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Patch Notes: 1.03


Darren Monahan

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These are the patch notes for patch 1.03. This patch is now available on Steam, and will be available on GOG soon.

 

 

Note: We have hotfixed the problem with adventurer hall-created companions not being able to unlock doors or chests.

 

Second Note: We have also fixed an issue where people were unable to open certain doors due to the Fog of War.

 

"Big Ticket" Items

  • Bears and Cats can now be equipped with hats. This is most likely not a joke... but might be a joke.
  • Double-clicking to equip items was causing passive abilities to get removed from the character. This has been fixed and we were able to retroactively fix the problem for people that have already run into the issue. If you open your saved game in the latest patch, your characters will be repaired.
  • Fixed a problem where attributes on characters could permanently increase by equipping certain items. This will also retroactively fix the problem in saved games that have characters with this issue.
  • The crash in Raedric's Hold has been fixed.
  • Fixed the looping audio sounds that can occur if you play with minimized tooltips.
  • Previously Wizard summoned items could persist after the spell's duration. This has been fixed and it will also retroactively fix the problem in saved games that have characters with this issue.
  • The items Drinking Horn of Moderation and Talisman of the Unconquerable were causing Ciphers to permanently lower their amount of focus gain. We've included a fix to retroactively resolve the issue on Ciphers but the effect is still on the items. Unfortunately the fix will not fix the broken effect on those items, so you'll need to keep those items unequipped until the next patch. If you do equip them, perform a Save/Load to fix your Cipher.

Features

  • Added graphics setting to toggle antialiasing levels. This can improve performance on lower end machines when disabled.
  • Added pro tips to the Glossary.
  • Many new icons for items.
  • Added new voice set reactivity for lockpick, poison, enemy spotted in stealth, spell failure, death, immobilized, and completed task.
  • Added indicators on the loot screen when looting crafting and quest items.
  • Party can now use lockpicks that are in the Stash.
  • You can now cast AoEs on party member portraits and the spell will be targeted at the companion's location.

Balance

  • Monk unarmed attack buffed by 1 point at the top end.
  • Arbalest damage has been lowered.
  • Fast melee weapons do slightly more damage.
  • Slight bump to sabre damage.
  • Tuned down Mind Blades.
  • Tuned ranges of many Wizard spells to be higher.
  • Slicken spell is now a single hit AoE.
  • Chill Fog is now a friend or foe spell.
  • Curse of Blackened Sight is now foe only.
  • Changed reload speed multiplier from 2 to 1.2 for Sure-Handed Ila.
  • Fixed the price on Seal of Faith.
  • Adjusted price on figurines.
  • Adjusted price on rings.
  • Tuned up the Goldrot Chew.
  • Reduced the penalties for Bonded Grief.
  • Tuned up Bulwark of the Elements.
  • Modified attributes of companions and Itumaak.
  • Raised the bonus for having fewer than six party members from 5% per character under the limit to 10% per character under the limit.
  • Added cooldown to NPC Rogue's Escape ability usage so they won't use it back to back.
  • Rebalanced fight difficulty and spell selection for the Old Watcher.
  • Lowered the scale of the Defiance Bay reputation by 15%.
  • Beloved Spirits adds 0.4 Endurance to Ancient Memory instead of 2.
  • Changed duration of the Flagellant's Path defense penalty.
  • Adjustments to the Mantle of the Dying Boar.
  • Reduced the price of the Brighthollow Hearth and Courtyard Pool.
  • Heart of Fury will now apply to all damage types.
  • Tuned damage on Brilliant Radiance down.

Systems

  • Fixed issue with Wizard's summoned magical items getting stuck after save and load. Wizards will be restored to a proper state after loading a game.
  • Changed one of the fatigue status effects to not end with combat.
  • Fixed save game issues with spells and abilities that place down traps.
  • Fixed issue to prevent Ciphers from casting abilities without the required Focus.
  • Restored modal flag for Reckless Assault.
  • Set Transcendent Suffering to not be combat only.
  • Fixed duration issue with Plague of Insects.
  • Fixed companion audio triggers for some status effects.
  • Hunting Bows had the wrong speed descriptor. They are now listed as Fast.
  • Character Hit Autopause option should be working as intended.
  • You can now close the Grimoire and Chant UI with a hotkey.
  • Fixed issue with summoning magic items while unarmed.
  • Fixed delay issue on Knockdown.
  • Fixed a few issues with Dominate and Charm spells.
  • Fixed a bad item mod on the Ring of Protection.
  • Fixed issue with the Terrible weapon mod.
  • Changed bad data in ranger summons.
  • Made Takedown to be consistent with Knockdown.
  • Fixed multiplier on Blooded.
  • Summoned weapons will be removed when Spiritshifting.
  • Fixed issue with bouncing reflected melee attacks.
  • Party members will no longer switch to different weapons after being Charmed or Dominated.
  • Ancient Memory is now Ally only.
  • A summoned weapon will not unequip the grimoire.
  • Fixed Spellstriking mod.
  • Fixed trigger count issue with the Prone reduction mod.
  • DOT spells should clean up properly when combat ends.
  • Fixed Deflection +10 mod.
  • All Exhortations are now combat only.
  • Only play weapon ineffective VO if the attack is hostile.
  • Aggrandizing Radiance will now last until combat ends.
  • Holy Radiance is now combat only.
  • Carnage now works better.

