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Jeftidastl

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Everything posted by Jeftidastl

  1. Seelah encountered Bruthazmus while in quest mode while the quest power required the summoning of an Ancient Skeleton everytime you encounter a henchman. After defeating Bruthazmus once the skeleton was summoned, but then I lost track of what happened. The Ancient Skeleton and Bruthazmus cards both existed in the same position and clipped each other. I think after failing the skeleton check I faced another Bruthazmus that had its difficulty increased because I used a piercing weapon. I may have had to face a skeleton that required two encounters. Regardless of the mess, somehow a summoned Ancient Skeleton got shuffled into the location deck instead of Bruthazmus. I am sorry I cannot be more specific on what actually happened, but it was a surprise and difficult to follow.
  2. I think the skill selection box needs to have an animation occur when the game automatically changes the skill check to be attempted. No prompt to have to dismiss, just an eye catching change. A brief intense glow? A roulette style spin and reveal? A treasure map being unrolled? Maybe that is for Skull & Shackles, but is there a more Pathfinder-y option?
  3. Playing through Brigandoom again and Harsk found a Spectre. Since this was a new game with no magic weapons yet, I moved Lini over to kill it next turn with an Inflict spell I just found. I moved over, played my spell, revealed my Dog, and even had Harsk play a Blessing of the Gods on me to be sure. Unfortunately, I did not notice that Shelyn was on top of the blessing deck. I did not notice that the game calculated that I had a statistically better shot at getting a Wisdom 7 check than a Combat 11 check. The number of dice was exactly the same. The game did not care that my Wisdom check did not have the magic trait, and so the Spectre was shuffled back into the deck. My intentions to kill the Spectre through combat were clear; the game thought it was helping me but it was not. This is the first time I can think of where I have a desire to turn off the "auto correct" fuction of the game.
  4. My story mode got stuck engaging a goblin. Legendary difficulty with Goblins increased by 2d4, Full Packs, and Darkest Night turned on. Sajan met a Goblin Pyro in the Warrens. The 2d4 rolled, but then I lost all ability to progress. https://drive.google.com/open?id=0B9VEj6nRumjPbzZzOG4tQ0toZzg
  5. The d4 used for auto rolls for damage, like for the Trapped Locker, are still the old school die that is "hard to read".
  6. Quest mode, Sajan and Lem, perma and PnP off, both together at The Old Light, scenario is Sandpoint with the draw a card after recharging event. Lem uses a Spyglass and sees a Warchanter and Find Traps. He leaves them in that order. Sajan encounters and defeats the Warchanter and ends his turn. Lem does not explore, but uses Detect Magic to examine the deck and sees Find Traps. He chooses to encounter it, and it looks like he is, but the card is not visible. https://drive.google.com/open?id=0B9VEj6nRumjPdHhBOHFFR1pjaUk
  7. When I am choosing a feat, I need to be able to see the other portions of my character card to make informed decisions. For example, I am looking at Lem in quest mode and I have to choose a power feat. I need to know what card feats I have chosen to know if armor mastery is worth it. I need to see my current deck to know if weapon mastery is worth it. Of the dozens of Lem's I have played and played with, I am going to need access to this information to make the correct choice for this current incarnation of Lem. I suppose it would be too meta to be able to have Role cards available for viewing on this screen? Earning rewards with 6 PCs is a chore. Card rewards need to be streamlined somehow. Bonus Bug: In quest mode after earning feats and then earning card rewards, the frame for feats remains and tapping the card inside the frame will not reveal it. You have to tap outside the frame for it to progress. Or wait for the full duration of the animation.
  8. Sajan and Lem in quest mode with PnP and permadeath off. Located at Shrine of Lamashtu, normal difficulty with the special that goblins are increased by 1d4. Sajan ran into a Goblin Raider, and after the game rolled a 4 on their d4, no options are given to progress the game. Cards cannot be played, there are no cancel buttons, etc...
  9. At Foxglove Manor, I revealed Aldern Foxglove to remove haunts, and he stayed out in the field of play until I played a blessing to go again. There should probably be some effect to show that the Haunt effect is gone, and at the same time put Aldern back in the hand. Edit: this did not occur again when I tried a second time. He went back into my hand like normal when it was the first thing I did at the location. Previously I had explored once or twice. Will keep an eye out for more details if the situation arises again.
  10. Seelah solo, normal Crow Bait, at Farmhouse but doesn't matter, no death or PnP. Seelah encounters a Ghost, and the default check is given as a Divine check. I reveal my Burning Mace, and it converts to a combat check. However, when I use Inspired Grace with Iomedaes Benediction, it converts the check back into a Wisdom check. Even if I manually convert it back to combat, my bonus die from the mace is gone, and the mace card is stuck in limbo in the play area. The traits from the mace are also gone, as the Ghost gets shuffled back into the location deck. This bug has also occurred against a Carrionswarm using a Dogslicer +1 at a different location. Edit: ran into a Spectre at the Farmhouse and did not encounter this error using a Warhammer +1. Spectre was summoned to close the location.
  11. I would be hopeful an option to turn off the button should it be included would exist. I prefer a simpler, more intuitive interface for such a basic task as rolling dice. The UI is busy enough and cards need buttons for all their play options. Dice have one function: roll.
  12. I think it would be convenient for there to be some visual effect or marker to distinguish summoned monsters from monsters in the location deck. They have different rules, they have different consequences, and having a reminder about what type of card you are facing would help out.
  13. Just started a Black Fangs Dungeon++ with solo Sajan, at the Desecrated Vault, with Retaliation and Blood in the Sand on. Did my first explore. It was Guidance. No dice showed up. I swiped around blindly for a bit. A phantom die rolled and I was confused. Seems like none of my dice are showing up, as I have encountered Black Fang and nothing is there. Restarting the app fixed it.
