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Jeftidastl

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About Jeftidastl

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    (2) Evoker
    (2) Evoker
  1. Seelah encountered Bruthazmus while in quest mode while the quest power required the summoning of an Ancient Skeleton everytime you encounter a henchman. After defeating Bruthazmus once the skeleton was summoned, but then I lost track of what happened. The Ancient Skeleton and Bruthazmus cards both existed in the same position and clipped each other. I think after failing the skeleton check I faced another Bruthazmus that had its difficulty increased because I used a piercing weapon. I may have had to face a skeleton that required two encounters. Regardless of the mess, somehow a summoned Ancient Skeleton got shuffled into the location deck instead of Bruthazmus. I am sorry I cannot be more specific on what actually happened, but it was a surprise and difficult to follow.
  2. I think the skill selection box needs to have an animation occur when the game automatically changes the skill check to be attempted. No prompt to have to dismiss, just an eye catching change. A brief intense glow? A roulette style spin and reveal? A treasure map being unrolled? Maybe that is for Skull & Shackles, but is there a more Pathfinder-y option?
  3. Playing through Brigandoom again and Harsk found a Spectre. Since this was a new game with no magic weapons yet, I moved Lini over to kill it next turn with an Inflict spell I just found. I moved over, played my spell, revealed my Dog, and even had Harsk play a Blessing of the Gods on me to be sure. Unfortunately, I did not notice that Shelyn was on top of the blessing deck. I did not notice that the game calculated that I had a statistically better shot at getting a Wisdom 7 check than a Combat 11 check. The number of dice was exactly the same. The game did not care that my Wisdom check did not have the magic trait, and so the Spectre was shuffled back into the deck. My intentions to kill the Spectre through combat were clear; the game thought it was helping me but it was not. This is the first time I can think of where I have a desire to turn off the "auto correct" fuction of the game.
  4. My story mode got stuck engaging a goblin. Legendary difficulty with Goblins increased by 2d4, Full Packs, and Darkest Night turned on. Sajan met a Goblin Pyro in the Warrens. The 2d4 rolled, but then I lost all ability to progress. https://drive.google.com/open?id=0B9VEj6nRumjPbzZzOG4tQ0toZzg
  5. The d4 used for auto rolls for damage, like for the Trapped Locker, are still the old school die that is "hard to read".
  6. Quest mode, Sajan and Lem, perma and PnP off, both together at The Old Light, scenario is Sandpoint with the draw a card after recharging event. Lem uses a Spyglass and sees a Warchanter and Find Traps. He leaves them in that order. Sajan encounters and defeats the Warchanter and ends his turn. Lem does not explore, but uses Detect Magic to examine the deck and sees Find Traps. He chooses to encounter it, and it looks like he is, but the card is not visible. https://drive.google.com/open?id=0B9VEj6nRumjPdHhBOHFFR1pjaUk
  7. When I am choosing a feat, I need to be able to see the other portions of my character card to make informed decisions. For example, I am looking at Lem in quest mode and I have to choose a power feat. I need to know what card feats I have chosen to know if armor mastery is worth it. I need to see my current deck to know if weapon mastery is worth it. Of the dozens of Lem's I have played and played with, I am going to need access to this information to make the correct choice for this current incarnation of Lem. I suppose it would be too meta to be able to have Role cards available for viewing on this screen? Earning rewards with 6 PCs is a chore. Card rewards need to be streamlined somehow. Bonus Bug: In quest mode after earning feats and then earning card rewards, the frame for feats remains and tapping the card inside the frame will not reveal it. You have to tap outside the frame for it to progress. Or wait for the full duration of the animation.
  8. Sajan and Lem in quest mode with PnP and permadeath off. Located at Shrine of Lamashtu, normal difficulty with the special that goblins are increased by 1d4. Sajan ran into a Goblin Raider, and after the game rolled a 4 on their d4, no options are given to progress the game. Cards cannot be played, there are no cancel buttons, etc...
  9. At Foxglove Manor, I revealed Aldern Foxglove to remove haunts, and he stayed out in the field of play until I played a blessing to go again. There should probably be some effect to show that the Haunt effect is gone, and at the same time put Aldern back in the hand. Edit: this did not occur again when I tried a second time. He went back into my hand like normal when it was the first thing I did at the location. Previously I had explored once or twice. Will keep an eye out for more details if the situation arises again.
  10. Seelah solo, normal Crow Bait, at Farmhouse but doesn't matter, no death or PnP. Seelah encounters a Ghost, and the default check is given as a Divine check. I reveal my Burning Mace, and it converts to a combat check. However, when I use Inspired Grace with Iomedaes Benediction, it converts the check back into a Wisdom check. Even if I manually convert it back to combat, my bonus die from the mace is gone, and the mace card is stuck in limbo in the play area. The traits from the mace are also gone, as the Ghost gets shuffled back into the location deck. This bug has also occurred against a Carrionswarm using a Dogslicer +1 at a different location. Edit: ran into a Spectre at the Farmhouse and did not encounter this error using a Warhammer +1. Spectre was summoned to close the location.
  11. I would be hopeful an option to turn off the button should it be included would exist. I prefer a simpler, more intuitive interface for such a basic task as rolling dice. The UI is busy enough and cards need buttons for all their play options. Dice have one function: roll.
  12. I think it would be convenient for there to be some visual effect or marker to distinguish summoned monsters from monsters in the location deck. They have different rules, they have different consequences, and having a reminder about what type of card you are facing would help out.
  13. Just started a Black Fangs Dungeon++ with solo Sajan, at the Desecrated Vault, with Retaliation and Blood in the Sand on. Did my first explore. It was Guidance. No dice showed up. I swiped around blindly for a bit. A phantom die rolled and I was confused. Seems like none of my dice are showing up, as I have encountered Black Fang and nothing is there. Restarting the app fixed it.
  14. The Reroll button on the crab is one of my least favorite things. I would much prefer to lose that button and just swipe the dice again. I find that more intuitive and I always try to swipe the dice in frustration when I encounter him. Even though I am a proponent of cards having both drag and button controls, I am a supporter of swipe only for dice rolling.
  15. Game breaking bug. Solo Seelah, no perma or PnP. Normal Undead Uprising. Started at Village house. Dr Habe was present. Went through the deck, using Crusade regularly. Find Dr Habe once, and he pulls a bane and gets reshuffled in. Find him again with no banes and he gets banished. I close the location by banishing a Pot of Fort, and I get stuck. I cannot use any icons at the top, there is no back button, and the green progress button on the right is present, but does nothing. I feel like there is a bit of a pattern. Banishing a card with a power activated by banishing broke this game. I have another save where burying Brodert for a reason other than Brodert's bury power broke the game.
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