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Posted (edited)

I was planning my party for a 3.04 playthrough and when it came to filling the sixth slot, a tank-ish character seemed like the best fit—which put me in the rather awkward position of generally disliking tank characters (I find them boring) while needing one. So I thought to myself, "Let's a hire a henchman and make a tank-ish version of the Lady of Pain."

 

I did and I thought to myself, "What a wonderful build!"

(My actual thoughts may have been different and hereby so reported for the sake of a pun.)

 

So here it is:

 

 

Tank of Pain

As customary, anything not explicitly mentioned in this post is to be considered unchanged from post #96.

 

Premises

 

 

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Race, Background

 

 

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Attribute scores

 

 

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Talents & Abilities

 

 

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Equipment

 

 

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Weapons

 

 

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Want a tankier version?

Look no further! Here's an alternative talent, ability, and equipment selection for those who are willing to sacrifice some more DPS for extra tankiness.

 

 

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Edited by AndreaColombo
  • Like 7

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Posted

How come? You can simply buy it in Twin Elms. But as far as I know it only loweres enemies' ACC by 3. No will debuff. And other than Little Saviour, you have to hit with that aura. Still a nice shield.

 

Another nice option for such a tanky fighter is the Executioner's Hood instead of the sanguine plate's helm. It also looks nice with the plate and gives you that sweet frightening aura that helps even more with tanking. Together with Redfield you'll lower enemies' ACC by 13.

  • Like 1

Deadfire Community Patch: Nexus Mods

Posted
  On 10/9/2016 at 5:41 PM, Boeroer said:

But as far as I know it only loweres enemies' ACC by 3. No will debuff.

 

Ah, yes. It bestows -3 to Accuracy and targets Will; I must've gotten confused.

 

When I first tried it before TWM was out, the shield would target the wielder as well. It wouldn't bestow the Accuracy penalty on them, but if it scored a crit, it would trigger Frenzy from the Sanguine Plate, which was pretty nice at the beginning of combat ;) Not sure it still works like that, though. When it happened to me was a very long time ago.

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Posted
  On 10/9/2016 at 5:41 PM, Boeroer said:

How come? You can simply buy it in Twin Elms. But as far as I know it only loweres enemies' ACC by 3. No will debuff. And other than Little Saviour, you have to hit with that aura. Still a nice shield.

 

Another nice option for such a tanky fighter is the Executioner's Hood instead of the sanguine plate's helm. It also looks nice with the plate and gives you that sweet frightening aura that helps even more with tanking. Together with Redfield you'll lower enemies' ACC by 13.

Yea I guess I just never looked at the stats of it.

Posted (edited)
  On 10/9/2016 at 7:07 PM, AndreaColombo said:

 

  On 10/9/2016 at 5:41 PM, Boeroer said:

But as far as I know it only loweres enemies' ACC by 3. No will debuff.

 

Ah, yes. It bestows -3 to Accuracy and targets Will; I must've gotten confused.

 

When I first tried it before TWM was out, the shield would target the wielder as well. It wouldn't bestow the Accuracy penalty on them, but if it scored a crit, it would trigger Frenzy from the Sanguine Plate, which was pretty nice at the beginning of combat ;) Not sure it still works like that, though. When it happened to me was a very long time ago.

 

If it still works like that it would be a must-have item for any Wild Orlan! His Stalwart Defiance would be up all the time.  :dancing:

Edited by Boeroer
  • Like 1

Deadfire Community Patch: Nexus Mods

Posted (edited)

I would go for Bear's Fortitude over Body Control, I'm reasonably sure most Stun (and Paralysis and Petrification) attacks target Fortitude anyway (things like Physic Backlash target Will, but they're pretty damn rare) - so you're looking at a universally applied +10 defence over the situational +10 defence (I was faced with this same choice on my current character and picked Bear's Fortitude when I realised Body Control only offers 10 and not 15 or 20 defence against the attacks). Other than that, nice update on a new alternate version of the build.

