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Showing content with the highest reputation on 04/09/25 in all areas

  1. Her Revenge and Avenging Storm (Druid as well as Stormspeaker) also trigger Least Unstable Coil multiple times like <official_name>Storm of Holy Fire</official_name> does. Maybe worth investigating, too. Iirc "Her Tears Fell Like Rain" () does that, too (not 100% sure because I don't use it - hate its guts for undetermined reasons, maybe need counseling on that...).
    2 points
  2. Yeah, the two entirely separate entities logic makes perfectly good sense, so I agree that it's highly unlikely I could go back and re-recruit him from the cave. Hopefully Chaospread is remembering correctly and Korgrak will simply reappear with the permanent hirelings if he dies during an attack. If I do kill Korgrak's "double" after recruiting him and he should die during an attack on the keep, I'll be sure to post what happens to him afterwards here. Thank you both so much for the replies!
    2 points
  3. I'm thinking that it might not have to do with an unused ability, but something special about rain of fire. Rain of Holy Fire spawns in an area of effect that itself ends up spawning new projectiles inside as new spell effects (which is why it triggers Least Unstable Coil a lot), i wonder if this additional level of indirection interacts weirdly with whatever hack they put in place that would force HoW to split if killed while essence interrupter is active. If this is true, then something like Meteor Swarm or Missile Salvo should do something similar.
    1 point
  4. Maybe they can be the next team to inexplicably hire Doc Rivers.
    1 point
  5. if you have the wall up before you go invisible, then you'll stay invisible the entire time. the only thing that breaks from hazard effects triggering is normal stealth. turn-based mode makes the mechanical difference more obvious - for normal AoEs you can run in and out of them during your turn without getting hit, regardless of tick frequency or timing. with hazards, you trigger their effects as soon as you enter their zone, and for each step (making wall spells stupidly good in TB mode because the hazard damage is 6x-ed for TB mode adjustment, even for the per-step damage). but it's a very subtle difference in RTwP honestly, I don't imagine many people are optimizing for this difference, and RTwP came first anyway so it's not like they had this in mind.
    1 point
  6. It seems to me that this case happened in one of my run and IIRC Korgrak appeared again in the available hirelings in the keep as well as other hirelings. But it was a long time ago, I can be wrong.
    1 point
  7. I don't think anybody here knows that for sure. But the hireling Korgrak and the cave Korgrak are two entirely separate entities (game logic wise). So unless the devs keep tabs on cave Korgrak's status after you hire him (which I doubt) it should have zero effect on hireling Korgrak. My hireling Korgrak never got killed, so I don't know if you can re-recruit him in a way how you would be able to recruit a Brutish Warrior etc. Given that Korkgrak is a unique character I would say no - I would assume he's permanently gone then. I also don't think you can go back to the cave and recruit him again. I would assume that if he's still there in the first place (never checked, doubt it though, if it were me who implemented that quest I would have removed his game object once you leave the cave) he should still have the dialogue status he had after recruiting him - where he would just not initiate dialogue but just give some sentence and that's it. But as I said: never tried that so I cannot be 100% sure.
    1 point
  8. Im surprised how much I'm enjoying avowed. It might just be my strong bias towards obsidian games. I also wonder if I had played this before KCD2 if my thoughts would have changed. Main character has a set role. Choices are pretty basic. Missions are very repetitive and yet... I am really enjoying myself. It could be that Eora is doing the heavy lifting.
    1 point
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