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Patch Notes: 1.04

Darren Monahan

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These are the patch notes for 1.04, which is now available on Steam. It may be a bit before it's available on GOG and Origin, as they manually put it up.

 

We are now working on patch 1.05 and will launch the beta for it during the week of April 20th. We're continuing to read through support threads and e-mails. Thank you, everyone!

 

Update for GOG Linux Users: 1.04 is available on GOG, but not as a patch - unfortunately you have to download the full version of the game. GOG doesn't support patching for Linux for Pillars of Eternity unfortunately. They have the file version listed as 1.2.0.3.

Items, Spells, and Abilities

  • AoE indicators should now properly resize if the caster has a sub 10 Intellect score.
  • Fixed an issue with over-time aura spells not applying the correct value on the final tick.
  • Knock Down will now correctly be applied for the full duration of the effect.
  • Mantle of The Dying Boar will now trigger at 33% Endurance with the effect of 5 Endurance a tick.
  • Talisman of the Unconquerable will now give a 1.25 Focus multiplier instead of .25.
  • Blooded should trigger properly in all cases now.
  • Boar Animal Companion bonus damage should now work as intended.
  • Prone Reduction mod should now work correctly.

Quests and Companions

  • Fixed Aloth and Kana speaking when they weren't in the party in one of the last levels.
  • Sagani's fox-specific banters now require the appropriate items in the player inventory.
  • Falanroed's dialogue no longer displays a script node.
  • Durance will now properly discuss your dream with you if you've already discussed his staff.
  • Relaxed some constraints on Durance's quest conversation. This allows all characters, regardless of background or stats, to finish his quest.
  • Players can now loot the nest in Oldsong.
  • Fixed an invalid conditional check in one of Pallegina's conversations.
  • Heritage Hill tower will be fully revealed when exploring the map.
  • Fixed spawn issue in a scripted interaction near the end of the game.
  • Fixed an invalid creature spawn in the Ogre Lair in Od Nua.
  • Sagani no longer references the antagonist by name before you know it.
  • A container in the Catacombs of Od Nua will now remember if it was looted.
  • The "Master's Tools" quest will now work if you have the required items before starting the quest.
  • The "A Two Story Job" scripted interaction will not require a second grappling hook to climb down from the window if one was already used to climb up.

General Fixes

  • Fix for camera movement problems when the game is paused or in a cutscene.
  • Fix to retroactively restore party movement in saves that display movement speed problems.
  • Made some fixes to movement speed problems that were being reported (e.g. Boots of Speed).
  • Fixed stacking health problems with the gul's "Vomit Blood" ability. This fix should retroactively fix your saved games.
  • Optimized Save/Load game system for better performance.
  • Optimized how scene transitions are handled for better memory usage on 32-bit machines. This may allow players to transition to new areas without running out of memory.
  • Sound Sets from hired companions will now be properly restored when adding them to the party from the stronghold.
  • "All Stronghold Upgrades" achievement now checks 25 upgrades instead of 26. This will properly reward the achievement if you already have fully upgraded your stronghold.
  • The "Kill All Dragons" achievement will now properly fire if they are killed indirectly (like by a trap). This is a retroactive fix and will be rewarded if the dragons are already dead.
  • Fixed issue where store prices were getting exceptionally large after receiving a discount.
  • Fixed issues with gaining infinite XP from bad Stronghold data.
  • World time will not get very large in some cases after Save/Load.
  • Modelling offset with Durance's head has been adjusted.
  • Icon scale is now correct on Hearth Harvest and Reghar Konnek.
  • All shaders will now compile properly under DirectX 11.
  • Restored all the missing effects in the intro cutscene.
  • Removed Blunderbuss item from an early game loot table.
  • Changed the cursor type on the blood pool in the Temple of Skaen to conversation.
  • Fixed a few save game issues with dead summoned creatures.
  • Fixed issue where occasionally a crash would occur when initializing the Steam API.
  • Draggable windows are now handled properly when running at very high resolutions.
  • Swamp Lurker's animation won't spaz anymore when the game is paused.
  • Fixed an issue to prevent binding mouse buttons to window controls.
  • Game will now pause if you Alt-Tab during a cutscene in full screen mode.
  • Audio will now resume properly if the game loses focus.
  • Fixed an issue with infinite load screen if you transition while hovering over a container.
  • Characters will now wait for their idle animation before trying to reload which fixes an animation sync issue.
  • Damaged characters performing AoE attacks will not overload their AI state stacks anymore.
  • Like 50


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Does gameover still kick in if Eder's Second Chance activates when he's the only party member still alive?

 

He'll pop up with half HP, but "game over" shows anyway...

 

From my understanding, that's intended. If no one else is fighting, there's no distraction for him to be able to collect himself and get back on his feet after being knocked out. His popping up is just the game running through its processes. Yes, it could be cleaned up so he doesn't pop up, but I doubt that's a major priority considering how many bugs there are floating around. 

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Here are a list of current bugs not addressed in the patch notes for 1.04. Links to the threads are posted where found.


 


Please fix these, I did not pay for this game to be an unpaid beta tester.


 


1. Perma health increase.


 


http://forums.obsidi...already +active


 


http://forums.obsidi...um#entry1649615


 


2. Already activated ability bug.


 


http://forums.obsidi...d/#entry1648202


 


http://forums.obsidi...d/#entry1648187


 


http://forums.obsidi...even-after-103/


 


http://forums.obsidi...already +active


 


http://forums.obsidi...already +active


 


3. Sanitarium hostility bug.


 


http://forums.obsidi...g/#entry1648561


 


http://forums.obsidi...ve#entry1642714


 


http://forums.obsidi.../?hl=sanitarium


 


4. Looting deselects party bug.


 


Looting deselects party steps to reproduce:


 


Select all party with backspace, loot a container, then the character looting remains selected and the rest of the party are deselected.