Quests

  • Fixed issues with factions and super friend quests with Lady Webb's dialogue.
  • Adjusted trigger in front of the Salty Mast to fix a possible way to skip a required cutscene.
  • Fixed issue with the Winds of Steel quest line.
  • Fixed a trigger outside the First Fires Keep that could have been avoided.
  • Many fixes to music, audio, and VFX to a scene near the end of the game.
  • The prybar should now display the correct image in the Raedric's Hold moat scripted interaction.
  • Changed faction on the Hall of Warrior's containers.
  • Fixed scripted music for the forge knight combats in the keep.
  • Visual effects in the introduction cutscene should now be triggered properly.
  • Fixed conversation of the guards in Raedric's Hold to not repeat.
  • Added cape and armor to the loot for the Fampyr boss.
  • Fix to Osrya's starting timer not being attached to the trigger in the area.

UI

  • Fixed sound issue when collapsing the tutorial UI.
  • Fixed issue with double clicking items to equip. This is a retroactive fix and will restore characters with proper stats.
  • Fixed issue where camping supplies were disappearing when added to Stash.
  • Cage Cursor setting should not turn off after loading a scene or cutscene and is now on by default.
  • Fixed cropping on a few portraits.
  • Fixed issue with highlighting dead bodies and containers in the fog of war.
  • Fixed item stacking issue that was stacking items inappropriately.
  • Reduced the intensity of the explored fog of war on the area map, and fixed an issue where the shadow layer was causing the area map to be darker than it should be.
  • Small UI updates to the journal screen.
  • Reworked the enchanting UI to work better with multiple lines.
  • Fixed UI sorting issue in store.
  • Fixed UI sorting in crafting menu.
  • Fixes to Capitular glyphs in end game slides.
  • Fixed issue with stronghold alert widgets not hiding properly.
  • Fixed an issue with weapon mods were incorrectly being displayed in some cases.
  • Drag select should work properly when starting the drag over an enemy.
  • Fixed a few issues with drag select and formation rotation causing issues when the mouse goes over UI elements.
  • Fixed some control issues with holding down keys.
  • Shot on the Run recovery value should be now displayed correctly.
  • Fixed issues to how the HUD fades out during conversations.
  • When the party receives or loses items, those log messages now go to both logs.
  • Cleaned up the character sheet formatting and made more items clickable.
  • Store item names can now take up two lines.
  • Spells now show DT bypass in the description.
  • Consumables now show per-Rest and per-Encounter usage limitations.

Other Fixes

  • Fixed stats issue with saving and loading on the same map where a companion is found. This is a retroactive fix and will restore companions and characters to the proper state.
  • Fixed issues with save games in Raedric's Hold, causing the game to not function correctly or freeze.
  • Ranger Animal Companions should not disappear anymore and broken animals will be restored after loading and saving the game.
  • Fixed possible issues with disappearing items and weapons.
  • Minor fixes to a few select voice over lines.
  • Fixed size issues with equipped capes on Godlike characters.
  • Changed Explorer achievement to check for 152 maps rather than 160.
  • Fixed many issues where combat would not end properly.
  • Updated credits with more backer names.
  • Updated paperdoll level up lighting.
  • Scripted music should now be restored properly after loading a game.
  • Updated Temple of Eothas render.
  • Fixed some rendering issues with Fog of War on some areas.
  • Fixed sounds on movie that plays near end of game.
  • Reduced antelope feet sliding.
  • Fixed issue with weapon caching causing issues when weapons are swapped.
  • Interstitial music no longer loops.
  • Fixed issue where party members could take damage in cutscenes.
  • Fixed voice cues during looting for full inventory.
  • Fixed transparency on ghost characters.
  • Fixed issues with cutscene pathfinding if the game's process is halted.
  • Fixed issue with Expert mode settings getting saved improperly.
  • Fixed issue where characters were not properly stopping at the last waypoint of their path.
  • Adjusted Skuldr scream vocals.
  • We now handle some edge cases in resolution management on some hardware configurations.
  • Fixed issue with the party member Knockout achievement not reporting the correct numbers.
  • Like 188

166 Comments


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Thanks a lot.

 

I'm a bit sad that the bug with the quests "The Theorems of Pandgram" and "The Parable of Wael" apparently won't get fixed. If you steal the Theorems from the Elder Archives you get a message that you've been caught no matter if somebody has seen you or not but nobody turns hostile in the archives. But once you enter the archives again, everyone is hostile towards you. This prevents the "The Parable of Wael" quest from being successfully finished because you can't talk to the High Archivist, Grimda, anymore (and you have to kill her instead). I think there is something messed up here...

 

It's also quite sad that you don't fix the savegames bug for which at least in parts frost traps caused by a chanter song/spell are responsible. And apparently you also won't fix the bug with raising stats for companions if you load savegames in areas where you collected companions in the first place. Thes are actually top priority issues imho (more or less game breaking) so I'm quite surprised that they won't get fixed ASAP...

