can freely go through the queen’s room without starting the fight, though you have to be quiet to not arouse suspicion, and you can only go through during night while they sleep. Golden Harvester Ant A very fast ant that’s the size of a red soldier ant, and goes in groups of 7-8 that are escorted by a couple Red Harvester Ants so they can climb grass flowers for grass seeds(their favorite food irl too), and not get hurt. When killed they release a pheromone cloud that makes all other harvester ants go berserk, though agitated golden ants don’t release pheromones. Red Harvester Ant They protect the colony, going on escorts, and staying inside the colony deep within. Dealing the damage of a northern scorpion, though they’re a little faster, and just like in irl they can inflict venom with their stings. They’ll bite, and sting while at low health. Black Harvester Ant Mostly found at the entrance of the nest, they are defense heavy, and you can’t deal stun to them normally. To stun them you have to break their armor with a bratburst or the other throwables in it’s category(this means you can only stun them once). Also, while at lower than 20% health they’ll try exploding next to you, if you kill them while they’re trying to explode, you’ll get black powder (~10-12). Striped Harvester Ant They have a crimson colored body with fading black stripes/patterns, and deal the most damage of all the previous ants. They’re unable to be stunned normally like the Black Harvester Ant, and are slightly slower than the fast Golden Harvester Ant. They also sting you while lower than 25% health just like the red harvester ant, and are the largest too, found super deep within the nest. They can also have wings. Harvester Ant Queen(Boss) To get to the room all you have to do is win a game of Nine Men’s Morris, using ant based pieces. This Boss would throw lobs of venom, order ants to attack different players or allies, and attack viciously. They can leap onto the player to bite then dash backwards, swing their head, rally the ants to defend or attack, lob balls of "ant bread", that has a burning venom in order to splash it everywhere, and they can order more ants to come out of tunnels in the arena. And to prevent cheesing, the player would have building locked, with zones across the arena they have to go to in order to flick levers for disabling some tunnels for a short time, and making the queen take damage. Resources • Golden Mandibles • Razor Mandibles • Striped Mandibles • Golden Abdomen • Plated Abdomen • Striped Abdomen • Red Harvester Stinger • Striped Harvester Stinger • Striped Wings • Striped Head • Golden Chunk • Black Powder Items/Equipment • Razor Arrow, attacks inflict sizzle, and venom, deals high stun, and is stab/smash. Costs 1 red harvester stinger, 3 crow feathers, and 2 sap for 20. • Red Razor Recurve, enemies inflicted with sizzle and/or venom take double damage for 20 seconds after getting hit with this bow. Costs 1 Razor Mandibles, 8 sap, 3 and 4 bug rubber for 1. • Crescent Arrows, these arrows shoot very straight/far, and will make enemies aggressive to everything around them. They cost 5 Golden Chunks, 2 Striped Wings, 1 Golden Mandibles, and 2 weevil meat for 5. The reason for the name is the tip is a pair of mandibles. • Plated Maul, this is in the Club category, and deals 8 stun, but it attacks fast, and charging it will make you spin. It’s dual wield, does 26 damage, and on a 3 hit combo, critical hits are increased to a 50% chance for the next 3 seconds, with an explosion on the final hit as well. Costs 4 Plated Abdomens, 6 Sap, 4 Bombardier Parts, and 20 Black Powder. • Plated Round Helmet, this helmet gives the most toughness out of all other helmets, and when attacked you reflect 25% of all damage. Made with 1 Plated Abdomen, 3 sap, 2 bug rubber, and 10 red harvester ant stingers. • Plated Paldrons, this arm/chest piece gives the most toughness out of all other arm/chest pieces, when attacked you reflect 25% of all damage, and while using your shield, you regenerate health. The set bonus makes you only take 3/4 damage for 10 seconds after getting hit. Made with 8 Plated Abdomens, 5 sap, 8 bug rubber, and 18 red harvester ant stingers. • Plated Greaves, this leg piece gives the most toughness out of all other leg pieces, when attacked you reflect 25% of all damage, and while using your shield you don’t use as much stamina taking hits. Made with 4 Plated Abdomens, 4 sap, 4 bug rubber, and 8 red harvester ant stingers. • Flechette Round, for the auto stinger 2.0, these are made with 10 black powder, 10 striped harvester ant stingers, 4 bug rubber, and 1 crow feather to make 20. Crafted in the Gun Station. • Chemical round, slug for the auto stinger 2.0, these are made big 15 black powder, 4 sap, 10 striped harvester ant stingers, 4 stinkbug parts, and 10 bombardier parts for 20. These rounds inflict sizzle/venom over time, and deal double damage to stunned enemies. Crafted in the Gun Station. • Striped Sickles, these sickles increase nearby ally damage every time you land a crit, by 25% stacking