 


Expected behavior:


 


Whole party remains selected while looting.


 


 


5. Sound cutting from companion dialogue.


 


http://forums.obsidi...um#entry1654194


 


http://forums.obsidi...-over-gets-cut/


 


6. Reckless Assault bug.


 


http://forums.obsidi...already +active


 


http://forums.obsidi...already +active


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Here are a list of current bugs not addressed in the patch notes for 1.04. Links to the threads are posted where found.

 

Please fix these, I did not pay for this game to be an unpaid beta tester.

 

1. Perma health increase.

 

http://forums.obsidi...already +active

 

http://forums.obsidi...um#entry1649615

 

2. Already activated ability bug.

 

http://forums.obsidi...d/#entry1648202

 

http://forums.obsidi...d/#entry1648187

 

http://forums.obsidi...even-after-103/

 

http://forums.obsidi...already +active

 

http://forums.obsidi...already +active

 

3. Sanitarium hostility bug.

 

http://forums.obsidi...g/#entry1648561

 

http://forums.obsidi...ve#entry1642714

 

http://forums.obsidi.../?hl=sanitarium

 

4. Looting deselects party bug.

 

Looting deselects party steps to reproduce:

 

Select all party with backspace, loot a container, then the character looting remains selected and the rest of the party are deselected.

 

Expected behavior:

 

Whole party remains selected while looting.

 

 

5. Sound cutting from companion dialogue.

 

http://forums.obsidi...um#entry1654194

 

http://forums.obsidi...-over-gets-cut/

 

6. Reckless Assault bug.

 

http://forums.obsidi...already +active

 

http://forums.obsidi...already +active

 

 

Thanks for sending this - appreciate it. I've sent this along to QA and they can verify all of these are still open. We'll see what we can do for 1.05. Thank you!

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Thank you Darren.

 

I appreciate your and your teams swift response and continued dedication to the game, which is awesome.

 

Which is also why I am so anxious to play it (relatively) bug free!

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hi, how to download this version of  patch ? i have a big problem till last week - i bought the game on steam and played only 10mins - game is always freezing opn loading screen after killing bunch od soldiers in first camp, after the storm. I cant also save the game. Please help people - deperate Baldur lover :p

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Thanks for sending this - appreciate it. I've sent this along to QA and they can verify all of these are still open. We'll see what we can do for 1.05. Thank you!

 

 

The perma-health increase is particularly bad, and should have been fixed with the other permanent stat increases in 1.03. Can you please try to address it in 1.04?

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We think we have fixed the gul permanent health increases. They were related to the gul's "vomit blood" ability. The fix should also retroactively fix saved games with this problem. Once it drops tomorrow, can you let us know if it fixes the problem on your saved games?

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as a suggestion - pop up a little readme txt file after each steam patch to inform as to what each applied patch did (for production patches as well as beta patches) ... Million times more effective at conveying to player what steam just did - than having to go dig trough forums and try to find the salmon lines ...

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We think we have fixed the gul permanent health increases. They were related to the gul's "vomit blood" ability. The fix should also retroactively fix saved games with this problem. Once it drops tomorrow, can you let us know if it fixes the problem on your saved games?

 

Outstanding. I will check tomorrow.

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[on GTX 970 - last drivers ]

After this update my screen resolution was set to 1920*1080 but display somethink like 1024*768 (and i see 1920 in resolution selection)...
I have to choose a lower resolution and go back to 1920 to recover the right display.

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With latest Nvidia drivers 350.12 text and HUD became blurry, had to reset resolutions as mentioned above!

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Hey, guys. We are aware of the issue and we are in talks with Nvidia to get it fixed. Unfortunately, there isn't anything we can do for 1.04. Hopefully, a fix will be in place for 1.05.

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Also, the latest beta is up. If it still seems good in the next few hours we will probably release it live around 4 or 5.

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Hey, everyone. We were just about to push the patch live and we got a report from a user about stacking health. We have not been able to reproduce the issue on our side, but we are double checking to make sure that we don't introduce this patch live if it has this serious issue.

 

This will push the release until tomorrow, at the earliest.

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what did steam just download now  ?? 580 MB .. Why no list of changes pop-up after install ??

 

1.04.0540

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Dismiss and recruit premade companions NPC at Gilded Veil's Black Hound Inn still make them lose all inventory.... As far as my test go, this doesn't happen anywhere else, except in Gilded Veil, Everywhere else recruiting seem ok. My save is the one I play since original release v1.02. So may be issue was fixed, but not to the place I visit prior to 1.03 and 1.04?

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what did steam just download now  ?? 580 MB .. Why no list of changes pop-up after install ??

 

1.04.0540

1,04beta4 see original dev's post on top.

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b4 appears to fix the gul vomit perma health issue. My tank paladin's health just dropped 300 pts, and looks much more proportional.

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what did steam just download now  ?? 580 MB .. Why no list of changes pop-up after install ??

 

1.04.0540

1,04beta4 see original dev's post on top.

 

that was yesterday, the salmon thing ..What did we get today ?

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is there an eta for the final 1.04 patch on gog ? would be great to be able to play again now the movement speed has been fixed :D

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yes, that was 538 (Apr 15) and that's 540 (Apr 16). 

 

BAdler, PLEASE, notify us somehow about what has been changed in subsequent releases!

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