 

What are you talking about the notes clearly mention both the trap-save-game bug and the companion recruiting stats bug (they mention this one twice in two different sections even).

 

Jesus read the ****ing thing before commenting at least.

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I'd love it if monks got increased innate DR / deflection. Wounds mechanic looks great on paper, but a full plate monk is out of place, and without it, you get smashed to pieces and unable to utilize the wounds :(

 

It's really my favorite RPG class, always picturing an awesome martial arts dude in light armor absorbing blows and punching faces :\

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Thanks a lot.

 

I'm a bit sad that the bug with the quests "The Theorems of Pandgram" and "The Parable of Wael" apparently won't get fixed. If you steal the Theorems from the Elder Archives you get a message that you've been caught no matter if somebody has seen you or not but nobody turns hostile in the archives. But once you enter the archives again, everyone is hostile towards you. This prevents the "The Parable of Wael" quest from being successfully finished because you can't talk to the High Archivist, Grimda, anymore (and you have to kill her instead). I think there is something messed up here...

 

It's also quite sad that you don't fix the savegames bug for which at least in parts frost traps caused by a chanter song/spell are responsible. And apparently you also won't fix the bug with raising stats for companions if you load savegames in areas where you collected companions in the first place. Thes are actually top priority issues imho (more or less game breaking) so I'm quite surprised that they won't get fixed ASAP...

 

What are you talking about the notes clearly mention both the trap-save-game bug and the companion recruiting stats bug (they mention this one twice in two different sections even).

 

Jesus read the ****ing thing before commenting at least.

 

 

I can't find anything about the trap-save-game bug (you're sure we mean the same thing?) but I've found the companion recruitment stats bug note. Sorry. I thought it was a major bug so I searched it at the very top in the big ticket section...

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Sounds good, lets face it that Wizard dream was broken to begin with, also the ranged weapons chant.

 

Thanks for making this retroactive!

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Will my current save games benefit from altered companion attributes? I personally can't stand some of my companions because of their stats but at the same time I want the story parts

All stat fixes are retroactive.

 

 

I know about the stat fixes but I'm talking about this part "Modified attributes of companions and Itumaak." It sounds like they have tweaked companion stats after numerous complaints about them being pretty much awful

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Thank God Slicken and Chill Fog got nerfed. I was worried for a moment that Wizards might feel useful for a second there, but now Obsidian has taken care of that problem for me.

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So Wizard and Cipher is not really a good class to start anymore.

 

Did they fixed the time for saving late game ?  I need 20 second for a quicksave after act3 i got a gaming computer. 

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Don't forget the Wizard buff they made too: Tuned ranges of many Wizard spells to be higher.  -- Will be interesting to see how much this helps their their spells.

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Don't forget the Wizard buff they made too: Tuned ranges of many Wizard spells to be higher.  -- Will be interesting to see how much this helps their their spells.

Yeah the mid/late game wizard should be very good but the early not worth i think. I have no idea what they did on Mind Blade so let wait and see.

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This is great, thanks! Would it be possible to have the rapier fixed so it reflects its innate 'accurate' characteristic, as opposed to showing 'accurate 1', which is an enchantment descriptor?

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I can't find anything about the trap-save-game bug (you're sure we mean the same thing?) but I've found the companion recruitment stats bug note. Sorry. I thought it was a major bug so I searched it at the very top in the big ticket section...

 

 

Under systems:

  • Fixed save game issues with spells and abilities that place down traps.

Pretty sure that's the one you mean yeah?

 

Sorry for snapping at you.

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Gotta ask again sorry but I just have a 30+ hours game and I gotta know. Will Fire Godlike subrace be fixed with this inc patch? There was a buck that stacked deflection when getting under 50% endurance. 

Anyone knows please? Thank a lot and keep the good work!

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I can't find anything about the trap-save-game bug (you're sure we mean the same thing?) but I've found the companion recruitment stats bug note. Sorry. I thought it was a major bug so I searched it at the very top in the big ticket section...

 

 

Under systems:

  • Fixed save game issues with spells and abilities that place down traps.

Pretty sure that's the one you mean yeah?

 

Sorry for snapping at you.

 

 

No worry, I'm relieved that it's apparently fixed. Weird that I didn't find that on the list myself...should sleep more. ;)

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There is any fixe for the < Long time waiting > for saving after act3 ? 

 

It took me 10-20 sec per Save after act3 and i need 0.5 sec early in act1.... I have a Gaming Computer.

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There is any fixe for the < Long time waiting > for saving after act3 ? 

 

It took me 10-20 sec per Save after act3 and i need 0.5 sec early in act1.... I have a Gaming Computer.

 

they fix the trap bug in savegames....hopefully it will do it....

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All is good and well, but how come its the wizard that gets nerfed (chill fog, slicken), despite it being vastly underpowered in comparison to druids, which have better nukes, ability to summon, better stats, spiritshift etc.? A jack-of-all-trades class like that shouldnt excel in AoE damage, thats classically wizards niche, no?

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