Let me start on the fact the RPG part of the game is awesome. Totally and undeniably awesome.
But the combat mechanics - this is something way different.
Path-finding - what path-finding ? Your party members are dumb dolls, that block each other out, block themselves in terrain obstacles, stand up like no-brainers and wait for death. You set them all up, create the action chain for every one and suddenly some of them are blocked in tight corridor, standing there ad doing nothing.
When you reposition them - ques what, the action chain you created is gone, you have to select this again.
Why we have no script behaviours for our heroes ? We had this in BG/ID series ? Was it so hard to implement it here ?
Another minor thing is aoe spells that damage even our party. Sure it should work like that, but with the horrible ai and path-finding and on top of that overall slowness of the game 90% of aoe spells is useless. You cast something and your opponents not even in the spot any more, or your party blocked up somewhere in the middle and you wiped them out instead of killing the enemy.
Last but not least another topic - the game "optimisation". I do understand this title do not need stable 60fps, bah it could run well with only 30 frames per second. Still - this is not some hi-end graphical intense engine, the game looks quite similar to the old titles like Temple of Elemental Evil. But it runs absolutely horrible. The copperlane is awesome example of poor optimisation. On the PC that is capable of handling all heavy graphical intense games this title should not even lose 1 frame. But in places like copperlane it crawls to 28-35 [and again - I'm fine with that, it doesn't make the game unplayable but still it shows very poor optimisation of this title]. Not to mention frame rate can crawl in combat situation, sometimes it can even go down to 10-15 frames - we talked about it in beta and nothing was done so far [the infamous "spider levels" where fpses just died]
I hope you guys do something about it in the upcoming patches - the game have so much potential. This is the first cRPG that really brings me back those great memories of BG/ID or Torment. Don't screw it up by poor support.
P.S.
English is not my native language so if I made some mistakes - please forgive me.
Question
Zekzt
Let me start on the fact the RPG part of the game is awesome. Totally and undeniably awesome.
But the combat mechanics - this is something way different.
Path-finding - what path-finding ? Your party members are dumb dolls, that block each other out, block themselves in terrain obstacles, stand up like no-brainers and wait for death. You set them all up, create the action chain for every one and suddenly some of them are blocked in tight corridor, standing there ad doing nothing.
When you reposition them - ques what, the action chain you created is gone, you have to select this again.
Why we have no script behaviours for our heroes ? We had this in BG/ID series ? Was it so hard to implement it here ?
Another minor thing is aoe spells that damage even our party. Sure it should work like that, but with the horrible ai and path-finding and on top of that overall slowness of the game 90% of aoe spells is useless. You cast something and your opponents not even in the spot any more, or your party blocked up somewhere in the middle and you wiped them out instead of killing the enemy.
Last but not least another topic - the game "optimisation".
I do understand this title do not need stable 60fps, bah it could run well with only 30 frames per second.
Still - this is not some hi-end graphical intense engine, the game looks quite similar to the old titles like Temple of Elemental Evil. But it runs absolutely horrible. The copperlane is awesome example of poor optimisation. On the PC that is capable of handling all heavy graphical intense games this title should not even lose 1 frame. But in places like copperlane it crawls to 28-35 [and again - I'm fine with that, it doesn't make the game unplayable but still it shows very poor optimisation of this title].
Not to mention frame rate can crawl in combat situation, sometimes it can even go down to 10-15 frames - we talked about it in beta and nothing was done so far [the infamous "spider levels" where fpses just died]
I hope you guys do something about it in the upcoming patches - the game have so much potential. This is the first cRPG that really brings me back those great memories of BG/ID or Torment. Don't screw it up by poor support.
P.S.
English is not my native language so if I made some mistakes - please forgive me.
Link to comment
Share on other sites
18 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now