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Grimo88

Will POE2 have a shorter dev time?

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When it is done it is done, but I'm seriously dreading another 2 and a half years of waiting through unrelenting hype like last time. But since they have their systems established, and seem to be further ahead than last time, do you think Obsidian is actually on track for Q1 2018?

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I believe it should have a shorter dev time seeing as they already experienced with the engine and they can solely focus on game mechanics and content. But of course, i could be wrong.

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While the dev time they have given doesn't seem any shorter they have already been working on it for a year already.  They are estimating Q1 2018 so one year from now, adding on another six months for delays and you have the same dev time as PoE1 but only been waiting a year and a half.

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Unless extreme streatch goals are reached, I believe they'll deliver up to Q2 2018 since they're already a year in the work.

Edited by Sedrefilos

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Didn't Feargus say that they've been already working on Deadfire for a little more than the past year?

 

Q1 2018 seems a bit too optimistic though. Just 2018 sounds more realistic.

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They are working on it for at least year.

They already have some assets and concept work.

And knowhow how the project works, and which elements are infinite abyss for devtime.

Stretch goals so far are safe bets.

 

Increasing devtime after 2018Q1 would undermine fig scheme, OE would avoid that, like it or not.

Edited by evilcat

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Unless extreme streatch goals are reached, I believe they'll deliver up to Q2 2018 since they're already a year in the work.

 

Take as much time as they need as long as it's of great quality and content!

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Even more importantly:

 

Have a few more people proof-read the **** out of all the (translated) text this time, please.

Edited by desel
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Yeah, as people above have said, they have been working on it for a while already. That said, most games nowadays,(at least it seems like it) get delayed. I'd definitely expect it before mid 2018. I'm hopeful about q1, but realistically can see it being delayed by a couple of months.


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Based on what Sawyer and the rest of the team have said in the director's commentary and The Road to Eternity, it seems that unfamiliarity to the engine and to softwares such as Maya and the likes played a big part in the delay. You can hear Josh commenting on how certain sections, animations and the likes took them ages to figure out at first which would have now been pretty easy and straightforward to do. And I also feel it will largely depend on the stretch goals for the Fig campaign - I reckon that dealing with 15-level dungeons and a second big city was most likely a pain and a burden on the development time that won't happen this time around either.

 

Of course, I'm only making suppositions with all of this. I reckon it could get delayed but I doubt it'll be for more than a semestre or so.


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While the dev time they have given doesn't seem any shorter they have already been working on it for a year already.  They are estimating Q1 2018 so one year from now, adding on another six months for delays and you have the same dev time as PoE1 but only been waiting a year and a half.

 

This. They have been working on the game over a year. Pre-production on the project has started "a long time ago" and they've had time to figure things out properly this time around. Not to mention the engine is now familiar to most of the team from both Pillars 1 and Tyranny and the development team is bigger than it was for the first game.

 

I would imagine that they won't be putting in stretch goals to the game that would move their release date by a year like it did last time.


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I would imagine that they won't be putting in stretch goals to the game that would move their release date by a year like it did last time.

Even if they don't get heavy handed with stretch goals, but they still make more funds than last time... I would want it pushed back a bit in order to flesh out everything. If they continue on the rate of funding they are on then we will exceed the first game. Id like more enemies, better companion reactivity, and other general improvements vs having this game by Q1 2018. YMMV.

 

I think they are saving the really juicy stretch goals for the $2-3 million stretch, but I could definitely be wrong.

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And even if they save more content-heavy stretch goals for later, they'll know what they're doing, and will have planned for that. Last time, they just pulled stretch goals out of their behinds, and all these things - stronghold, certain levels of Caed Nua, and Twin Elms - suffered because of that.

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I suspect they'll be better with planning and scheduling this time around.


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I suspect they'll be better with planning and scheduling this time around.

 

Even if they're not, it's gonna be a lot easier to plan and schedule. Engine in place, mechanics in place, asset production pipeline in place, editors in place etc. That cuts down the number of unknown unknowns to near-insignificance, and they're the stuff that'll throw your budget and schedule out of whack.

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