Inspector Switchblade Posted February 10, 2016 Posted February 10, 2016 fighting high damage reduction enemies like the Adra Animats and the double increase cost makes level 6 spells as if they didn´t exist. You can´t launch not even one in the whole encounter
Raven Darkholme Posted February 10, 2016 Posted February 10, 2016 fighting high damage reduction enemies like the Adra Animats and the double increase cost makes level 6 spells as if they didn´t exist. You can´t launch not even one in the whole encounter Just use ST. Ydwen's Rewdeemer. 1 My twitch: https://www.twitch.tv/victorcreed_twitch My youtube: https://www.youtube.com/c/VictorCreedGaming
AndreaColombo Posted February 10, 2016 Posted February 10, 2016 St. Ydwen's Redeemer, man. Is there any problem it can't solve (apart from any problems related to creature types other than Vessel)? 1 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
Blades of Vanatar Posted February 10, 2016 Posted February 10, 2016 But when do you get Redeemer as compared to when do you fight the Animats? No matter which fork in the road you take I am certain adventure awaits.
Inspector Switchblade Posted February 10, 2016 Author Posted February 10, 2016 Be revived 5 times for the weapon to become superb.... priceless. I´m glad my first playthrough was on 1.06....
hilfazer Posted February 10, 2016 Posted February 10, 2016 I can live with new costs but i'd like to see a talent to reduce them a bit. Vancian =/= per rest.
Wolken3156 Posted February 10, 2016 Posted February 10, 2016 But when do you get Redeemer as compared to when do you fight the Animats? You can get it as soon as you are able to go to the White March. IIRC its found on a group of enemies near Galvino's house. 1
Dr. Hieronymous Alloy Posted February 10, 2016 Posted February 10, 2016 (edited) Part of the solution here is making sure you have at least two damage types available so you can deal with extremely pierce-resistant enemies. I'm waiting to see what new weapons are available with WM II before I make any judgement calls. If you're talking about blunderbuss ciphers you can switch to a pistol for high DR opponents, but that doesn't help vs. pierce immune opponents. Edited February 10, 2016 by Dr. Hieronymous Alloy
Boeroer Posted February 10, 2016 Posted February 10, 2016 You will have to use an implement then. Did anybody try that on a cipher with Dangerous Implement? The Golden Gaze is nice... It's the blunderbuss of implements. Deadfire Community Patch: Nexus Mods
Dr. Hieronymous Alloy Posted February 10, 2016 Posted February 10, 2016 My hope is that WM 2 will add some guns with alternate damage types, like sagani's bow, etc.
HawkSoft Posted February 11, 2016 Posted February 11, 2016 My hope is that WM 2 will add some guns with alternate damage types, like sagani's bow, etc. I'd be happy tp ;eave those for PoE2
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