QuiteGoneJin Posted March 15, 2017 Posted March 15, 2017 Instead of or accompanying a screen shake and the occasional trash talking, different flourishes for each race and weapon combo but that's just day dreaming. Not sure why I like this kinda stuff so much, adds impact to combat I suppose.
Heijoushin Posted March 15, 2017 Posted March 15, 2017 Yes, I would sign up for that. Perhaps a fighter exclusive animation (just to give them something flashy to compete with the spell-casters). ... but that's just day dreaming!
dukeisaac Posted March 15, 2017 Posted March 15, 2017 I don't recall if it was the case in POE1 (need to finish my latest playthrough I guess), but I also like a sound confirmation of crits, such has "ouh that's gotta hurt", or "a massive hit!". Often, I don't pause enough the game to follow everything that's going on in combat, so a sound cue of events is good.
rjshae Posted March 15, 2017 Posted March 15, 2017 A stagger animation or a cry of pain would do it for me. Cartoonish embellishments would break immersion. "It has just been discovered that research causes cancer in rats."
Duskshift Posted March 15, 2017 Posted March 15, 2017 (edited) A stagger animation or a cry of pain would do it for me. Cartoonish embellishments would break immersion. 'end him rightly'.. and so on Edited March 15, 2017 by Duskshift 1
Boeroer Posted March 16, 2017 Posted March 16, 2017 I don't know. With some builds you might have a very high crit rate (for exame a hearth orlan rogue with one handed style, predatory weapon and durgan steel) so that nearly every attack results in a crit. He would become unplayable if there was too much fuzz around every single crit. 1 Deadfire Community Patch: Nexus Mods
Regggler Posted March 16, 2017 Posted March 16, 2017 A stagger animation or a cry of pain would do it for me. Cartoonish embellishments would break immersion. 'end him rightly'.. and so on Ha, nice. But now I can't get the image of Edér throwing pommels out of my head... Endure. In enduring, grow strong.
Cerebro83 Posted March 18, 2017 Posted March 18, 2017 I don't know. With some builds you might have a very high crit rate (for exame a hearth orlan rogue with one handed style, predatory weapon and durgan steel) so that nearly every attack results in a crit. He would become unplayable if there was too much fuzz around every single crit. I agree with that. One change I would like, though, is to change the "corpse explosion" into something more believable, like a hacked limb or some other special animation like in the old 2D Fallout games. I know the way it is in POE is a throwback to old crpgs, but for one occasion it fits (like a powerful spell or something) there are several more where it's just silly. (Take my dagger, fiend and... explode?!) I disabled Gibs because of that. 2
Tigranes Posted March 18, 2017 Posted March 18, 2017 You could just code it so that only one crit every few seconds fires it. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now