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Random video game news... RNG is your friend!
Hurlshort replied to Frak_the_2nd's topic in Computer and Console
I'll wait for the 8-part Netflix documentary. -
I played up to lvl 16, and the build is working out nicely. Can tank a lot with Unbending and Mob Stance + disengagement hits keeps the watcher firmly in front of the party's damage scores (with a scout Maia with her dedicated support chanter). This is the point where I usually start to get bored of builds especially that Devoted + Willbreaker pretty much limits what I can do. So I want to try a new one obviously. Anyone has experience with a Streetfighter/Steel Garrote life drain tank? Can Steel Garrote actually stay ahead of Kind Wayfarer in selfheal? I used souldblade/kind wayfarer with Magran's Favor + Sun and Moon as the go to combo and it worked out very nicely, but if I can make it a bit better I will I also considered Sun and Moon + Magran's Blessing combo on a Soulblade + [something] who could benefit from a shield + two weapon style while only spamming Soul Anihilation hits of Sun and Moon (2nd hit of the flail always generates focus). Not super proficient in setting up the AI of my characters, can I just set it so it spams Soul Anihilation instead of auto attack?
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Random video game news... RNG is your friend!
Lexx replied to Frak_the_2nd's topic in Computer and Console
Another 2 hours??? No thanks, I really can't with this anymore. - Today
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Cinema and Movie Thread: coming 2 a theater near u
uuuhhii replied to PK htiw klaw eriF's topic in Way Off-Topic
jimmy being so popular are the most unbelievable part of the movie that and the media turn against billionaire so easily -
Random video game news... RNG is your friend!
Wormerine replied to Frak_the_2nd's topic in Computer and Console
Disco Elusium/ZA-UM drama part two. (Also part one as a reminder). -
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Buggy lost when getting close to ice
Zsword replied to Thyrosis's topic in Grounded 2: Feedback & Suggestions
This seems to happen when the detection for the 'no go' area happens late or at an awkward angle or otherwise in a way that the buggy is considered just in a completely invalid location. I have had dismounts by the icecream cart that didn't despawn the buggy, they just sat down and waited for me to come out, and I've also had the buggy completely despawn sometimes when approaching a station door or cave at sharper angles. Having to wait for the travel time for them to return is kinda rude but it at least doesn't put them on the full 1 minute timer of sending them home manually. ((Which I imagine is going to get a lot worse as the park gets bigger....) -
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The All Things Political Topic - What's Going On...?
Malcador replied to Lexx's topic in Way Off-Topic
https://www.reuters.com/world/us/three-republican-led-states-deploy-national-guard-troops-us-capital-2025-08-16/ DC must be like Bakhmut. -
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I was just thinking of this I was just thinking about this and how it would be amazing if you could equip multiple trinkets. I was thinking either a charm bracelet design (huge in the 90's) or the standard set where you craft a ring, necklace, etc. from the trinkets. Just having them isn't enough, you would need to craft the individual pieces into a jewelry item (maybe you could even double up - make two rings of shocking for example for double damage. Either a piece of jewelry or, since magic is a thing, actually enchant our items - fall damage reduction on leg armor, regen for chest, accuracy on headgear, elemental types on weapons (like was in Grounded 1). It gets annoying to have to constantly switch between trinkets when the number is already large and I can't imagine it not getting even larger in future updates.
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The All Things Political Topic - What's Going On...?
Malcador replied to Lexx's topic in Way Off-Topic
Killing in the Name Of was on to something. -
Figured I would just throw a suggestion out there, that might add a little flare to the already grounded gameplay mechanics I just love physics implementations in video games and UE5 has a lot to offer for procedural and unique physics animations etc... such as active ragdolls which can be implemented for any live asset in engine. It would be cool to see a bug flailing about and messing with grass or environment, even if it's in the death state. Strange to see some of your other games like "Outer-worlds" "Avowed" which has pretty good physics based ragdolls and physics implementations being in UE4&5. Terrain destruction or deformation would be cool and of course would go well with ragdoll physics of bugs. I know that this game has a lot going on when it comes to performance and other asset factors though I figured I would cast a reel of possible ingenuity out there and see if I get a bite. Hope all is well and I like what I'm playing so far in the 2nd Grounded.
