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Posted

Hello, everyone. Our 2.01 update now has its beta live on Steam. You can find the latest Update notes here.

 

If you would like to get into the beta, but are unsure of how to do so, check out these instructions.

  • Like 4
Posted

We found an issue with interrupts granting spell casts to spellcasters if they were in the middle of casting a spell. We will put another beta out once we fix the problem. Will probably be tomorrow's build.

Posted

Did you do something about the FPS issue also or is that still under investigation? Might be wishful thinking, but it seems to me that things got better with the beta.

Posted

Indeed. Kudos for the great work, Obs!

  • Like 2

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Posted

Thank you for the quick fixes!

 

We found an issue with interrupts granting spell casts to spellcasters if they were in the middle of casting a spell. We will put another beta out once we fix the problem. Will probably be tomorrow's build.

 

Is this an issue already in 2.0 or is it introduced through 2.01 beta?

Posted

The stash items (weapons that were equipped by the enemy that were looted directly into the stash) can't be recovered.

 

Even though this is little solace for those that lost some weapons, none of the really important weapons in the expansion were equipped by the enemies. They were all placed in the world and should have been unaffected. 

  • Like 1
Posted

A new beta build has been added to the beta branch. The latest build should be 2.01.721. The only change was a fix to a bug which was introduced into 2.01 that was causing spellcasters to get extra casts of a spell if they were interrupted while casting it.

  • Like 2
Posted

A new beta build has been added to the beta branch. The latest build should be 2.01.721. The only change was a fix to a bug which was introduced into 2.01 that was causing spellcasters to get extra casts of a spell if they were interrupted while casting it.

 

If that's the only thing you fixed, why is it 1.1 GBs large?

Posted

 

A new beta build has been added to the beta branch. The latest build should be 2.01.721. The only change was a fix to a bug which was introduced into 2.01 that was causing spellcasters to get extra casts of a spell if they were interrupted while casting it.

 

If that's the only thing you fixed, why is it 1.1 GBs large?

 

 

Steam doesn't have the best diffing ability when creating patches. Because new builds rebuild all of our data (even if it isn't being changed) I think it can cause problems in Steam. You will notice that other platforms (Origin and GOG) have patches that are much smaller because they have a better patch creation process.

  • Like 2
Posted

So did you guess address the soulbound weapons not counting kills problem?

Yeah, this one's a major pain in the behind. I really hope it gets fixed, even if it wasn't mentioned in the beta patch notes.

Posted

Hi,

Any clue as to bug correction of permanent buff / debuff effect  incorrectly applied to main charac / character when hit by mindcontrolled characters wielding unique weapons (e.g.borresaine, gaun's share, tidefall) ?

txs!

 

 

Posted

Steam doesn't have the best diffing ability when creating patches. Because new builds rebuild all of our data (even if it isn't being changed) I think it can cause problems in Steam. You will notice that other platforms (Origin and GOG) have patches that are much smaller because they have a better patch creation process.

 

Ah I've always suspected that GOG patchers must be doing some serious diffing, because the patches are so tiny but they take ages to apply.

Posted

 

Steam doesn't have the best diffing ability when creating patches. Because new builds rebuild all of our data (even if it isn't being changed) I think it can cause problems in Steam. You will notice that other platforms (Origin and GOG) have patches that are much smaller because they have a better patch creation process.

 

Ah I've always suspected that GOG patchers must be doing some serious diffing, because the patches are so tiny but they take ages to apply.

 

Unless you use Galaxy... White March part 1 was a 5 GB download, not including the 2.0 patch.

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