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Posted

IIRC you only get them outside in the Caryon Scar map (i.e. not whilst inside the Lair of the Eyeless in the middle), have you been there yet? There not a permanent feature to use willy-nilly.

Posted

I'm aware of that, and I never had the option of using the abilities whilst outside the moon fragment. It might be because I didn't go straight to Cayron's Scar via the menu after the cutscene (I went to Stalwart to rest, sell gear, and prepare).

Posted

I got them all the time but if memory serves I did indeed always go straight to Cayron's Scar.

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Posted

INT bonus to AoE only affects the "Friendly AoE" part of abilities/spells that affect both allies and enemies (etc. Holy Radiance & Devotions for the Faithful). I'm not sure this was intended.

Posted

INT bonus to AoE only affects the "Friendly AoE" part of abilities/spells that affect both allies and enemies (etc. Holy Radiance & Devotions for the Faithful). I'm not sure this was intended.

 

Yes, it's intended. IIRC it was stated during development that AoE increases from high INT would not include friendly fire.

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Posted (edited)

I'm not talking about friendly fire.

 

Bonus AoE for Devotions for the Faithful only applies the accuracy/might buff, and doesn't apply the debuff. Same goes for Holy Radiance; INT bonus AoE only applies the heal, and doesn't apply the burn damage to vessels.

 

Basically, spells/abilities that combine both Friendly and Foe AoE effects only apply the increased radius to the Friendly AoE effect.

Edited by Insolentius
Posted

It would be nice (and possibly an easy change?) if the Stronghold merchants were somewhat more useful. The General Goods merchant, for example, could sell foodstuffs.

 

In my current play-through the ingredient merchant is the only one I've found to be truly useful. The weapon and armor merchant could be, I suppose, if I needed a particular item early in the game. As for the others, the scroll merchant only sells 2 types of scrolls, the traps merchant only sells 3 types of traps, and the general merchant is only useful for camping supplies (that I can get in pretty much any town, plus at least 1 in most wilderness/dungeon areas).

 

Not a major complaint by any means but it makes me a little sad that my awesome stronghold has worthless tenants. Especially the general merchant... inside my treasury! Is he selling me things I already own or what? XD

Posted

Form of the Delemgan visual effect persists after combat on Hiravias (who's wearing Blaidh Golan). The only way to remove the effect is to take the armor off and put it on back again.

 

image.png

  • Like 1
Posted

Form of the Delemgan visual effect persists after combat on Hiravias (who's wearing Blaidh Golan). The only way to remove the effect is to take the armor off and put it on back again.

 

I think it's this bug; not necessarily related to that particular armor.

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Posted

Did they fix the bug with Kalakoth's minor blights failing to fire if wizard has Lengrath's displaced image on?

 

Infact Kalakoth's minor blights sometimes just does not fire

Posted

It would be nice (and possibly an easy change?) if the Stronghold merchants were somewhat more useful. The General Goods merchant, for example, could sell foodstuffs.

 

In my current play-through the ingredient merchant is the only one I've found to be truly useful. The weapon and armor merchant could be, I suppose, if I needed a particular item early in the game. As for the others, the scroll merchant only sells 2 types of scrolls, the traps merchant only sells 3 types of traps, and the general merchant is only useful for camping supplies (that I can get in pretty much any town, plus at least 1 in most wilderness/dungeon areas).

 

Not a major complaint by any means but it makes me a little sad that my awesome stronghold has worthless tenants. Especially the general merchant... inside my treasury! Is he selling me things I already own or what? XD

 

I agree. Spending a bunch of loot just to get some non-useful merchants isn't very rewarding.

"It has just been discovered that research causes cancer in rats."

Posted

The short stories aren't a reward for the Kickstarter or a product tied to the game, they're just... free short stories. While it'd be nice if GOG provided them with the game, I can understand why they don't really want to muddy the waters.

Posted

And where can man find the 5th short story?

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7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours

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Posted

There is no 5th short story; Chris Avellone's novella is available through Obsidian's backer portal, from your GoG library from within the PoE tab, or within your game extras folder in your Steam PoE installation directory.

