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Obsidian Lamp Figurine is overpowered.


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41 replies to this topic

#1
Odd Hermit

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So there's a 1 per rest Summon 3x Shade item.

 

3 Shades vs. most things = things lose.

 

I've got it equipped on my tank PC on PotD. Any time a battle goes seriously south on me, I pop shades and quickly turn the tides. I've even had ONLY my tank left, summoned shades, and they clean up everything NP.

 

The Phantom summon Chanter gets is pretty good. But 3 shades basically spam stun a single target, or you can split them up and CC three targets for awhile. It's hard for most enemies to deal with just a single shade beating on them.

 

Shades themselves, and shadows, phantoms and the like are probably just overpowered themselves. They're easily the most difficult/frustrating part of the early game to face. They have crazy high deflection and high defenses, seem to have sneak attack, and they attack fast and interrupt a lot. And of course as many people have found out they like to teleport past melee and just KO your Aloth.

 

 

 

 

 

 


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#2
Ceranai

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So there's a 1 per rest Summon 3x Shade item.

 

3 Shades vs. most things = things lose.

 

I've got it equipped on my tank PC on PotD. Any time a battle goes seriously south on me, I pop shades and quickly turn the tides. I've even had ONLY my tank left, summoned shades, and they clean up everything NP.

 

The Phantom summon Chanter gets is pretty good. But 3 shades basically spam stun a single target, or you can split them up and CC three targets for awhile. It's hard for most enemies to deal with just a single shade beating on them.

 

Shades themselves, and shadows, phantoms and the like are probably just overpowered themselves. They're easily the most difficult/frustrating part of the early game to face. They have crazy high deflection and high defenses, seem to have sneak attack, and they attack fast and interrupt a lot. And of course as many people have found out they like to teleport past melee and just KO your Aloth.

I sat though what felt like hours of being stun locked its my turn now. 


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#3
Molcho

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Don't forget that they also throw iceshards of doom, 



#4
mazeltov

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Assuming the summon items are hand-placed uniques, just give them a limited number of charges like the wolf totem thingy in IWD II. Three shades uber strong? Then the lamp only has two charges, so you'll want to save the item for a really tough fight. Or make it two shades and give it three charges.



#5
gkathellar

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I was hoping this was a joke topic.

Am disappoint.

(I don't dispute your argument, to be clear. I just wasn't familiar with the item and assumed you were making fun of topics about things being overpowered.)

#6
MadDemiurg

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It has Obsidian in its name. Of course it's overpowered.


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#7
omgFIREBALLS

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Where do you get it?



#8
cdd

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where can you get this item ingame? the wiki has no location or quest for it



#9
Sleazebag

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Wow, that does sound a really overpowered item. Should be nerfed to just one shade. Of course, I do think shades and their variations should have their stats looked at too, they're pretty ridiculous at the moment.



#10
cdd

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@OP (or anyone else that knows): could you please tell where to get this item, using a spoiler tag of course

 

now that slicken, chill fog and mind blades have been nerfed i need another way to cheese hard fights :p



#11
Mungri

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Its somewhere in defiance bay in one of the buildings.

#12
Ninjerk

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So there's a 1 per rest Summon 3x Shade item.

 

3 Shades vs. most things = things lose.

 

I've got it equipped on my tank PC on PotD. Any time a battle goes seriously south on me, I pop shades and quickly turn the tides. I've even had ONLY my tank left, summoned shades, and they clean up everything NP.

 

The Phantom summon Chanter gets is pretty good. But 3 shades basically spam stun a single target, or you can split them up and CC three targets for awhile. It's hard for most enemies to deal with just a single shade beating on them.

 

Shades themselves, and shadows, phantoms and the like are probably just overpowered themselves. They're easily the most difficult/frustrating part of the early game to face. They have crazy high deflection and high defenses, seem to have sneak attack, and they attack fast and interrupt a lot. And of course as many people have found out they like to teleport past melee and just KO your Aloth.

Their accuracy is otherworldly.



#13
PrimeJunta

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They have low Health though and respond well to debuffs. 

 

My anti-shade Rx is Fan of Flames as opener, then Holy Radiance (DD and +5 ACC), any DEFL debuff I have available (Curse of Blackened Sight, Eyestrike), and then murder them. They go down in a couple of hits once you've got the defenses down.

 

They are among the hardes early-game enemies though, no question about that. I got TPW'ed lots of times before I figured out how to beat them.



#14
cdd

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Its somewhere in defiance bay in one of the buildings.

could you be more specific? i just murdered the whole doemenel clan in search for this item (to no avail) :p


Edited by cdd, 04 April 2015 - 11:19 AM.

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#15
Odd Hermit

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It was in some odd locked chest IIRC, in one of the defiance bay buildings. First thing I did when I got to defiance bay was loot everything I could while getting, of course, lots of lockpicking/trap disarming XP.

 

I can't recall exactly where TBH. I didn't have to kill anyone for it.

 

It might be technically stealing, but I was able to get it without being spotted.

 

 

They have low Health though and respond well to debuffs. 

 

My anti-shade Rx is Fan of Flames as opener, then Holy Radiance (DD and +5 ACC), any DEFL debuff I have available (Curse of Blackened Sight, Eyestrike), and then murder them. They go down in a couple of hits once you've got the defenses down.

 

They are among the hardes early-game enemies though, no question about that. I got TPW'ed lots of times before I figured out how to beat them.

 

All of their defenses are pretty high so they don't really respond well to debuffs. Fortitude is their weakest and it's 50. The Shades' and Phantoms' are even higher.


Edited by Odd Hermit, 04 April 2015 - 12:30 PM.


#16
keysersoze

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I think its in the val..... embassy in first fires


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#17
termokanden

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The summoning items are lovely, but 3 shades might be a tad too much. I use the cloak that summons a beagle and love it. It's not too powerful, but it can be a life saver when the game does its cutscene -> start fight with bad positioning nonsense.


Edited by termokanden, 04 April 2015 - 01:13 PM.


#18
mazeltov

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I think its in the val..... embassy in first fires

 

You're right. Chest in the back, Mech 8 or 7 + 8 picks.

 

The Adra Beetle statue is nuts too. Two casts of Shocking Blast per summon? That's the same spell that makes Forge Knights so crazy for an unprepared player.


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#19
Ceranai

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im glad we can find these things without buying them.... 15000 for the one from the merchant in copperland jog right on, ill have finished five times over by the time i can afford to buy all the figurines



#20
Kromzor

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Don't forget that they also throw iceshards of doom, 

Ice Shards of Doom that can turn 90* around a corner and pelt your ranged Cipher in the face.


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