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  2. Hogwarts Legacy is a very disturbing game. 1) "Why are the goblins evil?" "They are starting a rebellion demanding equal rights." "Oh, how dreadful! Let's kill them!" With the player character making some actually very gaslighting comments on defeating them. 2) The player killing spiders with remarks on the lines of "If only you didn't look so disgusting". Killing wolves by the dozens. Then killing poachers (human beings) and stating "Now beasts are safe." The irony. And the people you kill are the dark wizards? 3) The school giving you a magic guide book that keeps track of your progress, and which the teachers can review to assess your progress. This quest log, journal etc, of course keeps your kill count. So it is a Hogwarts where Professor Weasely sits in front of the fireplace with a glass of wine in the evening and goes "Oh, my star pupil has killed 17 people today. That is 8 more than yesterday. They are really improving fast. I better arrange for them to learn some more spells."
  3. Today
  4. So the garden patches are fairly useless as they are. I know people have suggested adding the ability to grow things like dandelions which would be good but they're still too slow to use. I'd suggest both a higher yield and the ability to re plant and or harvest in one input as I for one don't bother with them because you need to chop, collect, open menu, add crop, and fertilizer for each one which is slow enough that I'd rather just gather resources normally.
  5. The Pitt. Can't wait for more.
  6. https://www.reuters.com/world/asia-pacific/us-commandos-killed-north-korean-civilians-in-botched-2019-mission-nyt-says-2025-09-05/ Surprised no movie about this,given it's the SEALs
  7. My suggestions/Idea’s for grounded two (based mostly on my experience on Grounded 1). For context: I purchased Grounded (the first one) June of 2024 but got frustrated and didn’t return to it until recently, after some youtubers I watch were playing Grounded 2. Before letting myself buy Grounded 2, I wanted to play through the first game. I figured out the controls that caused my frustration and have since thoroughly been enjoying the game for the last month or so. (127 hours so far). I have a little over 3 hours so far in Grounded 2. I adore the game, the premise, and the nostalgia of being a kid and finally getting to ‘live’ the experience of the kids from the first honey I shrunk the kid’s movie (and subsequent movies). You did the premise beautifully. (Every time I see a cookie I think of the scene from the movie, and every time I hear the ants, I remember when the older teen gal petting the ant). It is the perfect level of survival, base building, crafting, open world, horror, and combat for me. Thank you for the work and art created, helping me so much on my bad days, and wonderful time playing through it! I look forward to coming updates- whatever they are! (Regardless of my suggestions.) These really are wish list items for me because I am confident that whatever this brilliant team comes out with, it too will be enjoyable and fantastic. Thank you! Suggestions for Grounded 2: Have the omni-tool be a selectable item, even if it is in its own hot pouch/special button. Collecting things but being to near a grass blade or something else, it gets really frustrating I can’t control when I use the tool. I love that it automatically becomes the correct tool variant based on context, however controlling when the tool comes out is my actual frustration. Base Building: The round floor that goes on the outside of a curved wall is very limited, there is no other building blueprint that works with it on the outside edge- whether a fence, a stair, etc. I would like to see a railing that fits the round outside half floor. Outside round ‘spiral’ staircase- I had a design idea of a round tower with a staircase going up around the outside of the tower. I can kind of do it with the outside curved floor and quarter roof, but without the railing makes it too precarious ‘smooth’ or ‘flat’ stone looking flooring- the clay foundation comes close, but being so thick compared to flooring, doesn’t work for mixed flooring options Tables (and other furniture) have optional clutter, like the shelving. I adore the look of the pinecone table in Grounded 1, and understand the lack of need for plates/cups/silverware- however having them on the table (organized or cluttered/used/teens with too many snacks) would be a nice aesthetic to make bases with high cozy levels to look lived in. I saw another suggestion for bug wing glass/stained glass windows and love this idea. Another option could be a new workstation “bellows”, requiring acid or sizzle causing type glands, other bug parts, etc. Use with sand/other material to make old fashioned looking glass Use with bug parts and marble/the red stone one