JFutral Posted July 4, 2017 Posted July 4, 2017 What attribute helps detect traps? I have my dynamic duo with 18+ perception and 15 mechanics. But, where I know there is a trap and have always found it before, I can't "find" it this time. Just curious why that might be. Joe
MaxQuest Posted July 4, 2017 Posted July 4, 2017 (edited) Afaik it's only [mechanics]. Plus if you are in [scouting/stealth] mode, you get a bonus. And the last factor is [distance] to the trap. Haven't checked the code through. Edited July 4, 2017 by MaxQuest PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
Boeroer Posted July 4, 2017 Posted July 4, 2017 Yap, that's right nonetheless. Deadfire Community Patch: Nexus Mods
JFutral Posted July 4, 2017 Author Posted July 4, 2017 I don't know if this technically counts as a spoiler, but the traps on the door to Concelhaut's treasure room and the two on the chests inside I've always been able to find before. I haven't always been able to to disarm them, but I've always found them and at lower level than I am now (16). I pumped my thief up to 17 mechanics and 20 perception, stealth mode, and as close to the door as I can get, and still no joy. Not the end of the world, or even the end of this suburb. But with just my party of two, I do make as much use of traps as I can (every little bit helps and is that much more damage than I would have done otherwise). Just odd. One of which is one of my favorite traps, Storm of Fire I think it is called. Ah, well. Joe
Boeroer Posted July 4, 2017 Posted July 4, 2017 Huh? Never missed those even with 12 mechanics. Must be a bug - or they got raised a lot. Deadfire Community Patch: Nexus Mods
MaxQuest Posted July 6, 2017 Posted July 6, 2017 Afaik scaling content increase trap detection, trap disarm and skill check thresholds by 25%. DetectableDifficultyMult = 1.250000 DisarmDifficultyMult = 1.250000 TrapAccuracyBonus = 20 TrapEffectMult = 1.330000 TrapDamageMult = 1.330000 SkillCheckMult = 1.250000 I hope DisarmDifficultyMult and SkillCheckMult are not applied at the same time... 1 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
Boeroer Posted July 6, 2017 Posted July 6, 2017 Oh - didn't know that. Interesting. Deadfire Community Patch: Nexus Mods
Kaylon Posted July 6, 2017 Posted July 6, 2017 Afaik scaling content increase trap detection, trap disarm and skill check thresholds by 25%. DetectableDifficultyMult = 1.250000 DisarmDifficultyMult = 1.250000 TrapAccuracyBonus = 20 TrapEffectMult = 1.330000 TrapDamageMult = 1.330000 SkillCheckMult = 1.250000 I hope DisarmDifficultyMult and SkillCheckMult are not applied at the same time... It should be easy to test because you can toggle the scaling via the console... I remember also the trap inside the hidden chamber of Galvino's basement, which was also nearly impossible to detect/disarm with scaled content. If I remember well, the deadliest trap in the game deals 300 raw dmg (upscaled) and can OS you (but when you use it yourself it deals something like 100dmg...)
JFutral Posted July 6, 2017 Author Posted July 6, 2017 Have you tried to have the trap go off? Well, that was how I remembered the door being trapped. ;-) Reloaded a couple of times trying to detect it to no avail. Of course ,what's a little trap when there is booty on the other side? Joe
JFutral Posted July 6, 2017 Author Posted July 6, 2017 (edited) I could be wrong (I deleted all my past games in hopes of speeding up load-times, which this does, BTW), but I don't remember having a mechanics of 17 by the time I got here in the past, and I've always played it upscaled. I do wonder if this area was made more difficult for detecting with the most recent patch. I don't think I've hit this area since then before now. I mean, it is an arch mage's treasure. Makes sense it would be the most difficult traps to detect. There's a trap I can put down that does 100 dam?! Where do I get my hands on that? I feel so cheated. Not only can my rogue/mechanics guy only put down one trap at a time, but they are gimped to near uselessness. Pick one or the other for balance, but not both. I mean, I'm a rogue for goodness' sake! That's my jam! Joe Edited July 6, 2017 by JFutral
Flix Posted July 7, 2017 Posted July 7, 2017 The traps on the chests in the room are at level 14 and 10 with upscaled content. That's disarming level, detecting level was lower. No trouble there. I couldn't detect the door trap even at Mechanics 15. v 3.04
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