Quality of life suggestions seem like a tricky thing to suggest right now, since there are enough real bugs to deal with, but here are some things I'd eventually like to see (and am curious to know whether other players agree or I'm an outlier who ought to be ignored):
1. A roll button. Swiping the dice is fun when there's a lot of dice, but it can be irritating when there's just one die, especially if it's a bum check that I'd rather get past as soon as possible (e.g. rolling a d4 for a dumb boon with a check of 10). In that case, I'd much rather perform one action (tap) than two actions (tap + swipe) to get past the check.
2. An option to auto-roll recharge checks. Right now, each time I cast a spell, I have to do 2 pesky things afterward: tap "recharge" (as opposed to discard) and then roll the recharge die. I wish there were an option to do both of these things automatically. It would also be nice if, in the future, when we have cards that can be revealed to give a bonus to Int and Wis, these cards apply their bonuses automatically as well.
3. Moving cards out of your hand should play them. Currently, if you want to play a card, you have to either tap it and then tap the appropriate play button (recharge, discard, etc), or tap + drag it to the appropriate area (the deck, the discard pile, etc). I'd rather it be just like in Hearthstone, where dragging the card anywhere outside your hand causes it to be played, regardless of the form of the play.
4. An option to forfeit a scenario. This has been mentioned in other threads, but I've not seen anyone mention what I consider to be the most important justification for this feature: accidentally selecting the wrong scenario. It's one thing if a character dies on turn 15 and you have to grind out the remaining time; it's quite another if you accidentally hit the play button with the wrong scenario selected and have a full 30 turns of grindin' to do. Major pain point!
5. A menu option to auto-skip cutscenes/dialogue. Don't get me wrong, I love the writing in this game! However, even the world's best writing is only new once, so an option to turn these off for players who have been through the game before would be welcome.
6. An option to keep the starting location view for the entire scenario. I think it's really cool how you can see the locations in a physical space, but for gameplay purposes, I'd like to be able to see things more clearly. At the beginning of the scenario, when the locations are all shown on one screen (with the movement connections, for legendary difficulty), it's perfect! I wish there were an option to use this view for the entire scenario, so that I don't have to drag around the map so much when planning my moves during the game.
7. Increase the number of things that roll automatically. It feels so great when the game just rolls dice for me automatically, such as when encountering a monster with pre-check damage. I wish that more things that the player has no control over would roll automatically, too. For example, with the wildcard power that deals 1 fire damage if you roll a 1 on a 1d6 each time you kill a monster, you have to roll the d6 manually, but there's no reason for this.
8. Arcane/Divine spell filters. When Kyra builds a deck, she's typically not going to want to see the arcane spells. When Ezren builds a deck, he's not going to want to see the divine ones. It would be nice to have a filter here allowing the player to turn off spells that are exclusive to one category or the other.
Question
Borissimo
Quality of life suggestions seem like a tricky thing to suggest right now, since there are enough real bugs to deal with, but here are some things I'd eventually like to see (and am curious to know whether other players agree or I'm an outlier who ought to be ignored):
1. A roll button. Swiping the dice is fun when there's a lot of dice, but it can be irritating when there's just one die, especially if it's a bum check that I'd rather get past as soon as possible (e.g. rolling a d4 for a dumb boon with a check of 10). In that case, I'd much rather perform one action (tap) than two actions (tap + swipe) to get past the check.
2. An option to auto-roll recharge checks. Right now, each time I cast a spell, I have to do 2 pesky things afterward: tap "recharge" (as opposed to discard) and then roll the recharge die. I wish there were an option to do both of these things automatically. It would also be nice if, in the future, when we have cards that can be revealed to give a bonus to Int and Wis, these cards apply their bonuses automatically as well.
3. Moving cards out of your hand should play them. Currently, if you want to play a card, you have to either tap it and then tap the appropriate play button (recharge, discard, etc), or tap + drag it to the appropriate area (the deck, the discard pile, etc). I'd rather it be just like in Hearthstone, where dragging the card anywhere outside your hand causes it to be played, regardless of the form of the play.
4. An option to forfeit a scenario. This has been mentioned in other threads, but I've not seen anyone mention what I consider to be the most important justification for this feature: accidentally selecting the wrong scenario. It's one thing if a character dies on turn 15 and you have to grind out the remaining time; it's quite another if you accidentally hit the play button with the wrong scenario selected and have a full 30 turns of grindin' to do. Major pain point!
5. A menu option to auto-skip cutscenes/dialogue. Don't get me wrong, I love the writing in this game! However, even the world's best writing is only new once, so an option to turn these off for players who have been through the game before would be welcome.
6. An option to keep the starting location view for the entire scenario. I think it's really cool how you can see the locations in a physical space, but for gameplay purposes, I'd like to be able to see things more clearly. At the beginning of the scenario, when the locations are all shown on one screen (with the movement connections, for legendary difficulty), it's perfect! I wish there were an option to use this view for the entire scenario, so that I don't have to drag around the map so much when planning my moves during the game.
7. Increase the number of things that roll automatically. It feels so great when the game just rolls dice for me automatically, such as when encountering a monster with pre-check damage. I wish that more things that the player has no control over would roll automatically, too. For example, with the wildcard power that deals 1 fire damage if you roll a 1 on a 1d6 each time you kill a monster, you have to roll the d6 manually, but there's no reason for this.
8. Arcane/Divine spell filters. When Kyra builds a deck, she's typically not going to want to see the arcane spells. When Ezren builds a deck, he's not going to want to see the divine ones. It would be nice to have a filter here allowing the player to turn off spells that are exclusive to one category or the other.
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