DKDArtagnan Posted February 17, 2016 Share Posted February 17, 2016 Is the combat pathfinding improved? I've lost countless trivial battles because my guys would go back and forth forever as they couldn't reach an enemy despite having a huge space to move through. It's due to the glitchy engagement rules that are otherwise a nice idea - they just don't work too well in practice. In the patch notes, it says AI will be smarter about this. Well, it sounds like it could be about this. Link to comment Share on other sites More sharing options...
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