to make ‘tempered’ weapons, armors, or upgrade pieces I am sure there are other cool things that could be made with it too. (like armor for buggies?) ‘Farming’ I haven’t investigated it, so I don’t know if you can ‘farm’ aphids for their honeydew drop. However, a way to farm bugs for items would be fun/interesting. If Ominent is working so hard to have ridable bugs, I would be surprised if they aren’t also looking for profits from farming/harvesting certain bug stuff. So it could line up with in game world. In game Notebook I find myself keeping a notebook with me to make lists of the items I want/need to collect, or I will make a note of what I am going to do/tasks for the next time I play when I got to save and quit. Having an in game notes/notebook system would be wonderful. Wishlist/stretch goal version- be able to add items/quantities and receive notification when total is collected On screen ‘pinned’ recipes/lists are annoying to me, but I have used them in other games. A way to easily hide the pinned list from view but still have it tracked would be appreciated, if implemented and implemented this way. Item recycler or secondary usage option In first game, fire ant eggs don’t have a crafting use and no quest/task option associated with them. Likewise, first game, extra trinkets have no usage and can’t be deduped (I understand why now that I have gotten further into NG+) It feels bad/waste when I am just trashing stuff so I don’t have to store it. Being able to grind things into ‘bug gunk’ (not tough gunk) that is used in décor only or something would be nice. Custom game options (I play solo only, so please don’t think of me as a cheater. I love that I can customize the game play to get the maximum enjoyment of the game in a play style that matches my abilities.) Have ‘unlock all recipes’ and ‘no build cost’ separated for structural recipes and crafting items. I do not use these settings currently because I still want to grind for the recipe unlocks as well as the armor’s, weapons, décor, etc. However, for the structural things (foundation, walls, floors, roofs, etc), I want to build the ‘canvas’ that will hold all the cool stuff that I will eventually unlock without limitation from the beginning. Secondary bug aggro option- make all bugs neutral (only aggro if attacked). This would be awesome, as boss fight calls could still be allowed- if you summon them, you have aggro’d them. Also, while collecting materials, if I accidentally hit a bug- I am going to have to fight. Accessibility Options Have volume control for eating/drinking sounds. I deal with Misophonia, so being able to turn eating/slurping sounds off would be greatly appreciated without losing other sound effects/voice lines. I do not deal with Trypophobia, but something for that could also be helpful for those who do. I don’t think I noticed anything so far that would trigger it- but as I don’t have it- don’t go by my word for it Have player character voice volume separate from interactable objects/voice lines. In the beginning I liked hearing the character interject with phrases, but after a while, it became repetitive. I understand the limitation of voice lines, and there is a lot of variety in Grounded 1 and what I have heard so far in Grounded 2. However, if I turn the volume to 0- if I pick up a tape, I can’t hear what Wendell was saying unless I stop the game, change the setting volume up, and wait for the next voice line to start. Misc- QoL that I would be nice to haves, but nothing I am too worried about. For HUD/On screen waypoints, being able to toggle each type individually would be nice. Rather than all/none. With the upgraded/fancy tech of Ominent, an eventual compass/waypoint navigator in the top of the screen would be nice. However- this may be contentious for the survival aspect. (I am also just really bad with Cardinal directions in games).
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  8. I once forgot to turn my old wind up alarm off properly when I was living in halls of residence. After lectures I met with friends and didn't come home till late. But as those alarms didn't differentiate between AM and PM, in the evening it started ringing and didn't stop. My flatmates called campus security to unlock my room and check on me. They were worried I was lying dead in a corner, since I didn't hear the alarm
  9. That's the point. It woke you up by annoying you. And if you put them on the other side of the room, it also got you physically out of the bed. Maybe to just smash it with a hammer, but still, now you were standing up. And on the old non-electric ones, no snooze alarm. Gradual non-stressful waking is for the weak! Granted some family/home situations could make it a bother/too disruptive. And not like I personally have needed to wake at a constant schedule most of the time for years, so who am I to chatter. Heh.
