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  3. My partner and I have been loving the game so far. Our joint save currently has 27 (real life) hours of play time in multiplayer (2p) on PC (Steam) Suggestions/ Feedback Building There are no Cornered Peaked Roofs The only peaked roofs are straight; therefore, when trying to make a non-rectangular home, if I want to use the Peaked Roof, I have to have either a gap or use the domed roof top to cover the corner It could also be fixed by giving additional quarter roof options I would love for an expanded range to be able to access storage When building larger structures, I often go out of range of my storage chests/ pallets Suggested Fixes: A mutation that allows players to pull from chests/pallets when further away Storage Bin/ Pallet Upgrades that allow players to access them from a further range Paints! Would love to use flowers, berries, buggy bits, etc., to be able to create paints and colors to update walls and furniture in my home Placement Settings Snap Grid Would love to be able to toggle snap grid (I thought there was a way, but I cannot find it when placing flooring/walls) It would be nice to be able to edit units for snap grid (amount moved - amount rotated - esp allowing 45 degree rotation) Roll Being allowed to adjust the roll on placed objects would help when objects are placed on uneven or suspectedly uneven surfaces IE - foundation can be curved at corners, which causes items to sit askew on the edge, rather than being able to sit flat Vertical Placement Often, when I try to use the vertical placement lower or raise a building piece, I am unable to (unsure if this is due to snap grid or something else), but it happens even when there are no other objects nearby, and I can freely rotate it Buggies While on the Buggie, it is not possible to gather anything outside of the level 1 cutting tool. This causes an issue when getting off my buggie and gathering. The buggie gets closer to me - When this happens, it interrupts my gathering and causes me to mount my buggie Exploration I wish that when showing filters on the map (map view - acorns, etc.), there was a way to make those show up as icons in the world HUD I was unaware that I could turn off Trail, Backpack, and Build Markers, and accidentally pressed [Y] on the keyboard instead of [T] (when summoning my buggie) I went a few hours following my partner around because I thought my map markers were bugged I then realized there was a way to toggle the markers. When doing so, there is a HUD notification that the markers were shifted off/ on Potential Solves: Add an SFX to make it more obvious that the markers are being toggled Move the button further from frequently used buttons Add a setting in the menu that can toggle it back on (much like the PoV button) Other Thank you for adding the backpack recovery - the backpack fell through the world, and we were able to use that to retrieve it Bug Report Building Plants still grow in the house (grass, sprigs, etc) This occurs on the joined player (client) and not the host Can collect sprigs, but cannot do anything about grass blades or other cuttable items, as they do not appear on the host's game Buggies Falling off the buggie when dropping off a height at full health sometimes causes the player to instantly go down - it has been frustrating Exploration Spiderwebs can be difficult to get off of It is very difficult to get off the spiderwebs onto a low ledge - at the table in the snack bar area, if you fall onto the web, it is nearly impossible to get back up Inventory My dandelion tufts don't show on the HUD after I gather them - usually they become usable upon a death/respawn (joining in a multiplayer game) Map/ Markers - World HUD and Map Sometimes the host cannot see the map markers for the other players - in the overworld and in map view (hosting in a multiplayer game) Tried restarting the host and client - unable to solve over multiple play sessions When placing waypoints on the map (near the tree at the park entrance), they often get caught on the tree canopy, so I cannot see where to go Enemies Legs on the Wolf Spider are cursed They bow up weirdly and stretch in odd ways Other Auto Save appeared on screen, but was not saving Lost ~3 hours of progress
  4. They said in the IGN interview they are answering EVERY SINGLE POST and they are not. There are so many great suggestions and ideas that they say they want all the feedback and response from the community, and they are not responding. Furthermore Grounded 2 has waaaaaaay less in early access than the first grounded had early on. We the community are basically building the game for them like they have no ideas and direction. I don't mind this, more games should be influenced by the consumer/player community (it actually used to in the golden ages of gaming), But stop going out there being dishonest for one there are many of us who said and agree it feels empty and less than the first grounded, and you are not responding to the community or their suggestions. Your only responding to plain compliments that come with nothing extra, seems a little narcissistic and shady. All that's new is riding an insect to go nowhere and do almost nothing. After seeing that dude LIE in that interview that all they're receiving is positive feedback and that they are responding to everyone is soo untrue. Patterns have proven when they start lying like that the product quality gets further and further away from the desired product as well as the time in which it is completed.
