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Showing content with the highest reputation on 03/12/12 in all areas

  1. PLANESCAPE TORMENT 2 PLANESCAPE TORMENT 2 PLANESCAPE TORMENT 2 PLANESCAPE TORMENT 2 PLANESCAPE TORMENT 2 PLANESCAPE TORMENT 2 PLANESCAPE TORMENT 2 PLANESCAPE TORMENT 2 PLANESCAPE TORMENT 2 PLANESCAPE TORMENT 2 PLANESCAPE TORMENT 2 PLANESCAPE TORMENT 2 PLZ OHH PLZ OHH PLZ OHH PLZ OHH PLZ OHH PLEAASSE!!!!! :'(
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  2. If Obsidian is going to get real with this, I just hope that there isn't going to be any unhealthy competition or clashing of funders with Fargo and his Wasteland 2 - seeing as both cater to the same oldschool RPG demographic. Both projects deserve to be done and it would be a shame if either ended up eating from the otherones table.
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  3. Hey Chris... ahem, Mr Avellone, if you have spare time, why don't you go ahead and outline your hypothetical "dream game" - setting, gameplay, story, structure and themes, just an outline, no need to go into specifics - in a blogpost. Would give some nice new perspective on this whole matter, and would - I believe - launch whole new set of suggestions and interesting discussions.
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  4. It's good time to bring back a proper RPG goodness, like Fallout did in 1997. I really hope that Feargus will support your cause.
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  5. I think one of the best parts of all of this, if you all do decide to take the plunge, is that Obsidian will finally get to make an RPG and own the IP. I've never been in the gaming industry but even I realize how special that is. So, with that said, I just ask you make something worth revisiting.
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  6. 1. (Personal highest regarded choice) - A Fallout style original RPG in scifi (not in space, though), cyberpunk or steampunk setting. - Isometric (default) camera (but with options to zoom in and out, and camera rotation). - Tactical turnbased combat. - Partymember control would be nice but I wouldn't hold it against the game if it was not there. - Properly complex and rewarding characterdevelopement and overall rulesystem. - Multipath multisolution quests. - Lots of dialog. - Choices with actual consequences. - Moral ambiguousness in the setting and stories. - Adult themes handled in adult manner. - Themes of political powerplay, racism, religion, violence, etc. - More down to earth plot (no nameless random chosen one saving the world from an ancient evil). - No minigames (in the sense of lockpicking and hacking in New Vegas and Fallout 3), but all actions being done by character according to his/her skill. ...in a nutshell. Serious business. :D 2. Another game in the Planescape setting. This time with well done TB combat. 3. Another Vampire: The Masquerade game.
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  7. I would like to see an rpg in the vain of planescape, mask of the betrayer, and kotor 2, with a focus on philosophy and metaphysiscs. I've always loved obsidian just because you're one of the few companies that makes me actually think as I play. I'd like to see another game with things like themes and metaphors and other fancy-pants literary terms.
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  8. Forget 3D. Assuming your artists can create beautiful pre-rendered backgrounds of the quality of the Infinity Engine games I'd prefer a large quantity of beautiful, unique, 2d maps over maps with recycled 3d assets. As for setting, don't listen to us. Pick whichever setting interests you. We want you inspired, not rehashing old ideas to satisfy the fans.
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  9. A turn-based isometric perspective roleplaying game with a proper system for character customization and a great focus on choices and consequences, dialogue and a reactive world that hasn't already been done a thousand times. (i'm looking at you Nth iteration of vaguely Tolkensian ripoff settings) Everything after that is gravy. Some good inspirations have already been mentioned in this thread, Darklands being prime design idea material in particular. As for world ideas even in just the fantasy genre there's a lot of untouched stuff to take inspiration from. The Sword & Sorcery genre with it's Fritz Leiber's Fafhrd & The Grey Mouser, Clark Asthon Smith's Zothique, Hyperborea and Averoigne, Lord Dunsany's Pegana, REH Howard's Hyperborea, Jack Vance's Lyonesse and Dying Earth, the list goes on. SF have several genres/tropes no one seems to have touched on in games very much, like the possibility of First Contact. Supernatural Modern World but with your own take might be interesting seeing as Vampire: Bloodlines still has a pretty huge following and making all those myths and silly ideas be true can be fun in it's own right. Just a Modern world or Historical setting could be pretty great as well, even if it might bring in the ol' "let's debate realism!" crowd. Well done 2D with hand-drawn backgrounds and all seem to age better and certainly calls out the nostalgia of the genre a bit more. If not that then perhaps 2D backgrounds with 3D models might be an idea? As much as people are calling for a sequel I can't help but feel it's a bad idea. The licensing concerns alone would probably eat up the kickstarter budget and more, and doesn't it pretty much kick the entire Kickstarter appeal of not being at a publisher's yoke and call to the curb?
