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About cdd

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  1. In Deadfire some companions will leave the party at certain decision points in the game, most notably when choosing a faction. Is there any way to prevent this behavior with a mod? Meaning: no matter which decisions the player makes throughout the game, all companions will always stay with the party and never leave. I checked the Nexus and skimmed through all 31 pages of this subforum, but didn't find a mod like this. Could this be achieved by changing or disabling certain (conversation-) triggers in the game scripting? Thanks!
  2. Twin Elms felt kind of rushed, and i got the impression Obsidian didn't really know what to do with the Glanfathan setting so they just slapped a bunch of extremely generic quests on it and called it a day. The initial interactions with the gods in Teir Evron was well done, though. While Act 3 falls a bit flat, Act 2 is amazing! I have always been a sucker for big citys serving as expansive quest hubs in crpgs and Defiance Bay delivers on so many levels. Overall i enjoyed the game a lot, it doesn't quite reach the genius of the very best IE titles (P:T, BG2), but it is the best crpg of the
  3. Lead Spitter, Dulcanale and Pliambo per Casitas are the best ranged weapons in the game, with Long-Feller, Forgiveness and Scon Mica's Roar not far behind (assuming full enchants with Excepional/Superb and <any> Lash on everything ofc). The Blunderbusses need Penetrating Shot to be viable against high DR targets.
  4. Hiravias by far Worst voice acting in the game, uninteresting personality and unfunny quips... the whole companion feels somehow "forced" and uneven
  5. ok, i just did some math: with my current 21 might my exeptional enchanted Lead Spitter does 10-14 damage per projectile, so 12 average and has -7 DR baseline. noteworthy passive/modal (always on) modifiers that are soul whip (x1.2), biting whip (x1.2), <any> Lash (x1.25) and Penetrating Shot (-5 DR). This means that one (6 hit) Lead Spitter shot causes 6 projectiles a 12*1.2*1.2*1.25 = 21,6 which the game rounds up to 22 each --> 6*22 = 132 damage. Against a 15 DR target the damage would still be 132-6*(15-12) = 114. In these DR ranges no other gun can compete. So unless you
  6. Durance and Grieving Mother I fully expected MCA to deliver I was not disappointed
  7. my level 10 cipher hits for about 120 per shot (6x20) with Lead Spitter (21 Might, Soul Whip, Biting Whip, Penetrating Shot) on targets with 12 DR or less (because of 12 DR reduce), assuming all 6 projectiles are hits with no misses, grazes or crits. Dulcanale and Pliambo per Casitàs also hit fairly hard, but Lead Spitter is through the roof as long as the target doesn't have super high DR.
  8. 1. your math is wrong, the base damage difference is 8 not 7 (you rounded down for PpC and up for HW ) 2. ... that's only base damage, which will get heavily modified by Might and other modifiers like Soul Whip/Biting Whip (144%) and Sneak Attack, so the actual damage difference is much bigger than 8 3. -6 DR is amazing and much better than 5 accuracy, obviously 4. combat in this game favors slower, harder hitting weapons because of the flat DR effect; this is no exception 5. PpC has additional beneficial effects like +10 acc for ally and -5 def, -5 fortitude, -5 reflex, -5 will 6. firear
  9. Aedrin's Wrecker is better, don't know how to get it though, sorry. Also, Pliambo per Casitàs does way more than just 5 damage more than Hold Wall, plus it has 5 DR reduce It is way beyond Hold Wall in terms of raw damage potential. Lead Spitter with Penetrating Shot should be the highest average damage per shot up until ~15 DR targets, second and third will be Pliambo per Casitàs and Dulcanale (the latter obvously has higher potential crit damage because of the Destructive modifier)
  10. Dulcanale is the best pistol in the game, but why would you compare it to an Arbaleste when Arbalestes are mediocre at best since the damage nerf? Also, Hold-Wall isn't even the best Arbaleste in the game... The real contenders for Dulcanale in terms of best ranged weapons are Pliambo per Casitàs and Lead Spitter. Which of these guns is best for you depends on your class, stats, talents etc. - but it will but one of those three. The most damage potential per shot is probably Lead Spitter with Penetrating Shot (-12DR per projectile...) Back to my former question: does anyone know whethe
  11. Well a lot of buffs and stat modifiers in this game sadly don't stack... i also hope that Gunner and the Chanter aura stack, but at this point i wouldn't be surprised if they didn't
  12. Penetrating Shot + Lead Spitter = 12 DR reduction for each of the 6 projectiles that combo is just insane, especially on cipher with draining whip
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