manageri Posted February 28, 2016 Posted February 28, 2016 What exactly is the numeric value for a normal character's base speed? Kinda hard to judge how good effects that modify speed by 1 for example are without this info. Please add this to the char sheet btw.
Wazz72 Posted February 29, 2016 Posted February 29, 2016 I'd like to know this too. I've taken the +movement resting bonus and didn't notice any difference, is the base speed so high that +1 is (almost) irrelevant? Wiki doesn't seem to have this info either...
peko Posted February 29, 2016 Posted February 29, 2016 The boots that give +3 seem to more than double move speed. I suppose that if one really wanted to know, using the console to try out the +1 move speed talent, with and without a +1 move speed item, versus speed boots +3, with and without +1 move speed talent would let you try out enough different speed values to give you a pretty good idea. Would one of the frame counters care to give it a go?
AndreaColombo Posted February 29, 2016 Posted February 29, 2016 I'd like to know this too. I've taken the +movement resting bonus and didn't notice any difference, is the base speed so high that +1 is (almost) irrelevant? Wiki doesn't seem to have this info either... Movement speed bonuses and penalties only work in combat. "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
MaxQuest Posted February 29, 2016 Posted February 29, 2016 (edited) Would one of the frame counters care to give it a go?Why not) Just ran a few experiments, and base speed value seems to be 4. What exactly I did: - set the character to run from point A (near team member 1) to point B (near team member 2) half across the map. - set slow motion and unpaused. - checked this with/and without boots of speed. In and out of combat (another character was tanking; so no stops from disengagement) - checked recorded videos Results: - naked, out-of-combat: 580 frames - naked, in-combat: 580 frames - boots, out-of-combat: 578 frames - boots, in-combat: 334 frames 580 * x = 334 * (x + 3) x = 3 * 334 / (580 - 334) x = 1002 / 246 = 4.07 So equipping boots_of_speed (+3) speed's you up by 75% in combat. -- update -- Since it will probably be asked anyway: it stacks arithmetically with Fast Runner talent. (I've got 294 frames; which corresponds to 8.02 speed coefficient) Edited February 29, 2016 by MaxQuest 3 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
Boeroer Posted February 29, 2016 Posted February 29, 2016 With Fast Runner, Long Stride or Zealous Charge, Boots of Speed, Survival Movement Bonus and The Last Tower shield you can get a +9 move speed bonus. Try it out! It's hilarious. Deadfire Community Patch: Nexus Mods
Wazz72 Posted March 1, 2016 Posted March 1, 2016 Thx everybody for the info - especially AndreaColombo for the clarification and MaxQuest for the testing. With base speed at 4, the movement bonus for resting seems quite nice for some chars at least - should be worth it on my main ranger, who's always scouting and sneak attacking from distance, but has to run back to the second line before the enemies rush him and engage him... I guess I'll give him that last point in survival and double the move bonus )
MaxQuest Posted April 2, 2016 Posted April 2, 2016 Stumbled upon exact values in CharacterStats.cs: public const float DEFAULT_WALK_SPEED = 2f; public const float DEFAULT_RUN_SPEED = 4f; public const float DEFAULT_ANIMAL_COMPANION_WALK_SPEED = 2f; public const float DEFAULT_ANIMAL_COMPANION_RUN_SPEED = 5.5f; So, the 4.07 estimate was pretty close PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
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