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He was great in Wall Street.
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Alicia started following Map Improvement
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I understand that there are many pine trees in Pine Hill, so a drone flying overhead would only see the tops of trees, but that's not how maps work. Cartographers don't draw the tops of trees; they draw what is under the trees. I would like the map to be improved so that it maps the ground underneath the pine trees. The current version of the Pine Hills map isn't serving the function of a map. If you want to keep the pine tree aesthetic, it could start off as a map showing the top of pine trees and switch to showing what's under them after that area of the map has been explored. On a related note, when I'm inside an anthill, it would be much more useful to see a map of the tunnels that make up the anthill than to see the surface features, which don't help me figure out where I need to go underground. I've played other games that switch to a localized map for each area.
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ghedges92 joined the community
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i didn't know where else to ask this at because I've never really used Forums before, but i was wondering if it would be possible to create a Necrophobia (fear of the Dead/Skeletons/Corpses) filter for Grounded 2 (maybe even grounded 1 if possible), similar to how you all created the Arachnophobia filter to deal with spiders? I am severely Necrophobic and while the bugs and human skeletons do bother me i am able to play ok (I'm worse with undead/skeleton Animals) and the Headless Roaches trigger me pretty bad, but the Giant Rodent Skeletons in Grounded 1&2 send me into a full blown panic attack, to where i cant comfortably go anywhere near the area they're in. I'm not asking to get rid of them completely because they are amazing environmental story telling for where they are, but i just wanted to ask if it was possible to have something that changes their looks or the bug effects? (like bugs explode into raw science similar to the Mant's Death Animation instead of fall the pieces, or all the Ominent Skeletons are all just the Gas Masked bodies). idk if anyone else has this issue so im probably a SUPER Small Minority but i wanted to at least ask about it since Grounded 2 is still in Development.
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Extracat joined the community
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Block and Parry while dual wielding
Jay.bro replied to Jay.bro's topic in Avowed: General Discussion (NO SPOILERS)
I agree with you especially with the direction plus jump dodge being a bit too touchy. I think the play style or toggle settings would probably be the easiest for obsidian to implement but I don't know a thing about coding so it might break everything. Honestly I'd prefer the advanced keybinds but I wonder if it is because of the animation effect it would need for a dual wielding parry as to why it isn't a thing. -
Joshua Pigram started following The ice weapons disappeared
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When me and my friend completed the scorpion waves we were both down and it finished but they didn't appear in my inventory when I went back they weren't there and also when we recovered our backpacks they still weren't there and unfortunately I didn't save the game so I couldn't re do it. Any tips or are they completely lost?
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Random video game news... RNG is your friend!
Hurlshort replied to Frak_the_2nd's topic in Computer and Console
I'll wait for the 8-part Netflix documentary. -
I played up to lvl 16, and the build is working out nicely. Can tank a lot with Unbending and Mob Stance + disengagement hits keeps the watcher firmly in front of the party's damage scores (with a scout Maia with her dedicated support chanter). This is the point where I usually start to get bored of builds especially that Devoted + Willbreaker pretty much limits what I can do. So I want to try a new one obviously. Anyone has experience with a Streetfighter/Steel Garrote life drain tank? Can Steel Garrote actually stay ahead of Kind Wayfarer in selfheal? I used souldblade/kind wayfarer with Magran's Favor + Sun and Moon as the go to combo and it worked out very nicely, but if I can make it a bit better I will I also considered Sun and Moon + Magran's Blessing combo on a Soulblade + [something] who could benefit from a shield + two weapon style while only spamming Soul Anihilation hits of Sun and Moon (2nd hit of the flail always generates focus). Not super proficient in setting up the AI of my characters, can I just set it so it spams Soul Anihilation instead of auto attack?
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Random video game news... RNG is your friend!
Lexx replied to Frak_the_2nd's topic in Computer and Console
Another 2 hours??? No thanks, I really can't with this anymore. -
Yarpmaster started following Torch options
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I experienced a momentary glitch, where I had the torch in my offhand and one dagger from my dual wield set in the main and I thought, they should make that a thing you can do. Because as much as I enjoy using dual wield weapons, I hate relying on flares to fight in the dark. A fair trade off for using the torch while having the dual wield weapons equipped, in my opinion, would be to lose the dash strike while doing so. What do yall think? Another thing, give us a slot on our buggy to equip a torch! Let them be a mobile torch bearer for us, then we can use any weapon in the dark easier.
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Cinema and Movie Thread: coming 2 a theater near u
uuuhhii replied to PK htiw klaw eriF's topic in Way Off-Topic
jimmy being so popular are the most unbelievable part of the movie that and the media turn against billionaire so easily -
Random video game news... RNG is your friend!