  10. Hmm, that reminds me. I was struggling a bit with original crest. I found the dive attack to be frustratingly difficult to land. I have been much more comfortable with the game once I found another crest, which gave me a more conventional down attack.
  11. I'm at almost 7 hours in now and it's still the same - can't win a single fight on first try. It starts to drain my energy. Even the bosses that I can *feel* are easy ... I'm doing them like 10 times until RNG allows me to finish it. I've just rage quit on the ****ing birds. There's like 4 or 5 waves and it just feels so incredibly random. First game was a hell of a lot easier - already simply because not everything and their mothers would deal 2 damage in an attack. I don't really understand the thinking behind that balance. If everything does 2 hearts damage, then why not just give me less hearts and instead make everything just deal 1 hearts damage. Maybe there's a charm or tool or whatever to mitigate this, but if so, no clue where. The backtracking is not helping at all. Usually you have to walk like 2 or 3 screens until you are back at the boss. I get why they don't just have you spawn outside of the boss arena again, but the way it currently works feels more tedious and thus... unfun.
  12. Honestly, it's been too long since I played Hollow Knight1, but it might check out - I don't recall it being too tricky until end game and DLC stuff. Personally, I didn't have much trouble with any of the bosses yet (did my first fight against Lace in first attempt), and usually what gets me are random mobs when I run out of healing. Than again I play a lot of tricky platformers. I like it a lot. Couple first impressions: Base movement and skillset seems more robust than HK. It seems more linear - I remember Hollow Knight really opening very early on, and so far my options to wonder around felt rather limited. I don't know if it is going to change soon (maybe they simply want to feed player more skills before letting them loose on the world map), but so far I have been getting new skills in more regular intervals, and my progression have been more firmly gated by it. I remember there being lengthy chunk of time in Hollow Knight when I was just wondering around before I actually started to unlock new traversal abilties beyond initial dash.
  13. Grounded 2 suggestions (PC) Technical / Quality of Life: 1.) Allow holding E to continuously collect targeted items, instead of requiring repeated presses for each pickup. 2.) Pressing TAB currently opens the menu, consider making holding TAB open a radial menu for faster navigation. 3.) Add a way to cancel drawing the bow (e.g., single click R to cancel), since holding R is already used for selecting ammo types. 4.) Press X instead of hold X to remove blueprints, hold X still removes built structures. 5.) New Sprint behavior: Holding Shift = sprint only while held. Tapping Shift = auto-sprint until releasing movement keys (best of both worlds). 6.) Resource Analyzer: Instead of alternating SPACE and ESC (Analyze → Skip → Continue → Skip), let SPACEBAR handle the entire process. Visual / UI: 1.) Hide or change opacity of above ground player map markers while underground. 2.) When you lose your backpack, reflect that visually on the character model. 3.) When in inventory menu show hotpouch items bar. Gameplay / Immersion: 1.) Add the ability to drop a torch quickly via hotkey to create light. PS: If a mod reads this please delete my other post as I included it in this one.
  14. Im about 45 hours into Fallout 4 and my Life in Ruins mod collection and Im still loving it Outside of all the improvements this mod collection makes its hard to beat the fun of an open world and sandbox game that Bethesda ultimately excels in This mod collection makes the game harder around survival mechanics and especially the economy as I mentioned I have also added some new mods using MO2 and I have had mixed results. Some of them work and some dont but Im reluctant to start troubleshooting too much because I dont want to break the mod collection experience where everything works together in the list. Thats why you not suppose to add mods to a large mod collection So Im just leaving it, its not serious mods anyway. It was just some Romance and extra companion mods
  15. The Senate is trying to speed up the process now so that entire clown cars can be confirmed at once. Republicans consider changing Senate rules to speed confirmation of Trump nominees It's like a Shiners parade.
