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Does PoE force players to budget significantly, or do we end up swimming in coppers by a certain point in the game?  Do we end up with enough cp to fully enchant multiple guns/character, purchase hirelings, upgrade stronghold, etc., or do we always face limitations?

 

For those of you who have beaten the game, what was your final cp count and were you conservative/liberal with your spending?

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You can't afford to buy every item you see in the shops, but you're not poor. I'm currently in Act 2 and I have something like 26,000. Note that this is without selling any "blue" items and I have more than one stash page of them. I suspect if I sold all of them, I'd have twice as much, but I don't feel the need to just yet.

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Does PoE force players to budget significantly, or do we end up swimming in coppers by a certain point in the game?  Do we end up with enough cp to fully enchant multiple guns/character, purchase hirelings, upgrade stronghold, etc., or do we always face limitations?

 

For those of you who have beaten the game, what was your final cp count and were you conservative/liberal with your spending?

I think this is a bit of a variable question. It depends how much you spend, money is limited so if you try to buy everything you will be broke (see the all the griefing on the figurine nerf), however if you are relatively conservative you will have more than enough money

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I completed just about everything the game had to offer, and I had around 80k cp left in the bank at the end of the game.

 

Depending on difficulty and your penchant for crafting, the early game money can be kind of tight, and then you'll find yourself having enough money to buy the things you *really* want/need, but not enough to constantly splurge on every shiny bauble you find. 

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Act 2 on 45,000 credits all building bar one completed at the stronghold. No need to buy everything you see (only things I go out of my way to buy are summon items and the odd jewellery upgrades if they are of a significant upgrade, as things just don't stack "item wise").  More then enough coin around.

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I feel poor, all the time, constantly. I never have enough copper. But then I'm constantly making and using scrolls and potions, in addition to enchanting everything I can...and Aloth learns almost every spell I encounter, too.

It doesn't seem cheap to me. I never seem to have more than 7K, tops.

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Late Act 2 and I have 37k - that's with buying a few cheaper things in stores as well as upgrading the Stronghold. I'll probably start enchanting more stuff soon.

 

If you want to buy all the kewl stuff from every store, you'll feel poor. If you try upgrading the Stronghold early/from the beginning (and or skip a lot of quests that give you coin), you may feel poor for some time/it'll certainly slow down your ability to store-purchase items.

 

I've found however, that you get rewarded or will loot plenty of decent items without resorting to store-buying or doing much enchanting. The only exception tends to be belts. I haven't run across those outside of the stores. Well, maybe one. Can't remember.

“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
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Very plentiful.

 

Twin Elms on Hard/Expert and I have 70k, along with about a page's worth of unsold blues.

 

I generally do not buy or use potions much, but I do buy all crafting ingredients from all vendors, I buy whatever armor/weapons/items I want and I have taught Aloth every spell we've come across. I've also fully upgraded and fully staff the Stronghold (but, oddly enough, even though all upgrades are in, Steam hasn't given me the achievement).

 

I turn down all monetary rewards (My Benevolent score is like... 4? 5?), and I paid for the amulet in Defiance Bay (4k). 

 

I was able to fully upgrade the Stronghold before "Turn 5" by not turning in quests but selling loot. That probably had a lot to do with it, since I'm getting around 700-1000 from taxes (which is kind of odd - even with 51+ security, I'm still losing a few hundred to "bandits"). I also completely obliterated everyone at Raedric's Keep and sold their nonsense.

 

I can't see myself spending all this unless I suddenly got the urge to start buying up every single item I see.

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I feel they've gotten it just about right - but it does depend a bit on how you play. If you murder, steal and rob your way through every part of the game to get all of their things, yes you will get rich. Which is one of the reasons to be homicidal maniac out to kill every living thing you encounter. But you don't have to do that of course. You can be the nice guy who kills as little as he can, never steals and doesn't accept rewards - but being a "hero" comes with a price. As it should :)

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I finished the game with a completed stronghold (also didn't get the achievement, btw - or the backer one), learning every spell I saw for Aloth, buying most named items I saw unless they were class-specific for something I didn't have, and about 80k copper spare.