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  10. Turn Based isometric RPG with mechanics similar to Fallout, but set in original setting (Defiance?) and with much deeper planescape-like story and characters. I would also love some spiritual successor to Baldur's Gate series (which would probably be more successfull).
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  11. An isometric space adventure RPG. Galaxy hopping with a large variety of unique worlds and races and an emphasis on exploration. Beautiful high detail Infinity engine-esque graphics. Please no Planescape 2. I get the feeling that people who want Planescape 2 don't actually get the original. It's perfect as a single entity. A sequel would only diminish it.
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  12. Hey Chris, Like I wrote on FB, the most pie-in-the-sky hope would be to see a remake of FO1 and FO2, but those would really have to be AAA development cycles. For something like this, an Isometric/turn-based/SRPG approach works best. It sounds like folks are generally in agreement that *the* most important thing is a deep, choices and consequences storyline with lots of great characters and deep relationships. The other trick to elevating that kind of game would be the small things - a headquarters with lots of smaller features and party interactions (like in the Suikoden series), character specific storylines, towns and villages that you can invest in (like the original Wild Arms or your own NWN2), stuff like that. One thing that I loved in KOTOR2 and would love to see executed even more complexly is when the party splits. It's a compelling dynamic to have the focus shift to different characters within an overarching plot line. One game template to consider is Shining Force 3. That game was broken up into three releases, each one featuring a different main characters. However, all three featured in each game, and there was an overall narrative that brought the plot threads together. America only got the first game in that series, so I don't know how well it worked, only that the concept alone is amazing and one you guys could obviously do justice. Oh, and one last thing I would love - an ability to name my characters. Even better...a chance to name characters at the beginning of the game, and enjoy it as they get introduced over the course of the narrative. ) Good luck, and hoping I get a chance to donate to the cause!
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  13. A turnbased, top-down RPG made with Onyx. Similar design goals as with Fallout 1 (freedom of choice, big focus on different player experiences) but a new IP created by you guys. I guess there are a number of sequels one could think of but if opportunity was given, I'd love an original IP. Something set in the present day would be cool, maybe something that really explores the fragility of humanity (like Call of Cthulhu-esque). But yeah, most of all I'd just like to see an old-school type of RPG that is A) not all awesum action!1!!, but more about tactical slow-paced gameplay and B) that is not designed for everyone to be able to beat it right away. Make it real challenging with little hand-holding/pointing the player in the right direction always. And if a kickstarter thing *was* set up, making everything as "transparent" as possible would be good. What do you plan to do with the money, what exactly is one paying for, why should one do this etc etc.
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  14. Good turn based combat like Temple of Elemental Evil, Age of Decadence combat demo or Jagged Alliance 2 or something fully original (Baten Kaitos is a fairly recent example of an entirely unique battle system) did. Unique world, not a Tolkien rip off, or generic space opera or generic modern day/spy fiction (though AP went for a less than serious parody approach in many places). Unique space opera or unique modern day (Like the World of Darkness or Deus Ex's web of conspiracies, and even then DX is near future) are fine. Licensed (Planescape, Avatar: TLA) or new doesn't matter. No boob armor/gratious cleavage. It can be appropriate to the character (Sie's Bond girl parody), but I really prefer it not get used Choices and Consquences I actually wouldn't mind seeing a non-sexualized female as a "fixed" player avatar (Like TNO or Gearalt or Mike), though customizable dood takes preference. And, as much as MCA would make it redundant to say: No ****ty romances. Graphics, as long as I can tell things apart and the prospective is consistent and not head tilting bad (coughKotCcough), same with voice acting Magic should never be bland. One great thing about 3.5 D&D is that while spells are broken even used as intended, they had effects beyond "blast, buff, nerf, heal" and rewarded creativity. Temple of Elemental Evil captures a lot of it, though is limited by the system. Extensive character customization. Easily modable.
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  15. Planescape Torment in Space, please.