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SethG911 started following Motion Control Fix
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There are in fact Globs pre placed in the game for you to make the Coaltana and Sickles. They also only use candy to repair so they're even sustainable. (Though someone in a full four teen team would be going without a fancy elemental tier 3 melee) Snail armor you can at least take advantage of upgrading armor gives it a free repair for 3 repairs currently, though yeah, once you burn through those it is kind of a trophy set until we get our tier 3 busting unlocked this winter.
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Is PoE2 too easy?
Chaospread replied to Ocelot's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I have never played turn based mode but i can say yes, normal difficulty with a full party is quite easy. Try veteran (and maybe scaled), but the real challenge is PotD + Scaled + SOLO (viable but very difficult with low playing experience) OR, if you wanna a full party, try PotD + scaled + some Magran's challenges. -
Joseph Shaw started following Block and Parry while dual wielding
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The All Things Political Topic - What's Going On...?
Gorgon replied to Lexx's topic in Way Off-Topic
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Buggy lost when getting close to ice
Thyrosis replied to Thyrosis's topic in Grounded 2: Feedback & Suggestions
Thanks for both of your replies. That is true and I did this, but it takes 8 seconds for the buggy to arrive. That indicates that the buggy is nowhere near where you are. Because 8cm in the game is a long way for us Like Alynxkia suggested, bolting for the nearest non ice area (which is 1 step back really) or behaving like a lab door would make sense. Disappearing into thin air and taking 8 seconds to reappear, does not make sense. -
In G1 was very annoying that weevil nose only have one purpose. Now it's happening again. I love how G2 give more uses to some materials, like bombardier beetles part (and boiling glands), but this doesn't apply to stinkbugs. Their gas sacks (a rare loot) have plenty of uses (smoothies, arrows...) but their parts (common loot) only have two uses, gas mask and the torch tier 3. Maybe the glue will make a comeback (I hope) later but now they don't have much use. It will be nice some smoothie, meal... using weevil nose and/or stinkbug.
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Feature Request: Acorn Grind
Adrian Amoros replied to aurelien.fontaine78's topic in Grounded 2: Feedback & Suggestions
More uses of acorns top (since they are a guarantee drop) will be nice. -
The devs said if there will be flying mounts, they'll appear in the endgame. Being realistic, I prefer a mount who can glide with their wings (like a ladybug/ladybird) at the moment. In the roadmap they talk about megabosses, since G1 I want a bird boss fight (like a dragon fight) but there are things more usefully before that. Basics raids aren't a problem, let's see the new raids mechanic's first Taming worker ants will be nice, but grinding basics resources aren't difficult, and they have work to do in their colonies :S
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Buggy following to close
Adrian Amoros replied to Spladash's topic in Grounded 2: Feedback & Suggestions
First I was thinking "Oh, how cute, is like a real pet claiming for attention". But yes, is very annoying. Please, fix this in the future. -
Buggy lost when getting close to ice
Adrian Amoros replied to Thyrosis's topic in Grounded 2: Feedback & Suggestions
You can call again your pet using the buggy wheel. Press the call buggy and maintain a few seconds and a wheel with all your buggies will appear, choose your pet and they will arrive in a few seconds. You can use it to change your buggie without going to their nest. -
I dont see a way to produce the globs for the ice sickles or for the coaltana. would love to make a second pair of icesickles or a coaltana. The snail-shells are what really pisses me off, though. If I cant farm them, I effectively can't use the sanil armor because i cant repair it. Now its just a trophy in my base.
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Playing Poe2 for the first time, and it is way, way easier than PoE 1 on Normal difficulty + turn based mode. Has anyone else had this experience? Is it because of turn based battles being easier to manage? I was thinking of doing a second run on veteran or higher afterwards with more multiclasses, but I'm not so sure now. Should I opt for real time combat + scaling enemies on my second playthrough? What's the recommended setup for a challenging run?