Odd Hermit Posted March 7, 2016 Share Posted March 7, 2016 Haven't played White March yet, back when pt 1 came out I decided to wait for pt 2. Came back to the game recently, with intent of going through the game with an Off-tank Chanter and all pre-made companions. So far, I am not enjoying this approach. It feels Aloth/Eder/Durance all suck dramatically at any role you attempt to mold them towards. Since I made my PC an off-tank support character, I had no solid damage output or reliable control to carry them. ___ The changes to perception(giving it +accuracy) were probably good. But NPC attributes weren't tweaked along with them. Aloth has 12. A wizard's primary role is crowd control. Landing limited per rest spells is of utmost importance. He should really have 19. Instead he has 12. At least he's a Wood Elf but still I found him lacking. Eder has 12 as well, and 16 might. 16 con, 13 res. Doesn't know whether to be tank or damage output, but of the NPCs he's probably the best suited for tanking. Which means that 16 might is wasted. He also misses his knockdowns fairly regularly. I'd love to give him at least 15 perception and resolve. Durance...oh my. 9 perception, 18 resolve. What is going on here? Basically half his arsenal feels missing. I have a hard time even allowing him to take any offensive talents. ___ I'm leaning toward making a full custom party at this point. I really would like to take the pre-made companions, but they are too awful. I'm sure I could still get through the game with them, but looking at their attributes is just too cringey for me. If I were rolling with a DPS PC, sure maybe it'd be bearable, but my chanter tank feels like he's supporting a group of storm troopers right now. Missed shots all over the place. This is just one player's experience and possible in the nitpick territory for other players, but it's definitely making it harder to replay the game for me. Link to comment Share on other sites More sharing options...
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