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Backer Beta Patch Coming Soon

backer beta patch pathfinding AI class save

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129 replies to this topic

#21
Siomir

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Nice one, was some really weird bugs going on there, made it impossible for me to continue my save infact, im aware it's beta, so i just played until i could'nt because of the bug, reported it and I'll just wait until it's fixed.I have an immense respect for Black Isle/obsidian, keep up the good work! You are making this old baldurs gate fan excited with this game!



#22
The Mist Devil

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Great! I'll finaly be able to finish a quest!


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#23
ctn2003

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I hopo this game doset suck



#24
redneckdevil

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Im guessing when patch comes out we shouldnt continue our saves but start new ones?

#25
PrimeJunta

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Given that the current saves tend to be broken in various ghastly ways, yes, I think that's a safe guess.



#26
IndiraLightfoot

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It can't come soon enough! Any updated info on when the patch may drop?



#27
philby

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nice one, I'll be honest and say I haven't played for a week as the bugs and crashes have made it hard to enjoy getting a taste of the game :)



#28
iZerw

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We know you have a new build. Just push it to Steam!



#29
Genadine

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Though I am not in Beta, I have tested for other games in the past and I always find the most satisfying and also infuriating thing is Developer feedback.

 

When it happens it moves the game forward, they can ask for areas to be tested and people will test those areas and provide specific feedback and everyone wins.

 

When devs are silent you end up feeling why bother my input isn't wanted so you stop and the game suffers.

 

So much Kudos to Devs responding may it continue up to and more importantly beyond launch :yes:



#30
Sekrin

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Thanks for the news. Will there be elaborate patch notes?

 

Writing elaborate patch notes takes quite a bit of time that can be spent else where actually fixing issues.  I don't think we need them at this point in development.  

 

 

I'd say that this depends on what you mean by "elaborate" patch notes. There should be some patch notes, even it's just a list of all the bugs that've been fixed and all of the changes that have been made as this is hugely helpful for testers (as I can attest from my day job!). One of the devs on here has already mentioned that they're using a bug tracker and most (if not all of those) are capable of a report showing what's been resolved in a particular period so I wouldn't be surprised if that's basically what we'll get...



#31
BAdler

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thanks for your update, i would be veeeery pleased to know when we can assume the first beta release for OS X and linux?

And thanks for your hard work till now :D

 

We are still working on them. There are a few strange issues, but we are hoping that they will be up for the update after this one.


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#32
BAdler

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Thanks for the news. Will there be elaborate patch notes?

It won't be extremely elaborate, but we will try to list out the major fixes that we targeted and what are some of the big issues that we are still working on.


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#33
BAdler

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Hopefully the save/load fixes will also fix the game breaking dissapearing items and quest bugs... also the bug which causes some chars to get stuck after almost every battle until reload would be really nice to get fixed asap.

 

With those fixed, the beta might actually be playable enough to get more useful/reliable feedback from the testers.

They should be fixed. There is still an issue where secondary weapons in secondary weapon sets are disappearing, but it is proving a difficult fix. On the whole, though, save and load will be in a much better state.

 

Also, this patch will have our new pathfinding code which should help make combat a little more enjoyable/playable.


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#34
BAdler

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Im guessing when patch comes out we shouldnt continue our saves but start new ones?

I would start fresh ones. It is almost always a good practice to dump old saves while the game is still in development. Old data can cause strange bugs when you play,


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#35
Marceror

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Thanks for the news. Will there be elaborate patch notes?

It won't be extremely elaborate, but we will try to list out the major fixes that we targeted and what are some of the big issues that we are still working on.

 

No rush on this. I started a new run through of Planescape Torment over the weekend, and am enjoying it immensely (with some key mods installed, of course).

 

I should be tied up with this for a while, so feel free to make that update as close to perfect as you can manage!

 

Strongly recommend that folks go back and enjoy an IE run through during the wait time!


Edited by Marceror, 02 September 2014 - 06:21 PM.

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#36
BAdler

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It can't come soon enough! Any updated info on when the patch may drop?

We are looking to release it tomorrow. We have a build that looks like a good candidate (but main menu music stopped working). We are going to do a few fixes tonight and we will either push out tomorrow's build or, if tomorrow's build has problems, we will push out tonight's build.


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#37
BAdler

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We know you have a new build. Just push it to Steam!

Just because we have a newer build doesn't mean we can push it to Steam. We need to make sure some of the targeted fixes make it into the build for you guys.


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#38
BAdler

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Though I am not in Beta, I have tested for other games in the past and I always find the most satisfying and also infuriating thing is Developer feedback.

 

When it happens it moves the game forward, they can ask for areas to be tested and people will test those areas and provide specific feedback and everyone wins.

 

When devs are silent you end up feeling why bother my input isn't wanted so you stop and the game suffers.

 

So much Kudos to Devs responding may it continue up to and more importantly beyond launch :yes:

We wish we could respond even more than we do. Unfortunately we are a small team and every body we have is needed for closing out the project. That said, we will try our best to listen and respond when we can.


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#39
BAdler

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Thanks for the news. Will there be elaborate patch notes?

 

Writing elaborate patch notes takes quite a bit of time that can be spent else where actually fixing issues.  I don't think we need them at this point in development.  

 

 

I'd say that this depends on what you mean by "elaborate" patch notes. There should be some patch notes, even it's just a list of all the bugs that've been fixed and all of the changes that have been made as this is hugely helpful for testers (as I can attest from my day job!). One of the devs on here has already mentioned that they're using a bug tracker and most (if not all of those) are capable of a report showing what's been resolved in a particular period so I wouldn't be surprised if that's basically what we'll get...

 

It isn't exactly that easy, but we will send out notes that list some of the major fixes and some of the stuff we are still working on.


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#40
BAdler

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Thanks for the news. Will there be elaborate patch notes?

It won't be extremely elaborate, but we will try to list out the major fixes that we targeted and what are some of the big issues that we are still working on.

 

No rush on this. I started a new run through of Planescape Torment over the weekend, and am enjoying it immensely (with some key mods installed, of course).

 

I should be tied up with this for a while, so feel free to make that update as close to perfect as you can manage!

 

Strongly recommend that folks go back and enjoy an IE run through during the wait time!

 

We would like to keep the patch releases fairly consistent. Every week or two, at least. We might even discuss putting out more frequent patches after the first few.


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