Edited by Jojobobo
  • Like 1
  • 2 weeks later...
Posted

What is everyone's generally accepted order of usefulness for the save feats (for tanky characters in particular)?  I realize it largely depends, but something like this?:

 

1) Bull's

2) Bear's

3) Body Control

4) Mental Fortress

5) Unstoppable

6) Snake's

Posted

Right - fortitude is the most important defense for me because it helps against the most nasty disables. And even grazes from those are bad.That's why I love Frenzy (and even Greater Frenzy if I can spare the talent point).

 

I would not say that Will is useless, but it's also the last one on my list. If you're not a Dragon Thrashed Chanter it's no big problem if you get charmed etc. But since I like most of my chars with a lot of INT it's never a big problem anyways. 

 

Reflex is nice, but besides using spells (or potions which mimic spells) it can also be buffed by weapon & shield style.

 

Deflection surely is important, but can be boosted in so many ways.

 

And if I have a priest in the party I don't care about defense against afflictions at all. ;)

  • Like 2

Deadfire Community Patch: Nexus Mods

Posted
  On 10/24/2016 at 6:19 PM, Boeroer said:

Right - fortitude is the most important defense for me because it helps against the most nasty disables. And even grazes from those are bad.That's why I love Frenzy (and even Greater Frenzy if I can spare the talent point).

 

I would not say that Will is useless, but it's also the last one on my list. If you're not a Dragon Thrashed Chanter it's no big problem if you get charmed etc. But since I like most of my chars with a lot of INT it's never a big problem anyways. 

 

Reflex is nice, but besides using spells (or potions which mimic spells) it can also be buffed by weapon & shield style.

 

Deflection surely is important, but can be boosted in so many ways.

 

And if I have a priest in the party I don't care about defense against afflictions at all. ;)

Thing is because of scrolls will is quite unimportant since you can just immune everything even without a priest.

You can't immune stun and I don't think prone (not quite sure on prone).

Also if you run a paladin you don't even need charm immune as long as his will is decent (For me it's the lowest attribute and still at 143 in combat) because you just knock your allies out of charm with SA + Aegis combo.

Posted
  On 10/24/2016 at 6:55 PM, Raven Darkholme said:

I want that as scroll, I hate priests!

 

I too want that as scrolls, but I love priests!

  • Like 1

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Posted (edited)

I really enjoyed this build for my main character, but I must admit that the "Frenzy + Consecrated Grounds" combo stopped being its main attraction at high levels, because then it became all about Charge.

 

Playing on Hard difficulty, in most typical trash-mob battles she could insta-kill one enemy of her choice in the first round of combat by Charge'ing them, and then a second enemy (plus potentially ones standing in between) using the second Charge. All without having to care about engagement or walking distances. Very satisfying... :D

 

So I'm wondering, is there a variation of this build that is intentionally focused on the Charge ability, making it even deadlier/faster/amesomer...?

Edited by Ineth
  • Like 1

"Some ideas are so stupid that only an intellectual could believe them." -- attributed to George Orwell

Posted

I haven't built specifically around the Charge ability but the Glass of Pain variant replaces Shod-in-Faith with Frythr's Plated Greaves, which may better synergize with it. Granted, they come rather late, but so does Charge; you may wear Shod-in-Faith at lower levels and swap them when you get the Greaves.

 

They grant a 1/rest ability that, going by memory, gives +3.5 move speed, +15 defense against Engagement, and prevents Engagement from stopping your movement. With it, you could quickly rejoin the rest of your party after charging priority targets, in case you had to protect a squishy or just wanted to be back within the priest's buffs' AOE.

 

Other than that, as you can't really change the speed at which you charge, the ability is all about pumping MIG to boost damage, which the LoP already does ;)

  • Like 1

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Posted

Hmm, interesting new build variant. I had a similar concept for my tank in my last run.

 

Actually I was inspired by the Tanks in the Iron Flail camp. A place I usually use to level up soulbound weapons like steadfast, unlabored blade and the like. With a deflection potion and a shield you are usually safe against most enemies. Except for those tin-can warriors with flails. They always tend to consistently hit you for silly small amounts of damage regardless of your deflection, wearing down your Health.

So I thought, what if those guy had really high Might? Would a custom warrior built with flails as a focus be able to tank and do good damage?

 

I had almost your exact abilities + talents.

Key tanky stuff: 3xDeflection boosters, Bears's Fortitude, Critical Def.