  16. @Constentin Lévine Apologies for necroing this post, but how were you able to compile this list: did you test all weapons whether some of their enchantments work universally? Or is there an attribute, like "StatusEffectType", in the game's code that you filtered out in order to see whether that effect is universal? @Elric Galad I'll also apologize in advance if I seem presumptuous, but you seem to know your way around the code structure of this game. I was wondering how is the game removing the Status Effects endowed by an item when you unequip it. I read in earlier posts that damage bonus stacks from No Rest for the Wicked (from The Red Hand) used to work even when the weapon is not currently equipped. As seeing that is no longer the case, I was hoping you would know what fix did the devs make such that the damage bonus only works for the specific weapon. Also in general, how were you able to check using the game codes whether an item enchantment would be universal or not? Like whether it would also affect your spells, or the weapon on the other hand. I also read that back then that some item effects persisted even when the item was unequipped afterwards (IIRC, duskfall?), how did the devs fixed this? Was it as simple as changing the string value of some StatusEffectComponent attribute?
  17. Yesterday
  18. Still having fun revisiting No Man's Sky, designing Corvette ships/finding parts etc. Had to figure out where I'd left off my chrs, as always, heh. But this update = a whole lot more than the usual update-bugs. Where even my oblivious self has noticed/run into quite a few of such. Fortunately, they're good at patching them out fairly quickly. I'm reaching that point tho where I wish they'd stop fiddling with the game as their Light No Fire testbed. It's become slightly annoying feeling like NMS is simply an ad/an attempt to increase interest for LNF, now. That said, game looks better than ever. Cleaner/sharper and better lit then I remember from a few+ months ago. Although the rather overdone fog/storm obscuring effects are still in place. EDIT: oh, it's become a serious VRAM hog. Not sure if actual memory leak issues or not (or if it's just a badly set vram % allowance) but it goes up to 10, then 10.1, then 10.2 until 10.5/11gb of my vram pretty quickly and stays there. I can still play many consecutive hours without that affecting performance or bleeding into pagefile (for me) but some have issues.
  19. New Stray Kids single. Their actual music vids just get wilder and moah money. First listen: (this happens to me a lot with a new track even from familiar artists) Listen to it 3-4 times : On repeat for a while: *headbopping* "KarmaKarmaKarma! Hiphip!" Not my fave of theirs but still fun. Plus this one: seems a bit of a diss track re: their "noisy" detractors+negativity. (subtitles needed). Their overall control over their music (vs. typical kpop groups) is one of their strengths. They do what they want. Which is great, whether one likes their music or not.
  20. i dont think grounded has anything in place for stacking items that spoil due to difference in spoil times. this is something i have a hate love relationship with. ive always hated games that if you craft a new spoilable item and put the old stack into the new one it refreshes the timer of the whole stack, however yes stacking 1 high is annoying. to counter this i just normally make it into jerky and carry a canteen as well. it may not heal as much, but i carry bandages for healing. and with the introduction of better bandages am carrying those. always have 1-2 stacks on me. the other thing is once you get the hog stopper it becomes way less of an issue.
