Torm51 Posted June 20, 2017 Share Posted June 20, 2017 (edited) You know I have never actually looked into this. But if it does Pallegina with Aru-Brekr would be a great breath dodger lol Edited June 20, 2017 by Torm51 Have gun will travel. Link to comment Share on other sites More sharing options...
Boeroer Posted June 20, 2017 Share Posted June 20, 2017 No, it's considered an AoE attack. Those don't get reflected. Everything that is targeted on a single character and has range should work though. 1 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
MaxQuest Posted June 20, 2017 Share Posted June 20, 2017 (edited) Boeroer is right. Technically through there is AttackRanged class that extends AttackBase, and AttackAOE that extends AttackRanged. And dragon breath is an AttackAOE. Afaik "Ranged Deflection Bonus" (Aru-Breaker) works vs AttackRanged attacks that are considered ranged. And "Reflecting" (The Golden Scales, Durganized Shields) works vs AttackRanged attacks that are considered ranged and are single-targeted. AttackRanged is considered ranged if !ApplyToSelfOnly and there is PathsToPos (i.e. you click somewhere not on the caster himself; true by default) AttackAOE is considered ranged if !ApplyToSelfOnly, there is PathsToPos and !IsCone. P.S. Gafonercos, Adra, Sky and Alpine dragons use cone breath aoe. While Turisulfus has circular aoe. Edited June 20, 2017 by MaxQuest 2 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses Link to comment Share on other sites More sharing options...
Boeroer Posted June 20, 2017 Share Posted June 20, 2017 Argh, I mistook Aru-Brekr's defensive bonus as reflection (like Golden Scales has). Sorry. But still: Dragons' breath attacks (which are cone-shaped except one) will not work with Aru-Brekr (if I read MaxQuest's answer correctly). Only Turisulfus' circular breath attack will lead to a defensive bonus. Quite complicated check by the way. Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
MaxQuest Posted June 20, 2017 Share Posted June 20, 2017 (edited) Yeap, and you have read correctly. Only Turisulfus' breath would match Aru-Brekr's condition. But then again: a bonus to deflection doesn't make any difference vs a spell that targets reflex. Edited June 20, 2017 by MaxQuest PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses Link to comment Share on other sites More sharing options...
Boeroer Posted June 20, 2017 Share Posted June 20, 2017 true. But it's a nice armor in combo with monk + Aila Braccia if you like to reflect ranged attacks. 1 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
Torm51 Posted June 20, 2017 Author Share Posted June 20, 2017 (edited) Ok ya I am retarded. I know this. dumb question. Thanks guys. Edited June 20, 2017 by Torm51 Have gun will travel. Link to comment Share on other sites More sharing options...
Blades of Vanatar Posted June 20, 2017 Share Posted June 20, 2017 Rather it's a great question Torm51. Now it's searchable on the boards. 2 No matter which fork in the road you take I am certain adventure awaits. Link to comment Share on other sites More sharing options...
Boeroer Posted June 20, 2017 Share Posted June 20, 2017 (edited) Don't get why this should be a dumb question. Totally viable question for me. And from MaxQuest's answer I learned something new as well. Win-win! Edited June 20, 2017 by Boeroer 1 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
MaxQuest Posted June 20, 2017 Share Posted June 20, 2017 Dunno Torm, it looks like a completely valid question to me. PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses Link to comment Share on other sites More sharing options...
Torm51 Posted June 20, 2017 Author Share Posted June 20, 2017 (edited) Well I guess with the unspeakable amount of hours I have put into this game you would think I know that! But it does help with search like Blades says lol. Anything to help the community of course. All of the answers are much appreciated! Edited June 20, 2017 by Torm51 Have gun will travel. Link to comment Share on other sites More sharing options...
anameforobsidian Posted June 20, 2017 Share Posted June 20, 2017 If dragon attacks work that way, how does the diving helmet prevent them. Are they a unique subclass of AoE attacks, or does the diving helmet look for each one. Link to comment Share on other sites More sharing options...
MaxQuest Posted June 21, 2017 Share Posted June 21, 2017 If dragon attacks work that way, how does the diving helmet prevent them. Are they a unique subclass of AoE attacks, or does the diving helmet look for each one. Diving Helmet provides two persistent buffs: ResistKeyword 35 vs DefenseType (5) {None}, Keyword ("DragonBreath") ResistKeyword 20 vs DefenseType (5) {None}, Keyword ("poison") This means that it adds 35 to a defensive roll vs any spell or ability marked with "DragonBreath" keyword, and it doesn't matter which defense is targeted. P.S. Alpine, Sky and Adra dragon breaths are marked with "DragonBreath". While Turi and Gafo breaths are marked with "DragonBreath Poison". But I don't know if this helmet provides 35 or 55 defense vs them, or even if "DragonBreath Poison" is recognized at all, because there are no keywords on their respective tooltips. 1 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses Link to comment Share on other sites More sharing options...
