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Posted

St. Ydwen's Redeemer, man. Is there any problem it can't solve (apart from any problems related to creature types other than Vessel)?

  • Like 1

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Posted

But when do you get Redeemer as compared to when do you fight the Animats?

You can get it as soon as you are able to go to the White March. IIRC its found on a group of enemies near Galvino's house.

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Posted (edited)

Part of the solution here is making sure you have at least two damage types available so you can deal with extremely pierce-resistant enemies. I'm waiting to see what new weapons are available with WM II before I make any judgement calls. 

 

If you're talking about blunderbuss ciphers you can switch to a pistol for high DR opponents, but that doesn't help vs. pierce immune opponents. 

Edited by Dr. Hieronymous Alloy
Posted

You will have to use an implement then. Did anybody try that on a cipher with Dangerous Implement? The Golden Gaze is nice... It's the blunderbuss of implements. ;)

Deadfire Community Patch: Nexus Mods

Posted

My hope is that WM 2 will add some guns with alternate damage types, like sagani's bow, etc.

I'd be happy tp ;eave those for PoE2 ;)

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