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thelee

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  1. The name they wrote also started with a P, so perhaps something got mangled from some AI hallucination, but it was definitely not Pallegina. I felt like I was having a stroke I had to keep rereading this comment to understand what this person was asserting, it was so bizarre and wrong.
  2. Was just checking on feedback for my Deadfire gamefaqs guide as I consider another update, and saw that I had gotten one note that my guide wasn't helpful. The reasoning given behind that rating was that I had made no mention of or given advice on a shieldbearer paladin companion. Uh, a companion that most certainly does not actually exist in the game. I dare not actually write out more in case some bot crawler crawls this page and mistakenly interprets my post as more evidence that this companion exists to the next hapless person who asks about it. I'm not even sure where they got it from, since asking Gemini about it doesn't reveal anything. What an age we live in.
  3. I don't suppose y'all can reveal whether or not there are any plans to revisit Deadfire with these turn based improvements? These PoE1 modifications seem like extremely reasonable and solid improvements to TB mode.
  4. very very late to this reply, but first: congrats and second - Mortismal Gaming did an ultimate run, speaks positively frequently about poe and deadfire, and also posted an extensive annotated version of his ultimate run. i wonder if his reach on youtube has inspired people to give it a try.
  5. feels like manifestation of main-character-syndrome. happened a lot more when deadfire was younger. someone would rant about something, and be horribly offended if anyone even slightly pushed back on anything, like gasp, people might want to talk/discuss stuff and not just blindly agree with you.
  6. late to the party, but just wanted to add that IME in general normal difficulty deadfire strikes me as easier than poe1, and in fact original potd deadfire was easier than poe1. even outside turn-based mode, combat runs slower so you have more time to think about stuff or notice stuff. the earlier encounters are also balanced better (i remember getting wrecked in the temple or in a violent approach to raedric). that being said, like chaospread says, PotD + scaled + magran challenges is a whole other animal. def harder than poe1.
  7. neat build. one thing that might be worth calling out (apologies if you did and i missed it) is that you also double up on arkemyr's wondrous torment. you probably don't want to waste the guile from the rogue side (better spent on gaze), but priest gets it and you might as well. with wondrous torment, you can really cripple enemy resolve and will defenses, which can be a really great way to get stupid long durations on each cast of gaze of the adragan. it'll only really affect one enemy dependably (you have to wait too long for it to split and bounce), but can be really useful for making each gaze last during boss fights or other tough enemies.
  8. yeah, the timing of the weapon reload is iffy so i'm guessing it triggers first before heating up kicks in. the first reload won't benefit, the second reload will. however, what might get around this for blackjacket purposes is to have two weapon sets each with a blunderbuss, and a third "normal" weapon set. because the reload/recovery benefit doesn't kick in immediately, i'm wondering if switching to the third weapon will give you a chance ot immediatley benefit from heating up (you make an attack and trigger a new recovery with the heating up buff), and when you need to refresh your heating up, you switch to the unfired blunderbuss and shoot - because you were still under heating up, your reload is fast. when you need to refresh later, you switch back to the first one and maybe you'll be able to reload real fast because it'll be under a different heating up trigger. if that doesn't work, you can switch back to the second one instead, which should benefit from the reload. this is just a theory. anohter idea is to have one weapon set with two blunderbusses. you let one fire, and don't let the other one fire until you need to refresh distracted. and then maybe when dual-wielded like this you can get heating up to work properly
  9. This would make sense according to standard stacking rules - all of these are active effects that affect the same thing, so only the highest is used (takedown combo's +100%)
  10. These days I have way less free time than before, but I'm currently still running Deadfire. I also play BG3... been meaning to start a completely evil Durge honor mode run after my current Deadfire run. I also am planning on a second Avowed run when that's wrapped up (and some new content patches have come out in the meantime). Beyond that though, it's honestly a little bit of a blur. I tried picking up D2 again, but I have so much less free time than in my 20s that I feel like I should be a lot more consequential with how I spend it (instead of mindlessly grinding for mid/high runes in D2r hell difficulty), so I'm also curious how other Eora fans are spending their time. BG3 scratches a particularly party-based CRPG itch pretty well, but it's a little sad that RTWP is functionally dead again. I've taken to running a family D&D session to keep scratching the party-based RPG itch from a different angle. the retro style looks fun, reminds me of Ultima, I might have to give it a shot.
  11. had a real play session this weekend and i can't get over how significantly @Noqn personally has improved my quality of life. just effortless to use potions in fights now. what am i going to do with my "AI mode toggle" hotkey button now??
  12. i will blame/credit BG3 for making me think about shoving pushing mechanics a lot more in Deadfire and where to take advantage of it, so yeah I also enjoy coming back to this kind of build even now, even if it's not super cheese-tastic. for example, my current run has an SC ancient, but uses tanglefoot and wicked briars in conjunction with xoti as monk and konstanten as skald (for the knock back incantation) to knock enemies around and slow them down. it's especially satisfying with the Tikawara rest bonus that lets your abilities interrupt on empower - for tanglefoot and wicked briars (as with all other pulse spells) this means interruption everytime the abilities trigger. can make some fights stupidly easy if you knock back tough enemies (or knock in ranged enemies) and they're constantly getting interrupted just trying to slowly get back into position.
  13. had to squeeze in some time today just to mess with it, and i can't believe it, probably one of the most annoying 5.0 issues is fixed with this mod. i'll have to update my guide just to specifically endorse this mod. thanks so much @Noqn! wild fix on turning them into "scrolls" type consumables.
  14. 😮 i won't get a chance to sit down and play for a week, but this might become my #1 mod of choice if it indeed fixes it

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