1) Devil of Caroc has 2 attribute points less than all other companions (probably from not having a racial bonus)
2) Her racial trait "Living Machine" is more disadvantage than advantage, while all others are purely beneficial.
3) Can't switch armor, is stuck with a variant of breast plate (without any unique trait or advantage,) is therefore stuck with unenchanted armor when most of your other companions already wear uniques at that point. Not talking about the lack of flexibility.
I know #3 is by design, but all summed up her disadvantages far outweigh her advantages. Her special race is not all balanced towards the others.
The missing attribute points indicate that this is not by design, but at least partially a bug.
Suggestion:
Make her armor 0% recovery in the next patch. It fits with her "living machine" trait and would compensate for her armor-related drawbacks. It would be a very quick fix (changing a value for a single item, maybe change the the text for her unique trait). There's no unexpected consequences or balance issues (she would only be a bit quicker in her actions, nothing out of the ordinary)
If you think 0% is too much, remember that other armors have "second chance" and other useful, unique traits. Also remember that her current racial trait cancels itself out (having at least as much negative as positive effects) - meaning that she actually has no racial advantage right now !!! The resulting extra attack speed would have to compensate for both the lacking unique racial trait as well as the lacking unique armor trait.
Question
Tomice
1) Devil of Caroc has 2 attribute points less than all other companions (probably from not having a racial bonus)
2) Her racial trait "Living Machine" is more disadvantage than advantage, while all others are purely beneficial.
3) Can't switch armor, is stuck with a variant of breast plate (without any unique trait or advantage,) is therefore stuck with unenchanted armor when most of your other companions already wear uniques at that point. Not talking about the lack of flexibility.
I know #3 is by design, but all summed up her disadvantages far outweigh her advantages. Her special race is not all balanced towards the others.
The missing attribute points indicate that this is not by design, but at least partially a bug.
Suggestion:
Make her armor 0% recovery in the next patch. It fits with her "living machine" trait and would compensate for her armor-related drawbacks. It would be a very quick fix (changing a value for a single item, maybe change the the text for her unique trait). There's no unexpected consequences or balance issues (she would only be a bit quicker in her actions, nothing out of the ordinary)
If you think 0% is too much, remember that other armors have "second chance" and other useful, unique traits. Also remember that her current racial trait cancels itself out (having at least as much negative as positive effects) - meaning that she actually has no racial advantage right now !!! The resulting extra attack speed would have to compensate for both the lacking unique racial trait as well as the lacking unique armor trait.
Edited by Tomice18 answers to this question
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