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#61
Rosbjerg

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Pretty impressive to tip a large rowing vessel in chest high water..

#62
Amentep

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I'd be very interested to hear more on that Gnome illusionist with the split personality. Sounds like a character made of win and gold. xD


Sadly I wasn't at that game session so I only know of it by legend. :(

Apparently he almost got killed trying to parlay with some Orcs while his personality was in Orc Barbarian mode, then fell out with the group in Elven Princess mode because they weren't treating him as befit his station in life (complete with slapping the male party leader in the face for being too familiar!)

I wish I'd been there. :lol:

#63
SirPetrakus

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I'd be very interested to hear more on that Gnome illusionist with the split personality. Sounds like a character made of win and gold. xD


Sadly I wasn't at that game session so I only know of it by legend. :(

Apparently he almost got killed trying to parlay with some Orcs while his personality was in Orc Barbarian mode, then fell out with the group in Elven Princess mode because they weren't treating him as befit his station in life (complete with slapping the male party leader in the face for being too familiar!)

I wish I'd been there. :lol:


Oh God, that sounds epic! Get the details from these people fast!

#64
Musopticon?

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Pretty impressive to tip a large rowing vessel in chest high water..

Apparently, the boat was entering shallows just then. I know, I know, not even nigh-plausible.

#65
Rosbjerg

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I had pretty funny gaming session this weekend - which was intended to be over the top..

We were 6 guys playing and the GM wanted us to make highlevel extraordinary (within the Forgotten Realms), evil and fanatical characters.. I was a warforge blackuard and I was accompanied by a warforge Artificer, a Fallen Aasimar spellweaver (they made up the class, he could tap directly into the weave), a Wind Genasi shadowdancer and pure crystal form Psionic warrior.

And then we set out to do wierd stuff in the name of our God Cyric..

The funniest thing happened when we entered a cave and started searching for some artifacts, I was the only one who didn't have darkvision, so I was totally blind for the duration - I had the ability to transfrom myself via a cloak of alteration, so I changed my self into a cat and sat on the shoulder of the crystal guy.. We stumbled across an Elder Earth Elemental who started beating us, when I got an idea - as things were looking grim I asked the guy I was sitting on to throw me at the elemental, he grapped me (still in catform) and threw me with all his strength at the elemental - moments before I struck it, I changed back into my original form and being a 3000 pound warforge I went right through it and scored a critical, which killed it..

Most epic slaying I've ever done! :grin:

#66
cronicler

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(Not my own game unfortunately) Gurps WW2 game at convention. Omaha beach as usual. Good DM, extremely detailed preparations. 6 man party, My pal is playing scout and there is another gurps veteran is playing commando. The party lands and starts moving or more precisely crawling very slowly. The players are generally dnd guys and they are arguing a lot. Well except the 2 bloody maniacs that are running all around tossing pipe bombs and other stuff including rocks to fake as grenades at every seen target. The moments I saw and destroyed me were:

Machine Gunner: What is the range of this weapon? (He is carrying a BAR)
DM: Umm what?
MG: How far can I shoot with this weapon
DM: .....?!
Commando: About 2 and a half kilometers.
MG: ??? Erm what (looks at DM)
DM: You have never fired a gun have you?
The gun nuts who were around the table are trying not to laugh out loud at this time.

Situation: Pinned down by crossfire. sniper nest and an MG nest. The party is stuck and the commando is not around at the time.
DM: What are you doing guys? come on!
*The group is arguing again, calling fire support and such.
Scout: I am throwing red smoke to the left
DM: Red Smoke? Left? WTF for?
S: I am doing it. trust me.
DM: Erm ok...
S: Then I sprint right zigzagging; turns to the others and shouts "Cover Fire dammit! Now!
The group looks at him uncomprehending...
DM: Ok I take my shots at you now
S: Oh **** oh **** oh ****...
He managed to run past the fire unscratched. Unfortunately he couldn't manage to stop and slammed into a bunker wall knocking himself out :(

#67
SirPetrakus

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Haaaaaahahahahahaha! That was awesome!

Oh, wow! I can't believe I forgot all about the story I am about to tell you guys.

So, FR party in a forest somewhere in the Dalelands, we find a dragon's cave and devide to rob him blind. The dragon was asleep and we were pretty low level, so we decided NOT to fight him, instead have the fighter in and carry as much loot as possible and have the thief distract the dragon, if he wakes up. So, the fighter goes in undetected with the thief standing in the cave's entrance. Well ...

