Aarik D Posted November 3, 2016 Posted November 3, 2016 Hey everybody! Update 3.04 is now live on Steam and Origin. GOG will have the update within a few days. These are the update notes for Update 3.04.Major Fixes Brighthallow error on transition (this includes Durance / Hiravias, and Rod of Wind and Thunder issues). This fix is retroactive! Fighter's ability Confident Aim no longer doubles on Save/Load Wizard's spell Wall of Draining no longer increases beneficial spells permanently. Spells and Abilities Skeleton Wizard's 'Necrotic Lance' is now set up as a ray spell. Fixed and issue where Bash was hitting multiple times with Carnage. Ancient Memory no longer deactivates after casting an Invocation. Fixed the issue where Cipher's Phantom Foes flanked debuff was removed when the target was engaged. Cipher's no longer get hit with Psychic Backlash at the start of combat. Torment's Reach no longer procs off every enemy hit. Priest's Seal spells no longer activate twice. Iconic Projection no longer bypasses DR Fixed an issue with Ranger's Twinned Arrow and Driving Flight accuracy issues Ranger's Powder Burns now works as intended with DR Penetration. Druid spell Infestation of Maggots now does the intended amount of damage per tic. Items Fixed multiple issues with Glittering Gauntlets. Cape of the Cheat will now be rewarded to base and px1 players. Sabre base damage has dropped to 11-16, and it will have a +20% damage mod. Gameplay Engagement is now broken when characters are knocked back. Fixed the Nav around the adra pillar is Elmshore. Charming all enemies in a combat will no longer reset combat. VFX that start from characters heads are now correctly aligned. UI Personal 'Total Damage Done' no longer comes up as '-Infinity'. Korean Loc issue with text getting cut off during Character Creation. 'Missing GUI" no longer appears in the combat log with Fire Stag. Audio Fixed an issue where audio was cutting out at the End Slides following the White March Beta Fixes Kraken DR raised from 0 to 8 Sul attacking her own pride during 'The Old Queen and the New King' Fixed an issue with Cliant Lis traps not functioning The Unlabored Blade Firebug proc now functions correctly Breath VFX originating from adventurers hand Tooltip for Sabre +20% no longer shows 'missing item mod 468' Nyry the Deft Hand now grants Cape of the Cheat in the base game. Corected an issue where characters sometimes gets stuck in Elmshore adra pillar. Stun on crit weapon mod duration is now affected by graze/hit/crit attacks. Party AI no longer chases after undiscovered enemies. Chanter, One Dozen Stood... phrase now reduces the Frightened and Terrified status . Fighter, Clear Out no longer causes Blights to stop attacking. 16 Obsidian Discord || Grounded Discord
nakedmolerat Posted November 3, 2016 Posted November 3, 2016 Not Tomorrow for gog ? Like I mentioned in the other thread, GOG likes to build their own installers. They probably sent GOG the files, and now its up to GOG to put them together in their installer and then upload them for the users. Since this thread went up so late in the day it makes me think that the patch went out late in the day as well, and thus GOG won't be getting to work on it until tomorrow since they're in Europe. 1
limaxophobiacq Posted November 3, 2016 Posted November 3, 2016 (edited) Fixed and issue where Bash was hitting multiple times with Carnage. Was there some bug with Bash and Carnage I wasn't aware of, or does this mean Bash doesnt trigger carnage attacks now like when they changed retaliate to not trigger carnage? Edited November 3, 2016 by limaxophobiacq
DustyDrB Posted November 3, 2016 Posted November 3, 2016 Thanks for the work, guys! I kept running into the bugs with Hiravias and Brighthollow. Stoked to be able to finish my Ranger playthrough now!
fortuntek Posted November 4, 2016 Posted November 4, 2016 Stun on crit weapon mod duration is now affected by graze/hit/crit attacks. I don't understand, can someone explain this? How could an effect that only procs on crits have a duration affected by graze/hit/crits?
AndreaColombo Posted November 4, 2016 Posted November 4, 2016 When the weapon stuns on crit, the stun effect rolls separately against Fortitude to determine whether it lands and how long it lasts. Due to a bug, the result of this roll would not be used to calculate the stun duration, which would always be based off of the original crit that triggered it instead. More info here: https://forums.obsidian.net/topic/88558-godansthunyr-durations-unaffected-by-grazehitcrit-303/?p=1833757&do=findComment&comment=1833757 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
Xaratas Posted November 4, 2016 Posted November 4, 2016 (edited) I hope you have not forgotten to update your loading screen announcement texts? So that all players know their is an update waiting. Edited November 4, 2016 by Xaratas More modding for PoE II | How to Work with Stringtables
desel Posted November 4, 2016 Posted November 4, 2016 That's not -all- fixes that were listed in the other thread, right? Seems to be missing the fix for some of the ending slides either having or , for example?