Boeroer Posted June 21, 2017 Share Posted June 21, 2017 (edited) Do you know if keywords are case sensitive in PoE? In C# (which is used by Unity) the usual string comparison works with "System.StringComparison.Ordinal" which is case sensitive, but you can use "OrdinalIgnoreCase" as well. Although I like a keyword approach, using case sensitivity with keywords might be a bad idea. In this case, it might not work because the keywords "poison" and "Poison" will not be considered equal if you choose to use "Ordinal" instead of "OrdinalIgnoreCase". And once designers (who don't know this case stuff) and programmers (who don't know the right spelling of keywords) start to place keywords indepentendly things get messy. For example I see a lot of names where designers and programmers used different words although they mean the same (for example in the game object folder: Foregemasters Gloves/Forgemaster's Gloves, Rumbalt/Rumbald and so on). So if you don't have some sort of keyword completition or a spell checking this approach can be very prone to bugs and errors. Last time I used a lot of keywords (or tags, labels or how you want to call it) in a project I had to write a special phonetic search to filter all the duplicates which got misspelled. I didn't test it in PoE, but I suspect that the Diving Helmet will provide no bonus to the poison part of the swamp dragons' breath. Edited June 21, 2017 by Boeroer Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
MaxQuest Posted June 21, 2017 Share Posted June 21, 2017 (edited) Do you know if keywords are case sensitive in PoE?I don't tbh. Edit: made a search by: - ".StringComparison.Ordinal" - used in at least 17 files - ".StringComparison.OrdinalIgnoreCase" - used in at least 15 files Majority of checks use OrdinalIgnoreCase. But RighteousSoul and two checks from StatusEffect use case sensitive comparison (and yes... one of them is for poison): public bool IsPoisonEffect { get { return (this.m_abilityOrigin != null && this.m_abilityOrigin.Attack != null && this.m_abilityOrigin.Attack.HasKeyword("poison")) || (this.m_afflictionOrigin != null && this.m_afflictionKeyword != null && this.m_afflictionKeyword.Equals("poison", StringComparison.Ordinal)); } } public bool IsDiseaseEffect { get { return (this.m_abilityOrigin != null && this.m_abilityOrigin.Attack != null && this.m_abilityOrigin.Attack.HasKeyword("disease")) || (this.m_afflictionOrigin != null && this.m_afflictionKeyword != null && this.m_afflictionKeyword.Equals("disease", StringComparison.Ordinal)); } } Edited June 21, 2017 by MaxQuest PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses Link to comment Share on other sites More sharing options...
Boeroer Posted June 21, 2017 Share Posted June 21, 2017 Typical programmer's error that can happen during development. Especially code completion (as awesome as it is) can lead to such an oversight. But it should be easy to fix with a search that you did. A simple "search & replace" in the IDE should do the trick. Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
MaxQuest Posted June 21, 2017 Share Posted June 21, 2017 (edited) Yeap. Been there) Have to note that if the project is big (and PoE is), it would make sense to put these keywords in a separate static class and use global constants instead of hardcoded strings. If I remember C# syntax correctly, something like: public static class KEYWORDS { public const string POISON = "poison"; public const string DRAGON_BREATH = "dragon_breath"; }Easier to mass rename, and safer. Edited June 21, 2017 by MaxQuest 1 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses Link to comment Share on other sites More sharing options...
Boeroer Posted June 21, 2017 Share Posted June 21, 2017 That would have been way better. But maybe also non-programmers had to write down stuff - maybe into a database or a readable file format or whatever - or they used some other tool to create game objects without having to know C#. I have no idea, but there might be reasons why they used strings. OBS - they might have great ideas and so on - but as I said a while ago they don't seem to write the most sophisticated code. But on the other hand: who does when a deadline is approaching. 1 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
MaxQuest Posted June 21, 2017 Share Posted June 21, 2017 (edited) No one does)<a joke about Deadline Archipelago/> Edited June 21, 2017 by MaxQuest PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses Link to comment Share on other sites More sharing options...
anameforobsidian Posted June 21, 2017 Share Posted June 21, 2017 (edited) Just tested, it doesn't seem like the helmet provides any defenses at all against the bog dragons. Will report. That will also explain why Eder could shrug off attacks from the other scaled PotD Dragons and then dropped like a fly against Llengrath. Edited June 21, 2017 by anameforobsidian Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now