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Posted

I see, I already have this novel. Thanks.

Sent from my Stone Tablet, using Chisel-a-Talk 2000BC.

My youtube channel: MamoulianFH
Latest Let's Play Tales of Arise (completed)
Latest Bossfight Compilation Dark Souls II - Scholar of the First Sin - New Game (completed)

Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed)
Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed)
My PS Platinums and 100% - 30 games so far (my PSN profile)

 

 

1) God of War III - PS3 - 24+ hours

2) Final Fantasy XIII - PS3 - 130+ hours

3) White Knight Chronicles International Edition - PS3 - 525+ hours

4) Hyperdimension Neptunia - PS3 - 80+ hours

5) Final Fantasy XIII-2 - PS3 - 200+ hours

6) Tales of Xillia - PS3 - 135+ hours

7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours

8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC)

9) Demon's Souls - PS3 - 197+ hours

10) Tales of Graces f - PS3 - 337+ hours

11) Star Ocean: The Last Hope International - PS3 - 750+ hours

12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours

13) Soulcalibur V - PS3 - 73+ hours

14) Gran Turismo 5 - PS3 - 600+ hours

15) Tales of Xillia 2 - PS3 - 302+ hours

16) Mortal Kombat XL - PS4 - 95+ hours

17) Project CARS Game of the Year Edition - PS4 - 120+ hours

18) Dark Souls - PS3 - 197+ hours

19) Hyperdimension Neptunia Victory - PS3 - 238+ hours

20) Final Fantasy Type-0 - PS4 - 58+ hours

21) Journey - PS4 - 9+ hours

22) Dark Souls II - PS3 - 210+ hours

23) Fairy Fencer F - PS3 - 215+ hours

24) Megadimension Neptunia VII - PS4 - 160 hours

25) Super Neptunia RPG - PS4 - 44+ hours

26) Journey - PS3 - 22+ hours

27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs)

28) Tales of Arise - PS4 - 111+ hours

29) Dark Souls: Remastered - PS4 - 121+ hours

30) Mortal Kombat 11 - PS4 - 200+ hours

Posted (edited)

Edit-

Llengrath's Safeguard seems to fail due, in some way, to Spell Holding items such as Shod-in-Faith or Raiment of Wael's Eyes. I seem to recall some other spell or ability has or had a bug to do with Spell Holding items, though I can't think of what it was.

 

Still not sure if DAoM/Dangerous Implements affects things at all but those are more of a pain to test & I'm tired of reloading and fiddling with gear for the day.

 

-----------------

 

Is Llengrath's Safeguard working correctly (in 3.03) for everyone? I often wonder why I'm getting my kicked inna fork so often below 50% health, then look at my effects list & stats to find out that Safeguard never fired. With a wizard using DAoM + Dangerous Implements it seems not to fire about half the time (or more) when the wizard hits 50% endurance. If this isn't unique to me, I suspect it is because what reduces him to 50% health is often damage dealt to himself via DAoM or Dangerous Implements. Or perhaps Spell Holding and/or debuffs are interfering somehow.

 

I'm going to try to test this a bit more. IE Mod *might* be the culprit but I can't think of how it would be (whereas self-damage, spell holding, etc. look like good culprits). I'm pretty sure I was getting curious about Safeguard's behavior before I touched IE Mod anyway.

Edited by K Galen B
Posted

I am still experiencing audio cut off at the start of some dialogues, namely Calisca and occasionally Durance. Does anybody know what causes this? I have been searching for a fix for a while now and it doesn't seem to have been addressed before or now in this update. I have no idea what causes it, but I've only had one game where I didn't experience any of this cutoff. It's not a major issue of course but it's generally immersion-breaking :( . I know the live update is really close, so I don't want to ask for an official fix but is there anything I can do?

Posted

That seems to happen randomly. I had it with Hiravias during his companion quest, and with Grieving Mother at other times. A complete restart fixes the problem until it arises again randomly.

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