There are a few weird quirks in the .chatterbundle files that Apotheosis generates. The only potentially serious one is that adding a chatternode from a parent file doesn't seem to be adding it to "AudioLookup" list.
Otherwise it's all pretty minor stuff that isn't affecting the functionality of chatter from what I can tell.
Like the "Audiolookup" will rearrange when new nodes are added to existing chatter.
This sort of thing happens:
"AudioLookup": {
"22": "ability_cast_interrupted_0022",
"80": "ability_cast_interrupted_0080",
"97": "ability_cast_interrupted_0097",
"40001": "attack_40001",
"40002": "attack_40002",
"40003": "attack_40003",
"10001": "barbarian_shout_10001",
"28": "battlecry_0028",
"29": "battlecry_0029",
"30": "battlecry_0030"
And that I'm still not quite used to the order of things on chatternodes being different what they usually look like in Deadfire. Weirdly... Close to how "TalkNodes" are laid out for .conversation files in PoE1... What's with that?
Anyway, I can work these issues, thanks a lot Noqn!