Thief: Hey! Hey dragon!
DM/Party: WTF are you doing?
Thief: No, guys, trust me on this one.
DM:*shrugs*
Thief: Hey! You there! Big red scaly guy!
DM: The dragon opens one eye and snorts. He's noticed you and is about to fry you with his breath weapon.
Thief: Ah! Uh ... th-that guy's trying to rob you!
Fighter:O_O
DM: The dragon snaps his neck up, turning around in the fighter's direction. He sees you, alright!
Fighter: #4($! You idiot!
DM: He throws his breath weapon at you. Roll reflex.
Fighter: *saves*
DM: Good that's only 20 dmg, what do you do now?
Fighter: I'm getting the hell outta here!
Thief: I go around the dragon to his treasure hoard.
Fighter: Why, you backstabbing bastard!

So the party escapes inside the woods, the thief is getting phat lewt and the dragon is flying over us, burning the place up.

Cleric: So, what do we do now?
Fighter: We head for the nearest town through the woods, closest thing to a cover we'll ever get.
Cleric: Are you sure that's a good idea?
Fighter: Relax! The town will be fine.

So the party managed to get to town, find the thief and get lost in the crowd and escape thesmoking cinder that became the town when the Dragon showed up. Upon arrival in the next town, our 'heroes' decided to hit the inn.

*in the room*
Thief: Are there any night stands or closets in the room?
DM: Yeah ...
Thief: Do they have drawers?
DM: Yeah ...
Thief: I throw it out the window.
DM: O_O Uh... well, you pull the drawer out and throw it out the window. Unfortunately, the window was closed so you ended up breaking it and sending glass along with a drawer down on the pedestrians outside, effectively killing one.
Mage: Sweet! I throw one too, but I aim it on someone.
DM: You know guys ... I'm seriously thinking of an alignment change for the whole party.

#68
steelfiredragon

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crazy.....

#69
cronicler

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Not a comedy anecdote tbh but another convention staple for me;
This is my last ditch instant scenario that I needed to field on the fly as some 2 or 3 people always get left in the open and if I am not active in a game I usually get the request from the staff (which I am usually a part of =]) to open a quick 1shot. Anyway last I heard it was dubbed "Welcome to Cthuluville High". The setting is your generally Buffy like spooky high school / college in a relatively minor town. You talk some light background with your players, letting them crate their own versions of students and decide on a tragedy / secret or something similar to tag to their character, like a girl with all relatives dead and lonely etc.

Then you start the prologue by describing them their first week of the school making them feel gloomy by harassing them, getting them into trouble, having them robbed etc. Our game starts with the last lesson of the week, a filler low credit lesson, something in the lines of History of Central American Civilizations or Lost Continent Mu or whatever. Your aim here is to start their imagination on the overclock. Just give them an extremely obscure speech about blood, sacrifice, and other icky stuff.

At this point, your job as a DM ends actually :lol: start throwing the poor lambs onto each other, girl a meets girl b in a bar, then girl b meets boy a on a back alley etc. The players will probably be seeing monsters everywhere so throw spooky things to them like falling asleep and getting locked in school at night etc. Breaking cellphones, dead batteries. In a couple of encounters the group will start writing their own horror monsters under the bed. Also at this stage whispering nonsense while players are talking to each other as their inner voice works wonders. (Girl a is talking to girl b in bar about weird happenings. Start whispering to one of the players; stuff like I didn't have any troubles before meeting her. It must be because of her. I did not have these. Did I?... )

Depending on the mood you can wrap up the game by accepting the fact that the group does find something mystical in their search for shadows and role playing a face off scene with each other as they confront their inner demons (tied to their tragedies) you voicing the inner voice of course. Or if the group is growing too munchkin you can drop them into a weird dungeon crawl or encounter too.

One of my most memorable games (Girl A -lonely, no body- Girl B -Family/Father Abuse- Boy A -Cracked due to seeing all his friends and family die in a plane crash-) ended with a face off scene, girl a going she must be mine, she must belong to me over girl b, girl b accepting it and the boy becoming a psi... it was really surreal
Another memorable game (again 2 girls this time with 2 boys) went on to become a real nerd fest at the end, our heroes got lost in the L dimension and they were kicked out of it by the Orangutan in the end. (Obscure Terry Prachet reference)

#70
Gorth

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DM: You know guys ... I'm seriously thinking of an alignment change for the whole party.