  21. It's why Conan Exiles is still my favourite "survival" game. There's an actual story, though Funcom, probably in preparation of Dune's launch, kinda pushed it aside for some "modern" checklist bollocks, but it's still all there. What I enjoy is that you have to go out and *find* the story and slowly puzzle together what happened. And the game has a goal that you can complete, if you so choose: getting out of the situation you find yourself in after the intro. I'd imagine the gameplay is similar to Dune, at least my impression of Dune is that it's just Conan Exiles in the Dune universe without the option to host your own server (but I haven't played it, just to be clear) Personally I haven't really stopped bouncing around half-finished games. Went back to the original DOOM reboot and apparently I'd left that off at the last boss, so I killed that and freed up some disk space. I also made a little bit of progress in Mass Effect: Andromeda, but the game just hasn't been able to hold my attention after first contact. I'll probably finish it, eventually. Mostly I've been having a lot of fun in Stellaris, tried getting through a game with Knights of the Toxic God a few times (using the predefined species) and got absolutely stomped in the early game multiple times, so I increased galaxy size with less of us in it to give me some more breathing room at the start. Also added another 300years to the "game end" condition as my last game where I wasn't sniffed out early ended when stuff started getting real. After beating the endgame crisis the awakened fallen empire decided to go after me for war mongering (I mean, I was sitting on massive fleets and I just cleansed the universe of two crisis, which I guess makes me the bad guy) and everyone else decided to close borders, blocking some of my fleets from getting out of the Contingency system, so they were stuck until I could buy a Gate to teleport out (I expected this, so I came prepared). They had a bunch of fleets with 2 to 3 times my fleet's power but decided to attack me in a heavily fortified system (3 maxed out Citadels set up to deal with them specifically). Lost like half of the ships I was able to actually field but managed to murderify both of their strongest fleets (somewhere around 4million fleet power together). Little while later that Gate got finished, freeing up two fleets in prime fighting condition, and now I'm just happily stomping down Awakened Empire systems. Hope I can take them down entirely before the war ends, if not I may just declare them a galactic crisis and have everyone beat down on them (I have so much political influence due to my fleets that anything I want done in the Galactic Community, goes, it's hilarious, maybe I should run for Emperor next...)
  22. So it's basically gonna be the normal Spicy Coaltana except it will look blue (as it is frozen and chilly) and deal chill damage. There are two ways to obtain this "Chilly Icetana", the first way is by crafting it the same way you would like the Spicy Coaltana for Grounded 2, you need to beat the game, get the recipe, and craft it then with the spicy globs, except it will be mint globs. The way to get these mint globs are to find the key somewhere in the ice cream cart. The second way is by freezing your Spicy Coaltana in the Ice Cream Cart, somewhere in the cart will show a prompt indicating you to stab the ground will your Coaltana, it will be like the Mix.R event where you need to protect it from Northern Scorplings, Northern Scorpion jr's, and finally, Northern Scorpion's. After a couple minutes, the Coaltana will be Chilled and Frozen and you unlock a recipe for it. If you miss your Coaltana, you do the same thing but at the fire pit with the Icetana.
  23. Having just spent an embarrassing number of hours on the first game here's what I would like to save a little time. Harvesting mutators permanent: Rock cracker, grass master and hauling hero could be made into milk molar upgrades as they have no impact on combat, this would save constantly switching mutations. Customisable radial menus: I miss being able to quickly switch mutations. Also the d pad down menu with open inventory, crafting, map and hot deposit (this also frees up the option to hot deposit into a single storage box. Grounded 1 had multiple pages of hot pouch which was nice. I realise there are other menus assigned to the d pad in 2 but the option to customise would be nice. Eg as a solo player I've never used the emote menu so would like to swap it out. "Hot sort" Say you've got twenty chests with mixed contents. Open a new one, add a peblet and click hot sort. Now all nearby chests send their peblets to the new box. I also preferred having separate buttons to deposit/retrieve one item and a stack rather than the slower hold option. Cheers!
  24. I'm not talking about the meals, I'm fine with those being unstackable, I'm specifically talking about the raw meat and the roasts. We can stack jerky, why not raw or cooked meats?
  25. Silking the song since 12 minutes after it officially released. Need to get used to the new attack pattern still. First few bosses took me more attempts than I like to admit. Music is amazing again. Visually very good looking. Will see how the quest.. I mean.. the wish system ends up later. Hopefully it won't be fetch-quest filler. We'll see, I guess. /Edit: So my first impression after a couple hours is that the game is a lot harder than the first one. There wasn't a single boss fight yet that I could do in first attempt. Lace also looked a hell of a lot easier in the E3/ gamescom videos. She's mopping the floor with me. I'm at attempt 10 or whatever already and about to give up for today.
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