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  2. Oct. 3rd. Looks to be largely set in modern times, vs. period drama, if you're wondering. Ancient genie with Suzy as his new "three wish" owner. It's been 10 years since Uncontrollably Fond ripped my heart out. Not sure I'm a fan of the genie (I think he's more like a devil - Iblis) concept but I hope it'll be good. Also, I still haven't watched all of Fallout1 series. >.> That Vegas-y trailer for 2nd season looks promising tho!
  3. https://www.theguardian.com/world/2025/aug/19/what-security-guarantees-might-ukraine-get-in-return-for-a-peace-deal The US doesnt need to deploy " boots on the ground " to support the EU in security guarantees for Ukraine End of the day this is a proposed US\Trump peace plan and we need to see how it unfolds and what is agreed on "Trump has promised to coordinate a Europe-led peacekeeping operation in Ukraine. “When it comes to security, there’s going to be a lot of help,” he said on Monday, sitting next to Zelenskyy in the Oval Office. The US president made clear European countries would be expected to carry most of the burden. “They are a first line of defence because they’re there. But we’ll help them out,” he said. Ukraine wants to buy $90bn worth of US weapons and says they could form part of the security guarantee. Overall, however, Trump has been vague about how much the US would contribute. He has ruled out Ukraine’s membership of Nato, which Kyiv believes would be the best deterrent against a future Russian onslaught. There seems no prospect the US would send its own troops to take part in a peace-keeping mission. One more realistic option would be for the Pentagon to provide logistical support to a proposed “sky shield”. The plan envisages an air protection zone in the west and the centre of Ukraine, including over the capital Kyiv, enforced by European fighter jets. "
  4. Having a sense of humour is objectively not a bad thing even for world leaders When its obvious the person is joking
  5. Today
  6. Nightshade (Belladonna) Piggybacking another players post "we should be able to eat berries" I totally agree, we SHOULD be able to eat berries. I'd like to also suggest adding Nightshade "berries" if you eat them, you die or get so ill you lose 1 in game day? But we can use the deadly berries to craft smoothies, armor (Nightshade Rogue) weapons, base decor etc. The possibilities with poisonous berries are endless. Oooh, a combo armor set with scorpions and poisonous berries, hear me out, Northern Nightshade .
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  7. Cool idea for berry meat and skin. But I totally agree, the fact that you can eat Aphid honeydew and not eat berries always confused me. I wouldn't expect it to be like a full meal, but, it's a survival game, sort of, foraging berries to not starve feels like it just belongs.
  8. I love the underwater base building idea so much!!!! Atlantis vibes! Also, I 100% agree with the omnitool comment. The concept is great, no inventory space lost to necessary tools, but the feel of it is frustrating, and the keybind being the same as interacting is driving me nuts. Harvesting with the omnitool is so SLOW. yes, I know the ant buggy makes it faster to chop, but constantly having to jump on and off to chop and carry weed stems makes the whole base building experience, well...just overall less enjoyable. Plus, the sour axe was one of my all time favorite weapons/tool combos. Even into NG+ in grounded 1. And Agreed, buggy friends need to learn some personal space, I have sent mine back to base so many times for getting in the way.
  9. Absolutely! That would work great! I’m really hoping enough people in here comment about this. I’m loving everything else and I’m adjusting to all the changes, but this one is a tough one!
  10. NVIDIA released 581.08 today and after installing it and restarting my PC, it crashed the first time I loaded up G2.
  11. I like the favorite idea if it keeps the location of those items upon looting your corpse. I have dedicated spots for some items like trinket top left for fast swapping. When you die you always have to shuffle things back around. It's a minor inconvience but would be nice if it was solvable.
  12. #smollfloortriangles There's others to the list too for sure. Even the new Pine walls dont have rounded variants which makes building a whole space very box like.