up to 4 times resetting a 20 second timer; though they only have a 10% critical hit chance. They cost 1 Striped Mandibles, 2 striped harvester stingers, 4 sap, and 2 lingonberry leather. • Striped Maul, this fits in the club category, and deals 12 stun, it deals double damage to stunned targets, and this weapon also does sizzle damage. It costs 3 striped mandibles, 1 Striped Head, 4 Striped Abdomens, 8 sap, and 3 Lingonberry leather. • Striped Emblem(Trinket), summons a slightly stronger Striped Harvester Ant to fight for you, but it can also hold things like weed stems; or instead of relocating something normally, you can just put something like a chest on the ant, and you can still use it while on the move. 0.2% chance to get from a Striped Harvester Ant. Food • Roasted Grass Seeds, they fill some hunger, and make you take less damage from ants. Requires 1 grass seed and a spit. • Golden Buffet, this fills all hunger, makes you move faster, and fully heals, but it also makes you take more damage. It Costs 8 Golden Chunks and 2 Roasted Grass Seeds. Requires a Cookery. • Golden Deluxe, this meal fully fills hunger, and prevents all incoming damage for 3 seconds. It costs 5 Golden Chunks, 2 BillyHog bites, and 3 Plated Abdomens. Requires a Cookery. Unique weapon, and unique shield • Auto Stinger 2.0, this is a quad barrel shotgun that deals 128 damage per shot, but takes a long time to reload(6 seconds, with an inspection too), and it causes stab/smash damage. It has a 5% critical hit chance, and the critical hit multiplier is 210%. If you have any bad status effect, you deal 50% more damage(stacks). There are no charged attacks, but shots will always go straight and far. Uses a recipe said below. • Plated Heather Shield, it returns 25% of all damage even while you aren’t blocking, it’s a heavy shield, and it lets you regain all stamina you lost while blocking; though it also makes all damage to nearby allies get transferred to you (reduced by 50%). How to get the unique gear The unique shield and gun recipe are found in the queen’s room, you have to burn down a pile of ant bread to go through a trapdoor. After going through it you’ll find the exit in a maze, and grab the unique shield from skeletons, with the recipe and an optical disk as well(not mission related). The optical disk gives many things like proximity mines, and a Gun Station to build. The Gun Station is used to build the auto stinger 2.0 using 10 striped harvester stingers, 12 crude rope, 2 razor mandibles, 1 striped head, 20 sap, 5 Harvester Queen eggs, 5 silk rope, and 4 plated abdomens. To build the Gun Station you need 5 black powder, 10 sap, 5 silk rope, 2 bombardier parts, 2 stinkbug parts, 8 grass planks, and 10 web fiber. To get the Harvester Queen eggs, you need to get them around the queen’s arena after attacking them with a smash attack to shatter their shells, and they stack to conserve space. Sorry for any improper grammar, and/or confusions! Also, Please tell me anything that feels unbalanced, Thank You!
    1 point
  9. Works for me and I'm not even from the US. Great flick. @PK htiw klaw eriF I think you will like it.
    1 point
  10. Technically, the US hasn't declared war since World War II, so we haven't really lost anything. These have all been Presidential actions, and unless Congress formally declares war you can't expect the full backing of the country or its economy. Hence the supposed lack of "victories". It has nothing to do with the name change. I shudder to think what would happen if little Trump takes the US into another (non-internal) conflict.
    1 point
  11. Tonight they are showing Casablanca. You may of course not have heard of this movie as it is ultra contemporary. It is basically about the current state of the world, talking about resistance against fascism as well as the plight of refugees trying to reach the USA.
    1 point
  12. Freaky Tales looked good from the trailers. Looking forward to seeing it eventually.
    1 point
  13. With how big they say the map is going to be in for one would like a bigger non killable animal kinda like the you or the crow from the first one but instead have it be a snake that circles through all the quadrants of the map atopic at only a handful of spots making it a passive transportation that way you don't feel like you always need the buggy for exploration. You could even find like shedded snake skin along the routs it takes make it like a potion or a armor ingredient. I like the buggies but I do also like doing some on foot exploration so just having a passive form of transportation that you can just climb onto sounds kinda cool to see the map in that fashion
    1 point
  14. Seasons, rain and snow would be wild. The game seems a little bland if you play 90 days and it's always sunny or foggy at night. Oh and we definitely could use a new map at some point too maybe, entering the house as mentioned above would be nice, quite a few microscopic critters that run around inside that would help.
    1 point
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