First off I want to say thank you for your patience with support. Yes, 1.2.6 came out with some changes and a new platform, so our support staff has been a bit overwhelmed recently.
Luckily, StormbringGT has returned from his play time at Origins to help with the influx. We do apologize for the delayed responses. Seriously, we hate-hate-hate having anybody unanswered for any length of time.
Issues fixed:
- Tutorial Progression Block - We found out that if the success animation was playing and a user hit the next button to go to the Victory screen the animation would keep playing. Then the user goes to the next scenario, beats it and it tries to call up that animation. Oh wait, it's still playing in the background, so the game waits for the animation to complete, but it doesn't... Stuck.
- DLC Not showing up - We were blowing out the PlayFab servers with licensing. Basically, PlayFab has an allotted amount of time to deal with the calls it makes. Some calls were taking longer and timing out the server other times the server got interrupted and stopped making calls. The bandaid fix that we have right now is that every time you launch the game it audits what you have and makes about 50 or so calls to avoid the timing out issue. Multiple logins should get you your content in pieces UNTIL this patch. We have a decent audit process set up in the patch and this should be a non-issue.
- Merging not complete - Same thing with the DLC. Servers were making too many calls and farting out. We will audit what you are supposed to have and make sure that everything is properly shared.
- Characters disappearing - Renaming characters and removing them from the party removed them from the universe. DO NOT RENAME CHARACTERS until after 1.2.6.3 is live. It might be fine but for whatever reason if you renamed them and removed them from the party bad things could happen. If you renamed them and kicked more ass, everything was fine. Just avoid it for a bit.
- Stash deleting cards - The Stash could get into a state where it thought the user was in a tutorial state where we have a specific deck of cards. It would then remove those the tutorial cards.
- Logging into Asmodee made content disappear - Not really, we had to do a 1.2.6.1 patch that dealt with Asmodee issues where someone with an existing account would associate a new PFID. Locally, the content was still there but PlayFab thought you were a new account. By not being logged into Asmodee all the content would appear properly. Logging back in *Poof*. We might have to unlink the Asmodee account from PFID for a couple users but overall that will only require them to enter their Asmodee account information when they log.
We are hoping to have this up tomorrow. We are updating the servers when iOS gets approved. Most of you vets know that iOS can be the bottleneck during the review process so we will get it up there as quickly as possible.
Question
Flounder
Hi Folks,
First off I want to say thank you for your patience with support. Yes, 1.2.6 came out with some changes and a new platform, so our support staff has been a bit overwhelmed recently.
Luckily, StormbringGT has returned from his play time at Origins to help with the influx. We do apologize for the delayed responses. Seriously, we hate-hate-hate having anybody unanswered for any length of time.
Issues fixed:
- Tutorial Progression Block - We found out that if the success animation was playing and a user hit the next button to go to the Victory screen the animation would keep playing. Then the user goes to the next scenario, beats it and it tries to call up that animation. Oh wait, it's still playing in the background, so the game waits for the animation to complete, but it doesn't... Stuck.
- DLC Not showing up - We were blowing out the PlayFab servers with licensing. Basically, PlayFab has an allotted amount of time to deal with the calls it makes. Some calls were taking longer and timing out the server other times the server got interrupted and stopped making calls. The bandaid fix that we have right now is that every time you launch the game it audits what you have and makes about 50 or so calls to avoid the timing out issue. Multiple logins should get you your content in pieces UNTIL this patch. We have a decent audit process set up in the patch and this should be a non-issue.
- Merging not complete - Same thing with the DLC. Servers were making too many calls and farting out. We will audit what you are supposed to have and make sure that everything is properly shared.
- Characters disappearing - Renaming characters and removing them from the party removed them from the universe. DO NOT RENAME CHARACTERS until after 1.2.6.3 is live. It might be fine but for whatever reason if you renamed them and removed them from the party bad things could happen. If you renamed them and kicked more ass, everything was fine. Just avoid it for a bit.
- Stash deleting cards - The Stash could get into a state where it thought the user was in a tutorial state where we have a specific deck of cards. It would then remove those the tutorial cards.
- Logging into Asmodee made content disappear - Not really, we had to do a 1.2.6.1 patch that dealt with Asmodee issues where someone with an existing account would associate a new PFID. Locally, the content was still there but PlayFab thought you were a new account. By not being logged into Asmodee all the content would appear properly. Logging back in *Poof*. We might have to unlink the Asmodee account from PFID for a couple users but overall that will only require them to enter their Asmodee account information when they log.
We are hoping to have this up tomorrow. We are updating the servers when iOS gets approved. Most of you vets know that iOS can be the bottleneck during the review process so we will get it up there as quickly as possible.
Many thanks,
-F
RIP Stephen Furst, 1955-2017
17 answers to this question
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