Key dps stuff: Weapon mastery:Adventurer, Armored grace, Confident Aim.

 

Stats(Wild Orlan):

M: 17

C: 14
D: 11

P: 10

I: 10

R: 16

 

Just like you used 18 perception to counteract the large shield. I instead kept using small/medium shields (Little Saviour at the end) with 10 Per.

And together with flails (30% graze to hit), confident aim (20% graze to hit) and Fighter's 30 base accuracy, I figured this would give me enough accuracy to be able to afford Max Might

As a side-note, Armored graze and using a fast flail (Unforgiven) most of the game, and you won't notice this guy is wearing plate and having 11 Dex, he hits quite fast.

 

Sturdy as a brick, and hits like a...clock....well not very hard, but at least fast and very consistent medium damage. Keeps up with like 80-90% damage done of my other single-target damage dealers, while at the same time being sturdy enough for all the big bosses in PotD.

 

I know, not enough spectacular changes to warrant making my own guide out of it. (But if I did I would have probably named it after his favorite weapon-set: The Unforgiven Little Saviour -

There is not a single kneecap being safe in all of Eora when this guys waddles about.)

 

Did not mean to hijack your build thread in anyway, I figured it could be interesting to see an alternative way to continue your Max-Might approach, I could easily see using this guy with an Aumaua and 21 starting Might for even more pain.

And I must point out that I really do enjoy the "of Pain"-builds you have made. Very fun and effective-the-whole-game type of builds.

Fighter is a very underestimated class in PoE for some odd reason. I couldn't stand the class in the Infinity Engine games, but in PoE it is quite flexible in comparison. 

  • Like 4
Posted

Updated the Tank of Pain build to reflect AlexDeLarge's suggestion to use Shatterstar instead of Sheathed in Autumn as the weapon of choice. It comes a lot earlier and offers the same +1 engagement slot perk with an extra +50% crit damage and more flexibility in choosing your own lash instead of being stuck with one given.

 

@FluxWing — Confident Aim is a great ability and I will definitely be taking it with all my build variants after 3.04 lands. Recently I've been avoiding it because of the bug that makes it impossibly overpowered upon saving/reloading.

 

Thanks for posting your build, by the way! It's always interesting to see other approaches to filling the same role in a party, and in fact there would be nothing wrong with giving it its own, dedicated thread with the fancy name :)

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

  • 1 month later...
Posted
  On 11/4/2015 at 5:36 PM, AndreaColombo said:

Hi Mocker22,

 

my favorite party composition for the Lady of the Pain includes KDubya's Juggernaut Monk to help in the front line (conveniently, Zahua's attributes are very close to the Juggernaut's),

a pure-support Priest,

a DPS/CC Wizard,

a ranged Cipher mostly for CC/ranged DPS,

and either a Paladin if you want more focus on the front line, or a Druid (Hiravias does perfectly well) if you want more focus on casting (plus a well-built Druid can be pretty powerful in melee when Spiritshifted.)

...

How would you build said Paly and Priest? 

Posted

For the priest, this build seems to be an obvious candidate (it's even a build by Andrea). I can't say for certain what Paladin build Andrea had in mind, but the standard Paladin build would be to go for various party improving buffs and healing spells, then spec into Sacred Immolation at level 13, making sure you have picked up Scion of Flame at some point to maximise its damage.

Posted

What do you mean? For paladin? Or was it a typo and you mean party? Those priest builds work very well. The max MIG part makes them very good damage dealers, too.

Deadfire Community Patch: Nexus Mods

Posted

Heya,

 

The Unfaithful is my current go-to Priest build, but any will do the trick. Been forever since I've used a Paladin; the Thundercat and Chillfog builds work really well with Glass of Pain and a priest :)

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

  • 4 months later...
Posted

Basically because it's crap I guess. ;)

 

Now seriously: it surpresses Savage Attack and lowers your deflection, only giving you +2 engagement slots. Hold the Line would be better - if you want to do anything with engagement that is - which is a quite meh approach though. You can totally ignore any talents and abilites around engagement and be totally fine in my opinion.  

  • Like 1

Deadfire Community Patch: Nexus Mods

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