I like to talk about group buffs and auras. I think it should be global and has no area of effect. Take for example Paladin's zealous aura. It covers a small area of effect. This limit combat flexibility and encourage you to group all your companions together to ensure you get the aura. This goes same to Chanter Sure Handed Ila and Priest buffs. I kind of think it makes combat less interesting as you are not encouraged to split your companions further apart. And what this mean is that devs constraint it that way so you may eat up all the nukes the enemies are targeting you as part of artificial difficulty?
But i agree certain powerful buffs should still have area effect. Bear in mind this is about auras and buffs not debuffs. Debuffs should definitely still have area of effect. With enemies very fast movement speed, engagement and the number of mobs (i play all my games in POTD) i find myself often at disadvantage in spreading my companions and has far more micro management.
Edited by Archaven, 11 November 2017 - 10:30 PM.