Among Scion of Flame, Heart of the Storm, and Spirit of Decay for the priest, AFAICT Scion of Flame is the only one that actually has an effect, and even then it doesn't effect all the spells it really should. It effects Shining Beacon and Divine Mark, because those have the "Fire" tag.
However, I have a Priest of Wael and just for test I took Heart of the Storm. In retrospect, this was a mistake, because here are the abilities I thought Heart of the Storm would affect:
- Spiritual Weapon (Wael version has shock lash)
- Warding Seal (does shock damage)
In reality, here are the abilities it affects:
Nothing. In fact, despite doing shock damage, the fact that the aforementioned abilities don't have "Electrical" tagged on them means they don't get any benefit. In fact, no priest abilities afaict in the BB have the electrical tag. Similarly, Scion of Flame seems like it underperforms for a priest, because Searing Ward has no fire tag.
I suspect this is an oversight, and if not I highly urge folks at Obsidian to look at the value of these priest passives a bit closer. Maybe there are some powerful high-level abilities that are Electrical or Acid/Decay-tagged, but then it seems like these passives should be placed higher instead of letting me take an early-game "trap" ability.
Again, maybe this is fully working as intended (because this is to-the-letter how Heart of the Storm and Spirit of Decay should function). But it seems to me slightly broken that one can pick up a priest passive at level 8 that has literally zero benefit for at least the next few character levels of the game, and another priest passive (spirit of decay) that only appears to have an effect if you are a berathian priest (as otherwise there are 0 acid or decay-tagged spells in the first 10 character levels of the game).
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thelee
Among Scion of Flame, Heart of the Storm, and Spirit of Decay for the priest, AFAICT Scion of Flame is the only one that actually has an effect, and even then it doesn't effect all the spells it really should. It effects Shining Beacon and Divine Mark, because those have the "Fire" tag.
However, I have a Priest of Wael and just for test I took Heart of the Storm. In retrospect, this was a mistake, because here are the abilities I thought Heart of the Storm would affect:
- Spiritual Weapon (Wael version has shock lash)
- Warding Seal (does shock damage)
In reality, here are the abilities it affects:
Nothing. In fact, despite doing shock damage, the fact that the aforementioned abilities don't have "Electrical" tagged on them means they don't get any benefit. In fact, no priest abilities afaict in the BB have the electrical tag. Similarly, Scion of Flame seems like it underperforms for a priest, because Searing Ward has no fire tag.
I suspect this is an oversight, and if not I highly urge folks at Obsidian to look at the value of these priest passives a bit closer. Maybe there are some powerful high-level abilities that are Electrical or Acid/Decay-tagged, but then it seems like these passives should be placed higher instead of letting me take an early-game "trap" ability.
Attached a save with a priest ready to level up: https://www.dropbox.com/sh/mb888m1nzukcs7n/AABcOODjCSNTKVytXrvS4DGca?dl=0
Again, maybe this is fully working as intended (because this is to-the-letter how Heart of the Storm and Spirit of Decay should function). But it seems to me slightly broken that one can pick up a priest passive at level 8 that has literally zero benefit for at least the next few character levels of the game, and another priest passive (spirit of decay) that only appears to have an effect if you are a berathian priest (as otherwise there are 0 acid or decay-tagged spells in the first 10 character levels of the game).
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