December 27, 20178 yr Aah, the Consortium) PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
December 27, 20178 yr Whoa, if the claws are 2-handed the Fury really is a lot weaker than the other subclasses...! "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
December 27, 20178 yr Well the Fury is supposed to be an offensive caster subclass. You get some bonuses on your offensive elemental spells and also a kind of "escape" ability that's not a spell. Sadly all offensive casters are (still) bad with the current beta build - a few whimpy bonuses don't help that. Edited December 27, 20178 yr by Boeroer Deadfire Community Patch: Nexus Mods
December 27, 20178 yr I appreciate that, but it still doesn’t super make sense for its spiritshift form’s weapon to be 2-handed, IMO "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
December 27, 20178 yr No it doesn't make a lot of sense and should be changed to dual wielding (like dual wands). I just wanted to say that in this case the two-handed approach wouldn't hurt this special subclass very much if it could only deliver a good casting experience. You wouldn't attack with your natural weapons a lot anyways i you could instead deliver some good elemental nukes + CC. Deadfire Community Patch: Nexus Mods
January 5, 20188 yr it think shifter is actually best for "non shifter" druid play, since you cant cast while shifted and doesn't have any special mechanics tied to shifting and spellcasting, it can be used purely as defensive/last ditch tool
January 7, 20188 yr it think shifter is actually best for "non shifter" druid play, since you cant cast while shifted and doesn't have any special mechanics tied to shifting and spellcasting, it can be used purely as defensive/last ditch tool I have no idea what you say about last ditch tool for shifter... As a Shifter you can shift 5 forms and each forms will heal you a lot hp and Spiritual form has high armor and fast attack speed. The best strategy for a Shifter is shift and attack for a small combat, or cast Returning Storm/Relentless Storm and then shift and tank for big combat. If you just cast and use shifting as a last ditch tool, you are not playing it right and pure druid might be a better choice for you. Edited January 7, 20188 yr by dunehunter
January 15, 20188 yr How about introducing a non-shifting druid w/ the benefit of encounter based spells & inability to shift due to extreme dislike & personal belief system? I want to be one w/ nature but I don't want to be a lycanthrope!!! At least druids can control when they change! Hint hint, DLC or (microtransaction: encounter based spells for your caster)!
January 16, 20188 yr How about introducing a non-shifting druid w/ the benefit of encounter based spells & inability to shift due to extreme dislike & personal belief system? I want to be one w/ nature but I don't want to be a lycanthrope!!! At least druids can control when they change! Hint hint, DLC or (microtransaction: encounter based spells for your caster)! All casters have encounter based spells by default now. There are no per rest spells anymore.
January 17, 20188 yr Custom subclasses should, hopefully, be easy to accomplish with the presumably more accessible modding in POEII.
Create an account or sign in to comment