AeonsLegend Posted November 4, 2016 Posted November 4, 2016 (edited) No Blood Testament fix? And Sabres. So they are similar in damage output early game, but scale less the more % damage boosts you accumulate during your playthrough. That's good. Edited November 4, 2016 by AeonsLegend
Horrorscope Posted November 4, 2016 Posted November 4, 2016 Haven't purchased the DLC's yet, I did enjoy the main game, but have they address the long load times between transitions?
AndreaColombo Posted November 5, 2016 Posted November 5, 2016 Loading times are about the same (but will likely be improved upon in a sequel); saves from 3.03 are compatible (when a patch makes older saves obsolete it is generally specified in the patch notes very explicitly.) "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
Merany Posted November 5, 2016 Posted November 5, 2016 This is most likely the last update we ever get for Pillars right?
AeonsLegend Posted November 5, 2016 Posted November 5, 2016 Haven't purchased the DLC's yet, I did enjoy the main game, but have they address the long load times between transitions? Which long load times?
Blades of Vanatar Posted November 5, 2016 Posted November 5, 2016 I don't have long load times and PC is 4 yrs old with no upgrades since my original build. Maybe try some needed spring cleaning on their PC? No matter which fork in the road you take I am certain adventure awaits.
Elric Galad Posted November 5, 2016 Posted November 5, 2016 (edited) I admit I didn't except such a long term maintenance. It's good to see the devs caring about their players.I suppose it's good for Obsidian to keep a couple of people working on PoE if they want to reuse the engine and rules for a sequel. Edited November 6, 2016 by Elric Galad 1
Jojobobo Posted November 6, 2016 Posted November 6, 2016 (edited) Fixed and issue where Bash was hitting multiple times with Carnage. Was there some bug with Bash and Carnage I wasn't aware of, or does this mean Bash doesnt trigger carnage attacks now like when they changed retaliate to not trigger carnage? I found the bug, reasonably routinely Bash would proc more than once with Carnage (you'd get two bash attacks from one swing of your shield) - it may be related to the original Retaliate bug as you say. It was why I wasn't keen on developing my shield Barb idea, on the flip side Boeroer who did work up the idea said he rarely if ever encountered the bug. Still, I guess if the devs found something to patch there was something in the code which was making it act weird, even if the bug was sporadic. I thought it was something that should be addressed with Dragon's Maw being a signature soulbound item for the Barbarian. Great work on the patch guys, looks like almost everything worthwhile is fixed. I'll look forward to getting it on GoG when they get their installer out. Edited November 6, 2016 by Jojobobo 1
Jojobobo Posted November 6, 2016 Posted November 6, 2016 Also, are you open to doing hotfixes? Not a full patch obviously, but if anyone notices anything extremely weird it would be good to get it resolved. This might be a good candidate for such a fix. 3
Guest FlorianGh Posted November 7, 2016 Posted November 7, 2016 (edited) Thank you for the patch! what about the prizes? Who won? Can we trade the prize for a Tyranny key ? :D Pretty please!!!!! Where is Pillars of Eternity 2 ? Edited November 7, 2016 by FlorianGh
Phenomenum Posted November 7, 2016 Posted November 7, 2016 https://forums.obsidian.net/topic/90072-304-enemies-becoming-weaker-upon-a-reload/?do=findComment&comment=1857351 Pillars of Eternity 1 - Russian Extended Localization Pillars of Eternity 2 - Deadfire Russian Localization Fix Pillars of Eternity 2 - Deadfire Community Patch
Phenomenum Posted November 7, 2016 Posted November 7, 2016 When you stop releasing patches aka "we've deal with several bugs, but create another bunch of it"?When you stop this ****in vicious circle? Pillars of Eternity 1 - Russian Extended Localization Pillars of Eternity 2 - Deadfire Russian Localization Fix Pillars of Eternity 2 - Deadfire Community Patch
Wagner235 Posted November 7, 2016 Posted November 7, 2016 Magnets Patches, how do they work? Ok, maybe half a year ago, i would be mad with updates like this, but now i'm more interested with what part of the game will be fuked up in the next update.
Actarus Posted November 7, 2016 Posted November 7, 2016 Still waiting for GOG..... Probably today I hope
AndreaColombo Posted November 7, 2016 Posted November 7, 2016 (edited) Interesting to see such vocal complaints. As GoG have not released the patch yet and you guys seem to have it, it ensues you're on Steam--the one platform on which beta patches are made available. In case you missed the memo, the purpose of beta patches is precisely for you to report this kind of bugs ahead of the patch's release, so we don't end up with a broken game. Yet I don't recall seeing any of you around during the beta patch, which lasted for about one month during which there was a lot of back and forth communication with the devs. Ironic that you'd come around now to complain. 3.04 is the last patch; there likely won't be others. 3.03 was already supposed to be the last and it was a kindness on Obsidian's part to spend additional resources on a game whose development cycle's already over to please those few fans who stuck on the boards. I hope they'll release a hot fix but I doubt being bashed for releasing one more patch is going to make them particularly willing. Edited November 7, 2016 by AndreaColombo 6 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
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