Wormerine replied to Frak_the_2nd's topic in Computer and Console
Disco Elusium/ZA-UM drama part two. (Also part one as a reminder). -
Buggy lost when getting close to ice
Zsword replied to Thyrosis's topic in Grounded 2: Feedback & Suggestions
This seems to happen when the detection for the 'no go' area happens late or at an awkward angle or otherwise in a way that the buggy is considered just in a completely invalid location. I have had dismounts by the icecream cart that didn't despawn the buggy, they just sat down and waited for me to come out, and I've also had the buggy completely despawn sometimes when approaching a station door or cave at sharper angles. Having to wait for the travel time for them to return is kinda rude but it at least doesn't put them on the full 1 minute timer of sending them home manually. ((Which I imagine is going to get a lot worse as the park gets bigger....) -
Talked to some friends about some mutation ideas that could be added to Grounded 2 in the future. Besides some of the obvious improvements like increased carry capacity or movement speed for the mounts, maybe there is a mutation for the Soldier Ant called Lieuten-Ant that changes it's ability from recruiting worker ants to recruiting an additional soldier ant. Since the Orb Weaver is more of an aggressive mount, we came up with Web Slinger - Charging the block/ parry webbing for a few seconds (similar to the charged bow shot) allows the web to be launched forward to stun or stagger a target. This would be on a cooldown, maybe 10-15 seconds, and tied to stamina consumption.
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Hello. I'm having several problems/bugs in the game. I'm playing multiplayer with my girlfriend on the Xbox Series X. 1. When I log in, there are only ever two mutations active, even though I actually have four equipped. 2. The host can equip the torch while riding the ant, but the other player cannot. They always have to get off the ant and then equip it. 3. It keeps telling us that we have to buy the blueprint for the pebble foundation, even though we've already bought it twice. 4. By the oak tree, the butterflies sometimes fly so high that they can't even be reached with a bow and arrow. 5. The player markers on the map are often displayed too high in the air. 6. Since we aren't yet able to mine snail shells, they lie empty on the map and don't disappear. I hope this is all understandable and that the errors will be fixed soon.
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The All Things Political Topic - What's Going On...?
Malcador replied to Lexx's topic in Way Off-Topic
https://www.reuters.com/world/us/three-republican-led-states-deploy-national-guard-troops-us-capital-2025-08-16/ DC must be like Bakhmut. -
I was just thinking of this I was just thinking about this and how it would be amazing if you could equip multiple trinkets. I was thinking either a charm bracelet design (huge in the 90's) or the standard set where you craft a ring, necklace, etc. from the trinkets. Just having them isn't enough, you would need to craft the individual pieces into a jewelry item (maybe you could even double up - make two rings of shocking for example for double damage. Either a piece of jewelry or, since magic is a thing, actually enchant our items - fall damage reduction on leg armor, regen for chest, accuracy on headgear, elemental types on weapons (like was in Grounded 1). It gets annoying to have to constantly switch between trinkets when the number is already large and I can't imagine it not getting even larger in future updates.
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Having a blast with Grounded 2 great sequal with equivalent gameplay. Im really hoping that Tier 3 is not the highest this time. Seeing that the map is crazy huge and we have limited exploration, im hoping to see a vastly improved beastiary to include rats, garden snakes, bats and returning deadly black widows at T4 or T5 ranking. Thank you for your work and am looking forward to more content.
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The All Things Political Topic - What's Going On...?
Malcador replied to Lexx's topic in Way Off-Topic
Killing in the Name Of was on to something. -
Figured I would just throw a suggestion out there, that might add a little flare to the already grounded gameplay mechanics I just love physics implementations in video games and UE5 has a lot to offer for procedural and unique physics animations etc... such as active ragdolls which can be implemented for any live asset in engine. It would be cool to see a bug flailing about and messing with grass or environment, even if it's in the death state. Strange to see some of your other games like "Outer-worlds" "Avowed" which has pretty good physics based ragdolls and physics implementations being in UE4&5. Terrain destruction or deformation would be cool and of course would go well with ragdoll physics of bugs. I know that this game has a lot going on when it comes to performance and other asset factors though I figured I would cast a reel of possible ingenuity out there and see if I get a bite. Hope all is well and I like what I'm playing so far in the 2nd Grounded.
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SethG911 started following Motion Control Fix
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I second this request. Please either correct the x-axis tilt to go the correct direction. Or give us the option to invert each motion control axis separately.
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There are in fact Globs pre placed in the game for you to make the Coaltana and Sickles. They also only use candy to repair so they're even sustainable. (Though someone in a full four teen team would be going without a fancy elemental tier 3 melee) Snail armor you can at least take advantage of upgrading armor gives it a free repair for 3 repairs currently, though yeah, once you burn through those it is kind of a trophy set until we get our tier 3 busting unlocked this winter.
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Is PoE2 too easy?
Chaospread replied to Ocelot's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I have never played turn based mode but i can say yes, normal difficulty with a full party is quite easy. Try veteran (and maybe scaled), but the real challenge is PotD + Scaled + SOLO (viable but very difficult with low playing experience) OR, if you wanna a full party, try PotD + scaled + some Magran's challenges.