BAdler Posted August 31, 2015 Posted August 31, 2015 Hello, everyone. Our 2.01 update now has its beta live on Steam. You can find the latest Update notes here. If you would like to get into the beta, but are unsure of how to do so, check out these instructions. 4
WorstUsernameEver Posted August 31, 2015 Posted August 31, 2015 So, apparently Cragholdt has received an additional paintover. Any details on what the other area tweaks are?
Doppelschwert Posted August 31, 2015 Posted August 31, 2015 Thanks for the quick support! So, any news on the bug where soulbound weapons didn't register their associated kills properly?
BAdler Posted August 31, 2015 Author Posted August 31, 2015 We found an issue with interrupts granting spell casts to spellcasters if they were in the middle of casting a spell. We will put another beta out once we fix the problem. Will probably be tomorrow's build.
abaris Posted August 31, 2015 Posted August 31, 2015 Did you do something about the FPS issue also or is that still under investigation? Might be wishful thinking, but it seems to me that things got better with the beta.
BAdler Posted September 1, 2015 Author Posted September 1, 2015 I don't know of anything specifically, but I will check in with the guys.
Heijoushin Posted September 1, 2015 Posted September 1, 2015 Already a new patch! Wow, you guys work fast! 2
AndreaColombo Posted September 1, 2015 Posted September 1, 2015 Indeed. Kudos for the great work, Obs! 2 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
Tomice Posted September 1, 2015 Posted September 1, 2015 Thank you for the quick fixes! We found an issue with interrupts granting spell casts to spellcasters if they were in the middle of casting a spell. We will put another beta out once we fix the problem. Will probably be tomorrow's build. Is this an issue already in 2.0 or is it introduced through 2.01 beta?
Atredie Posted September 1, 2015 Posted September 1, 2015 Will we get back the misplaced stash items? or should we restart?
BAdler Posted September 1, 2015 Author Posted September 1, 2015 The stash items (weapons that were equipped by the enemy that were looted directly into the stash) can't be recovered. Even though this is little solace for those that lost some weapons, none of the really important weapons in the expansion were equipped by the enemies. They were all placed in the world and should have been unaffected. 1
BAdler Posted September 1, 2015 Author Posted September 1, 2015 A new beta build has been added to the beta branch. The latest build should be 2.01.721. The only change was a fix to a bug which was introduced into 2.01 that was causing spellcasters to get extra casts of a spell if they were interrupted while casting it. 2
abaris Posted September 1, 2015 Posted September 1, 2015 A new beta build has been added to the beta branch. The latest build should be 2.01.721. The only change was a fix to a bug which was introduced into 2.01 that was causing spellcasters to get extra casts of a spell if they were interrupted while casting it. If that's the only thing you fixed, why is it 1.1 GBs large?
BAdler Posted September 1, 2015 Author Posted September 1, 2015 A new beta build has been added to the beta branch. The latest build should be 2.01.721. The only change was a fix to a bug which was introduced into 2.01 that was causing spellcasters to get extra casts of a spell if they were interrupted while casting it. If that's the only thing you fixed, why is it 1.1 GBs large? Steam doesn't have the best diffing ability when creating patches. Because new builds rebuild all of our data (even if it isn't being changed) I think it can cause problems in Steam. You will notice that other platforms (Origin and GOG) have patches that are much smaller because they have a better patch creation process. 2
Katarack21 Posted September 1, 2015 Posted September 1, 2015 So did you guess address the soulbound weapons not counting kills problem?
Kriber22 Posted September 1, 2015 Posted September 1, 2015 So did you guess address the soulbound weapons not counting kills problem? Yeah, this one's a major pain in the behind. I really hope it gets fixed, even if it wasn't mentioned in the beta patch notes.
BURAKIM Posted September 2, 2015 Posted September 2, 2015 Hi, Any clue as to bug correction of permanent buff / debuff effect incorrectly applied to main charac / character when hit by mindcontrolled characters wielding unique weapons (e.g.borresaine, gaun's share, tidefall) ? txs!
Springwight Posted September 2, 2015 Posted September 2, 2015 Steam doesn't have the best diffing ability when creating patches. Because new builds rebuild all of our data (even if it isn't being changed) I think it can cause problems in Steam. You will notice that other platforms (Origin and GOG) have patches that are much smaller because they have a better patch creation process. Ah I've always suspected that GOG patchers must be doing some serious diffing, because the patches are so tiny but they take ages to apply.
srlapo Posted September 2, 2015 Posted September 2, 2015 Steam doesn't have the best diffing ability when creating patches. Because new builds rebuild all of our data (even if it isn't being changed) I think it can cause problems in Steam. You will notice that other platforms (Origin and GOG) have patches that are much smaller because they have a better patch creation process. Ah I've always suspected that GOG patchers must be doing some serious diffing, because the patches are so tiny but they take ages to apply. Unless you use Galaxy... White March part 1 was a 5 GB download, not including the 2.0 patch.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now