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I feel they've gotten it just about right - but it does depend a bit on how you play. If you murder, steal and rob your way through every part of the game to get all of their things, yes you will get rich. Which is one of the reasons to be homicidal maniac out to kill every living thing you encounter. But you don't have to do that of course. You can be the nice guy who kills as little as he can, never steals and doesn't accept rewards - but being a "hero" comes with a price. As it should :)

Nah, I'm not a goody-two-shoes, but I'm more benevolent than cruel and I still ended up with 50k gold during act 2 and kept it for the rest of the game, burning some for the stronghold but generally making more money still. I think temple of Skaen alone made me 10+k gold thanks to my neverending stash (someone really needs to mod it out and/or add encumberance).
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Depends on how much time goes by for your stronghold to collect taxes, how much you buy/sell, how many people wearing nice gear you kill, and so on.

 

But I would say for a typical casual playthrough, scarce early on but plentiful late game.

 

Stronghold is a big money sink during the mid-game, but potentially pays off late game.

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The only time you really need to carefully budget is prior to doing Raedric's hold. If you wipe out all of the guards there, you'll typically walk out with about 20k worth of saleable junk. This more or less sets you up permenantly.

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Once your stronghold is improved and generates a positive income, is it essentially a source of infinite funds?  For example, could you continue resting/traveling between areas to burn in-game time to produce unlimited taxes?

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The only time you really need to carefully budget is prior to doing Raedric's hold. If you wipe out all of the guards there, you'll typically walk out with about 20k worth of saleable junk. This more or less sets you up permenantly.

Yeah, I found this to be true, in a general sense (again, if you're spending it as fast as you loot it all throughout the game, one is always "poor" ;) ).

 

I'm guessing difficulty could have a tiny bit to do with things too...harder = more enemies at times I think? Not tons/all situations but some. Seemed like it anyway when I tried them out for short bits (I've been doing Normal mostly). Maybe I'm wrong on that...but if so, I'd assume that means a bit more loot to sell. I hang on to too much stuff, personally. I have all kinds of coin sitting in my Stash if I liquidated it.

“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
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Once your stronghold is improved and generates a positive income, is it essentially a source of infinite funds?  For example, could you continue resting/traveling between areas to burn in-game time to produce unlimited taxes?

 

No. Tax revenue from the stronghold is based on completing quests, not time passed. The only thing that really seems affected by the passage of time is construction of improvements to the stronghold.

 

So, once you run out of quests to do, the stronghold stops being any kind of source of income (or anything else).

 

This also encourages you to metagame the stronghold - don't do ANY quests until you've acquired it, so you can increment the stronghold progression by doing as many quests as possible after getting it. In my most recent playthrough, I basically walked into GIlded Vale, and then walked straight out the other side after gathering up a couple companions to go the Caed Nua. It wasn't until after the stronghold was underway that I went back and played the game "legit".

 

This also served to get me companions early so I didn't have to deal with their horrendous talent picks by getting them later.

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Once your stronghold is improved and generates a positive income, is it essentially a source of infinite funds?  For example, could you continue resting/traveling between areas to burn in-game time to produce unlimited taxes?

No, because taxes are tied to quests - the stronghold "turns" only happen if you turn in quests. If you just travel or rest and do nothing, nothing will ever happen at your stronghold except construction and hireling wages.

 

Original question: I agree with most of the others - in the beginning, you're strapped for cash; in the end, you're quite doing quite well. I usually had about 50k in my bank account on Normal.

You won't be able to buy everything - in fact, with five-digit prices on some items, it wouldn't be really hard to spend 100k if you wanted to. But you don't have to - you find quite decent loot, and many items aren't really better than the things you have, or heavily depend on build/class/party/specialisation. The suppression mechanism also renders many items useless: if I already have +2 Might on my armour, all the other +1/+2 Might items are useless to me.

 

TL;DR: Plentiful.

Therefore I have sailed the seas and come

To the holy city of Byzantium. -W.B. Yeats

 

Χριστός ἀνέστη!

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I use POTD difficulty since it is supposed to generate more enemies.  For me, that is great because I like standing atop a pile of dead, with trophies (gear) to supplement my budget.  Mind, it is tedious to sort through what to sell, since we lack a junk section and designation for loot.

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I do think obsidian a play how you want / avoid fights if you want / xp is quest based is a bit undermined by the fact that if you want to afford shinies from merchants then you will want to slaughter everything in sight. Take Raederics (sp?) hold for example... I could don the disguises and avoid combat and wind up with the same xp... Or I could butcher anything that moves and walk out of there 20k richer.

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