  5. Wouldn't be cool if we had rain, storms, snow fall in the ice cream area, sand storms when the add a desert biomedical. Stuff like that
  6. Has anyone found a solution for this? I've had the same window where I can't invite anyone but I can play solo just fine.
  7. Can we get a night vision helmet or goggles? You could use the moquito head or fire flies or something else you have coming out. I'd even be fine if it only worked in first person mode. Also greater distance for the plank and grass racks AND the CHESTS! I HATE being on one side of my base and can't build anything cuz all my stuff is in a chest on the opposite end and I'm 3 steps past the cut off distance. Other Critters 1. Nightcrawlers (essentially 3 grubs rolled into 1) 2. Garden Snake 3. Crickets - then make a violin out of their parts for comfort.
  8. "Yennefer & Cirilla beautiful, all the rest are potatoface." Preach!
  9. Damn, forgot about a bunch of the old posters and kind of surprised at how much time has passed...
  10. I remember the time when we were discussing Cassandra's skull shape on the forum here. She's proof of some woke trans-agenda on the side of Bioware, because she clearly has a male skull model, designed to make otherwise straight players catch the gay or the trans. Reading the old threads made me realize how little difference it makes that oby, volo and co no longer post here. lol
  11. been to some insane forum filled with vicious player they hated bioware romance apparently bioware did not cater to them enough also have too much diversity
  12. Dandadan… I watched episode 9 and have by now given up trying to even attempt explain it For something slightly slower paced I started watching something called Secrets of the Silent witch. I’m only two episodes in but liking it so far
  13. I noticed that when i get an orc raid they dont come to my position they just spawn right on top of me no matter where i am. You should fix that.
  14. That would be a great idea
  15. Takes me back to listening to crap like this in 4th year of uni coding at 4am.
  16. Something that can go further horizontally than the dandelion would be nice. Perhaps upgradable so it can go even further.
  17. Hi, I played Deadfire several years ago before turn based. I recently started a new game with a dex/int focused pale elf wizard/chanter (troubadour) on turn based. I love turned based but did not realize the effect it would have on my build. However, I am far enough into the game (lvl that I don't want to start a new game. If anyone has any suggestions for my build, I would greatly appreciate them.
  18. Same I also have it just give up to get rid of it
  19. Yesterday
  20. Every time my buggy dies (has happened 3 times now) it does not respawn. I get the timer to say when it will be back, but then after that time it isnt in the ant nest, i cant call it and when i go on the buggy menu then the ant icon is there but its locked and wont let me call it (says its unavailable). THIS IS VERY ANNOYING AS I HAVE HAD TO GET 3 NEW SOLDIER ANT EGGS WHICH TAKES SO LONG please stop it
  21. I was pondering and thought it would be interesting if there was a trinket which granted the player a chance for double resources. Others opinions?
  22. I was pondering and thought it would be interesting if there was a trinket which granted the player a chance for double resources. Others opinions?
  23. The first time I saw AI try to draw conclusions from something I'd written, it was so blatantly wrong that I was flabbergasted. Granted the conclusions it drew were based on some subtle inferences from the technical wording, but a normal person just wouldn't reach those conclusions. Sure, you can blame me as the author; I did rewrite the text slightly to make sure the AI would interpret it correctly. Nonetheless, AI hallucinations are a real problem, especially when they occur in STEM fields, as well as the legal professions.
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