  14. The Reroll button on the crab is one of my least favorite things. I would much prefer to lose that button and just swipe the dice again. I find that more intuitive and I always try to swipe the dice in frustration when I encounter him. Even though I am a proponent of cards having both drag and button controls, I am a supporter of swipe only for dice rolling.
  15. Game breaking bug. Solo Seelah, no perma or PnP. Normal Undead Uprising. Started at Village house. Dr Habe was present. Went through the deck, using Crusade regularly. Find Dr Habe once, and he pulls a bane and gets reshuffled in. Find him again with no banes and he gets banished. I close the location by banishing a Pot of Fort, and I get stuck. I cannot use any icons at the top, there is no back button, and the green progress button on the right is present, but does nothing. I feel like there is a bit of a pattern. Banishing a card with a power activated by banishing broke this game. I have another save where burying Brodert for a reason other than Brodert's bury power broke the game.
  16. I do not know what my check against Tangletooth was, but Tangletooth does not swarm nor does he have a before you act ability. Just a power that forces everyone at that location to face him. Mine was solo and yours was not, did you encounter him alone? Although I k ow I have defeated him solo in the past.
  17. Something happened so fast that I am still not sure what or why it happened. Solo Seelah, normal Approach to Thistletop, located at Goblin Fortress. Encountered Ambush and failed the check. Searched deck and found Tangletooth. Used Flaming Mace and Inspired Grace to defeat. Tangletooth then gets shuffled back into the location deck, instead of asking me if I want to close the location.
  18. Found another instance of a Revealed card getting stuck in the play area after changing my mind. Seelah solo, no perma, no PnP, iPad, Trouble in Sandpoint, location Catacombs of Wrath, normal difficulty. Ran into a Hill Giant. Revealed Flaming Mace +1, did not like my odds, so attempted the evade check afforded from the location. Was successful, but my Mace remains revealed. Ending my turn, or even recharging a magic armor did not put it back into my deck. Neither does defeating or evading another encounter. After failing the scenario due to death, the Mace was still in my deck.
  19. Minor graphical bug. When pressing on Discard or Deck to view their contents, the frame and the cards are displayed at the same rate. However, when you press again to close them, the cards move back to their pile while the frame remains instead of shrinking with the cards. The frame only closes once the spread of cards has completely closed. Also, the close button seems redundant on the display since the decks are viewed intuitively by pressing on them rather than an open button. I am sure I would be disappointed in how many would get confused by its absence.
  20. Assuming this thread is good for any and all QoL suggestions: - After you choose a different skill from the skill list for making a check, have the pull down menu auto-close so that you can immediately roll. Right now you have to open, choose, close, and roll. Open, select, roll is more natural. - Some type of option for auto-organizing your hand would be nice. Seelah specific: - When you use Crusade and it reveals a boon, it draws it for the top, displays it so you can look at it, puts it back to the front of the location deck, then moves it to the bottom of the location deck. It should just go to the bottom after being displayed. - Inspired Grace is useable only by swiping the card from the deck to the discard, instead of being useable through both swiping and a button.
  21. Brodert broke my game when I buried him for a different reason. Your screens look similar to mine. Every once in a while when I load my game I have the option to roll the Int check to recharge him before the game breaks again. Would be interesting if your save has the same behavior.
  22. I am also ready and waiting for specific characters and situations that need testing.
  23. https://drive.google.com/open?id=0B9VEj6nRumjPcUlROFRWWndWd1U https://drive.google.com/open?id=0B9VEj6nRumjPSGFNRW5OOV9CNGM Reproduced Foul Misgivings with adjacent location movement on hardest difficulty. Warrens is not considered adjacent to the other locations. Farmhouse and Foxglove Manor are adjacent to each other. Warrens is not adjacent mid-game either, and movement between the two zones is not possible. https://drive.google.com/open?id=0B9VEj6nRumjPd3NEeGFMSFVZMUk While clearing out Warrens during this test, when Iesha Foxglove showed up I was able to use the Medusa Mask. This led to her being put into the Warrens location deck. When I explored next turn because I could not move, she was shuffled into a random deck like a villain. In an earlier play through I know that she was not susceptible to Medusas Mask, but I do not recall those conditions and I was pretty sure that it was working as intended.
  24. Solo Sajan, Foul Misgivings + with Impending Doom, 2 Haunts on me, no permadeath, no PnP. Use Shalelu to examine deck, it is Blessing of Abadar. Recharge her and take my first exploration. Have Dex+3, but check to see what my Disable dice pool looks like. Reveal Masterwork Tools for 2 disable die. See the 3d4 and switch back to dex check. Masterwork tools stay out on field of play. Switch back to disable check, only 1d4 is available to roll. Switch back to Dex check and acquire blessing. Masterwork Tools are still on the field of play. They apparently do not count towards my hand size either. They finally go back into my deck after I use Shalelu again. https://drive.google.com/open?id=0B9VEj6nRumjPcFNMUmtHaDBMR00 https://drive.google.com/open?id=0B9VEj6nRumjPUFhYd3lwVnpRbFE
  25. Undead Uprising, solo Sajan, normal difficulty, no perma, no PnP, iPad. Exploring at the Village House. Encounter the Monster in the Closet, which is defeated using the Masterwork tools. Defeating it causes a Goblin Warrior to spawn, which it does. Defeat the goblin by using Unarmed Strike and Inspiration. After the Golbin is defeated, Caizarlu is shown in the play area for some reason. After hitting a button to progress, the Goblin goes away and Caizarlu disappears. On my next turn, Caizarlu is the top card of the deck.
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