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Horrorscope

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About Horrorscope

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    (3) Conjurer
  1. I do agree with you, realtime-pause combat is a mess to control, I don't have this game yet, but I know there are AI scripts you can build in POE2 and I look forward to trying them out, to me Obsidian needs to focus on that. Then we can play realtime and if the team isn't cutting it, we can go back to school and work on our scripts and try again. To me it makes an interesting game play mechanic. I'm playing Tyranny now realtime, because it just doesn't feel good TB (doesn't feel all that great real time either), the skill/spell choices seem ehh overall. So I drop difficulty down and just do my best spamming, which then brings up two issues. Only 1 skill bar available and the specific sections spells, skills, potions etc, there needed to be an option to always show all. It is incredibly bleh working this area in true real time, you have to open the darn section up and then trigger it. These games including the classics have always at best had a little frustration with them, realtime-pause to me feels like master of none. There are plenty of pure TB games now and those play great in general, I've always felt there was a world that should exist in realtime between TB and Diablo type ARPG's (spreadsheet blenders) and to me this is where Obsidian games wants to play in or should want to play in. Either make the UI much more manageable executing realtime orders to a group of characters or give us a superior scripting AI interface where part of building your character is building their attack/support scripts.
  2. Can't you turn the tables in Tyranny and pretty much go against the bad factions, taking the side of the oppressed? To me that makes if feel like you are the good guy again, but instead of one antagonist, you have two, double duty good guy. The reason I turned on them both is one side is taking over the world but it is splintered perfectly down the center with two factions that despise one another, so when the world is conquered you still have two opposing sides and inevitable civil war. I found that profoundly stupid and no peace there, so... a total purge of the aggressor was in order, since their plan was no better then the world prior.
  3. Yes to load times. Perhaps give us something like a ton of stats to look at while it loads. If you can't fix the time, give us something to chew on as we wait. As for the quick flirt. I have a family now of over 20 years and I met my wife out of the blue and it became romantic from the start, tons of people have similar stories. They don't all and in fact most don't fester like Sam and Diane (Cheers), love/lust at first sight is a real thing.
  4. My #1 issue with the first game. Look at these long and routine loading screens as sports commercials, ech. It isn't like most players don't have the horses, they need to pre-cahce some scenes.
  5. I seek and read them, being around the block enough, one should be able to read the room and figure where things are at and not get wrapped up in the emoitional. Would I be incorrect at this time to think PoE2 is a bit buggy and not tightly balanced, that some patches over the next couple months have a chance to fix? Because that is what I feel about the product currently. Reasonable?
  6. Hate to do it but it's Obsidian, Obsidianing. Buggy and unbalanced = once again a rush job. They just struggle planning that final mile.
  7. Solid arguments about any path you take. It depends on my mood and how much I want to stay or just get through, it changes all the time. Ideally for me, it would be challenging enough where my choices of character builds can matter. Most games aren't like that anymore and my time can sometimes agree with that. It's tough all around knowing what the populace of game-players feels like moment to moment. I do play some games on easy for story and speed, but to be honest, there is so much good content in TV these days a game still can't hold a candle to it. So perhaps I should rethink a little, if a game is deemed story and speed to me, maybe I should save the cash and watch a movie/series instead and leave me with just serious gaming, something other media's can't compete with.
  8. I'm for this, the better the AI rules we have, the more we can play the game free flowing, which makes it a completely different in feel. Good for multiple plays.
  9. The day pc crpg's use a nintendo "print it as you read" method that has a speed slider in options, is the day all of this will be in sync and lengthy dialogs don't look like walls of text, since you read the speed it prints. Narration is always putridly slow though, everyone has to act so grand and pompous.
  10. It's not a major thing for me, but I actually do prefer in-game models to be used as avatars. DOS 2 also I felt did a good job with them. They change as you change.
  11. I've lost track after the 20th version of the game. Sounds good though.
  12. Haven't purchased the DLC's yet, I did enjoy the main game, but have they address the long load times between transitions?
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