Post traumatic stress disorder in the Forgotten Realms :lol:

#71
Walsingham

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The cupboard thing reminds me of a true story I heard from a friend who was working in Egypt as a teacher. They were living in Alexandria, ina tower block, and his friend dragged the ancient acst iron gas stove to the balcony to give it a good clean. It weighed about 150 lbs. While cleaning it, he lost control, and the thing toppled through the railing, fell several floors, and narrowly missed an old man. Impressive, enough, but it later transpired that the old man in question was radical cleric, and if it had hit him there could have been civil war at what was 'obviously' and MI6 hit.

#72
TrueNeutral

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I don't play PnP (I wouldn't know how or what I'd need or any people that play it) but I know enough to find this thread entirely hilarious.

However, you're all like "it was a terrible game" with these hilarious things happening. Is it not good to strive for hilarity in PnP?

#73
SirPetrakus

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Well, mostly you strive for a thrilling adventure. A fascinating tale can keep your party thralled for sessions upon sessions. Or you can have a player like Odysseas, screw up your entire setting by unleashing an undead army that eventually destroys the world, and have to make things on the fly because none of the notes you made had any advice on what would happen if the fighter offended the Elven King. In that case, you are just in it for the fun.

#74
Atom523

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Yeah times like these forced me to stop actually planning out adventures. Now i have an encounter and character that i want to introduce in the adventure, and really that's about it. I know that m players will try to be creative and will end up messing everything up. It is much easier now, when i had the adventure planned out i would get flustered when they totally screwed things up, now it is easier for me to think of something new on the fly. But i like it better that way, i love giving my players freedom and see what kind of trouble they find themselves in. You never know when one of the players will start mocking the angry god i put in the background (which i had no intention on having them fight) and i have to bring it into the fight to smack them around heh heh.

#75
TrueNeutral

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Ah. I can see how that can be annoying at times.

#76
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I can't remember my solution to that problem. I think it comes down to having large things the players can't really slide out of. That and permiting them to murder their own if things get stupid. We had to gaffer tape (duct tape) a solo to the wall of the getaway van during a Cyberpunk 2020 bank heist. He had tried to drive it away to go shopping, swearing he'd be back in time for the escape.

#77
I want teh kotor 3

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My character in my main group is a morbidly obese, lazy drow wizard. The DM hates it. I always ruin his encounters be refusing to walk. :blink: :down:

#78
crazzycat

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My character in my main group is a morbidly obese, lazy drow wizard. The DM hates it. I always ruin his encounters be refusing to walk. :) :lol:

cool :lol: :lol:

#79
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In my campaign that I played in college we were a five man party of a Barbarian (me), Cleric (DM), Illusionist Wizard, a Bard and a Druid. So basically a party of 3 with two useless ****s hanging on. About the most memorable thing I could think of was this one time when we had to fight a chain demon (no I am not making that up) who could hurl chains from thin air at us and had gigantic damage reduction which made me unable to hurt it.

So after getting beaten for several rounds and wasting spells, our Druid had the idea to cast Otiluke's Resilient Sphere on it, in the belief that we could take a break and strategize while neither party could harm each other, since the demon was in the sphere. But when he cast it he forgot that the chain demon was still hurling chains at us, the next round of the demon's the DM started rolling for damage and I knew we just ****ed ourselves. Or rather the Druid ****ed us.

The next few minutes were spent looking up the rules of Otiluke's Resilient Sphere, last 1min/level, impregnable, cannot be breached. Fortunately for us the Cleric "serendipitously" had a scroll of dispel magic on him.

There was also this other time we killed a ice dragon by hurling a dozen fireballs at it from the outside of the room it was in. Funny it worked out that way as the dragon was taking double damage and we had looted a bunch of Necklaces of Fireball that we never used so we ended up with three characters who were slinging 10d6'ers from the outside corridor per turn.

#80
Amentep

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I remember playing a game (loosely using the CHILL rule-set) where I played a medical student not unwilling to delve into some dubious practices (not unlike Herbert West from the Lovecraft series) and had come up with a fluid I'd believe would re-animate corpses.

I'd even recruited one of the other players to help me!

Then we were attacked by vampires and one of the group was kidnapped.

But we found out my fluid caused vampire tissue to explode!

So armed with bottles of fluid, syringes and needles, me and my pal tried an impromptu raid on the vampires thinking we could explode them in their coffins and free our friend.

Which didn't seem like a bad idea, except there were more vampire than we thought, we didn't get them all killed by sundown, and we got surrounded by vampires after having exploded a number of their friends and family. We tried to fight them off (although using hypodermic needles and syringes filled with the fluid as weapons against super-strong, super-fast vampires may have been, in retrospect, a bit optimistic), which ended up with our entire group wiped out by vampires. :)




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