  13. Yesterday
  14. Agree, it looks beautiful but functionally it is really hard to use in some areas. When you drop a pin for a location it seems to drop from the sky and hits anything in the way so using it where trees are is almost useless. Making maps for caves can be really tricky with their layering so I understand if that cannot be done. But what would also help is if we could choose to turn on or off types of markers we make. I aways want to know where my house is, but I dont ever want to know where a tunnel I explored is. So rather than marking them, as I'd rather do, I'm instead just putting up a blueprint wall of grass (not building) to warn me that I've been there already. It's great that the scanner is attached to us and lets us scan 4 items now. I don't really like how it limits it to only 10 items per resource and that there is no way to see the density of the resource in that location. Previously the color of the dots on the map indicated the quanity you could find and you would be able to see what part of the map had the most of it. It allowed you to make a more educated choice of where to go to collect something. It also only showed items in areas we had explored/revealed. It's a bit odd to be able to see what enemies are where within the fog of war simply by tracking for them.
  15. Haunted house film from the perspective of a dog.
  16. Hot damn, they are nailing this Fallout series. I don't know what we did to deserve this. I guess it is my cosmic reward for sitting through the Wing Commander movie in theaters.
  17. Cut the # of buggies in half, put it on the left side of the wheel. Bring back the mutations on the right side in the exact spots they are in Grounded for uniformity across both games. We can only ever be on 1 buggy at a time. There's currently only 2 variants. There is no need for us to have 8 summon slots for a mount and 0 for mutations.
  18. The buggies don't have any real downsides. If they die, they respawn in a few minutes. If they jump from space they get stunned not even knocked out. They move so fast that even without sprinting you can evade most creatures in the yard. If you are full sprinting and run into a wall it just stops without dismounting you. Grass stops existing and you can just run in straight lines. They don't need food or bandages to heal. Will adding some of these things make the buggies feel 'worse', possibly. But they are basically horses, if you examine a staple of a horse riding game (RDR2) it has tons of downsides for using a horse that balance the use of one within the game and make it feel fun to use. Balance is important. If my buggy is on the verge of death, I should actually care if they die. Not just go, "oh well I've got another 7 ready to go while we wait on your timer to reset". If they do actually die, I should have to go and hatch another egg. The eggs are accessible enough to where it's a minor inconvience due to the players inability to do something. Risk and reward, to only have reward without the risk doesn't feel balanced properly. Instead of grass not existing, we should have to create paths we want to run through by removing it ourselves. Maybe remove grass in some locations as if a path was created by other bugs. It should feel like tunnels we have to navigate through and avoid objects. Motivate us to build bridges and such to make the yard easier to navigate. The player should be more responsible for allowing the buggy to be able to cross the yard quickly. This would also make it so a player cannot simply hop onto a mount and evade anything anywhere. (Grass will need to be fixed to not always respawn for this to function) I doubt this will be a popular idea though as people tend to like overpowered and broken things. Personally I'd rather the game feel balanced, than me feel like a superhero tho. There's enough superhero games out there.
  19. Since attempting to join a multiplayer game with friends I am now unable to play the game in single or multiplayer. In any game mode the menus open and then close immediately. Crafting menu, inventory etc. all do it. We are all playing on steam, logged into Xbox with cross-play enabled. Has anyone else had this issue or have any ideas for how to fix it?
  20. Did this ever get resolved for you? all of my menus are immediately closing after opening.
  21. That always seemed to be a bit of a deliberate? misinterpretation of the NATO/ Article 5 like statement from Witkoff, given Trump said categorically there would be no NATO membership. A guarantee from the 'coalition of the willing' plus the US would effectively be NATO, plus Japan/ NZ/ AUS/ Palau/ FSM/ Nauru/ El Salvador/ Argentina/ and maybe ROK. And that would not seem likely to be a starter in any way shape or form for the Russians.
  22. That looked like a trailer for New Vegas - The Movie
  23. Funnily enough, I liked DoW2 better. The original came out when the market was so oversaturated with RTSs and apart from having the 40k skin it brought nothing new to the table gameplay wise.
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