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  16. looong comment I would probably donate to a project started by Obsdian -- provided you give us more than what DoubleFine did (it's why I have not donated to them yet). I want a game concept, more than a genre and a promise that it will either be great or horrible. What is the setting, what elements do you want to try? The game can fail, in a sense, but we need to know more about what you want to create. We know we're taking a risk, but we need to be a little more informed about this risk. When a lot of the big picture is laid out, then I will support you. What would I like to see? First of all, Obsidian does great work, but you guys also have made some big flops. You've not always had the best gameplay ideas, though your narrative and the general flow of the game tends to be incredible. I would like to see a unique, unused setting. Perhaps something pre-historic and/or anachronistic. Maybe something political? The Indus valley civilization. The ancient Olmec, the forgotten people of Teotihuacan, the people of Ankor Wat. Something quietly sinister. Something unknown. Something mystical and ancient combined with modern elements (Perhaps the cities surrounding these great ruins are really anachronistic, with some modern inventions like guns or steel or machinery or very advanced mathematics or philosophy). I would absolutely love to see "Kreia" return. As far as I'm concerned, she's the best character to have been featured in your games. A "neutral", unreliable yet wise character with a complex motive. If you can promise someone like Kreia, I will shell out sixty American dollars. You don't need a large cast of party members. Three to four will suffice, if they're all of sufficient depth and design. The scope of the game does not need to be "epic"; though it should obviously be of some decent length (longer than the newest Final Fantasy we were just graced with, which clocks in at under 25 hours). As for gameplay, you can do "traditional" Baldur's Gate-like combat with its isometric perspective. Or you could do something real-time like Skyrim (though please, please don't copy Skyrim's abominable combat system). I would only ask that spells and abilities be unique or at least interesting. Skyrim is exactly the antithesis of this, in terms of spells and abilities. If you were to use the mesoamerican setting, you could easily do an interesting ability system using blood sacrifice (or some kind of sacrifice to the gods) or something different like that. Actually, green /obsidian/ was of immense importance to the central american cultures... it symbolizes rebirth. That could easily be your currency too... A 'Planescape 2' is a bad direction to go in. But to call it that to get more donations? Go right ahead. Grim Fandango is an excellent example of how a creative 'morbid' setting can go. Planescape's right up there with it. Why I love Planescape so much is because of its setting... so getting the setting right is important. I want female characters that matter. That just aren't pieces of ass like Tali or Miranda from Mass Effect. I like Visas, but I think you can create a strong female role which is more complex than hers. Of course, 'keep it simple stupid' is also not a bad strategy to undertake. For this kind of project, you're getting all the money up front (though I suppose you want to consider selling this on Steam or something afterwards too), so I expect there to be a little level-headedness. You can't go overboard with your freedom, as that, in my experience, tends to create a lesser product. Some self-constraint is good. Romance? Well, a little bit is fine, but female characters exist to capture that other 'essence' of humanity and sex hardly has to do with that. Graphics don't matter. Voice acting does not matter. I don't want loads of money poured into either of these. In fact, you can have "average" graphics and that will more than suffice. Voice acting? It can be completely unvoiced. The only RPG which has ever had voice contribute to its atmosphere and value was Vampire Bloodlines: The Masquerade (though I guess some of Obsidian's Voice Acting has been good in the past). I doubt you will be able to achieve quality voice actors on a budget, so just skip this. A good soundtrack is great though. But just look at how bad voice acting detracts from the The Elder Scrolls games - don't do it! I don't think I need to tell you how to write. You do a great job at it. You can write the game like it's meant to be followed up by a sequel or not. But please, please, please make choices matter. Mass Effect is such a disappointment. Don't be afraid to go all out with this. Plan from the very beginning to make choices matter thoughout the game. If I **** up and the world ends, great! What you decide in the first five minutes of the game should directly effect what happens halfway through it, if you can manage that! The game being easily mod-able and open-world are big pluses but not required. I hope you're not teasing us by asking this question. I think a lot of us are serious. We would pay you $60 or more if gauranteed us another jewel like KOTOR2 or Planescape.
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  17. Make the RPG YOU and your co-workers want I also accept Your Highschool RPG Dr. Who RPG Planescape 2 (Not a sequel. Just a game set in the Planescape Setting) Original IP Darklands 2 Arcanum 2 Just has to be turn-based, wordy, full of C&C. Ya know the drill.
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