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About gh0stwizard

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  1. I'll be short: Diffuculty: Easy Roleplay: Assassin About self: Casual player This was the second playthrough, so I know the basics. This knowledge helps me a bit, but still I can not say that the playthrough was really easy. Movies: 1. Leyra (sorry for a language, next videos are in English) 2. Zombies 3. Sky Dragon (this was tricky) 4. Adra Dragon (LMAO) 5. Thaos (really hard, all thanks to "Starcaller") Character sheet: Ok, on videos you see everything is looking easy. Actually, this was not easy everytime. Any large group of enemies may kill Rogue within seconds, especially darguls, cean gula, fampyrs. I'd avoided most of really dangerous encounters, I am not a battlemage and I don't know how "to use environment" Either run away, either fight. FYI "Solo on PotD" thread: http://forums.obsidian.net/topic/76328-solo-play-tips-not-exploits-potd/ Playing as Rogue I've missing something special for this class like these: One trap problem. 2-3 traps will be good. At least, why Clerics are able to set up as many traps as they wish? Abilities problem. Either make some of them per encounter or add more free points to choose more abilities on level up. Stealth problem. High level stealth is not working as expected! Stealth skill above 5-6 points looks useless. In the end I wish to tell that, probably, most intresting part of a rogue is the "Thief" roleplay (RES based). Rogue is a weakest of all classes because of lack of magic abilities and spells. There is no AoE attacks except Watcher's one (they are almost non-combat). And, perphaps, RES based rogue will be interested as a candidate to gain the achievment "less 175 kills". Meantime, due the bad stealth mechanic (it is mob level based) you can not avoid all encounters if you wish to have high points in mechanic skill to avoid traps and use picklocks to leveling. However, I am happy that the game is possible to complete solo as a rogue. Thanks to Obsidian!
  2. Rogue: +5 more base than others +8 via Rackless Assault modal ability On level 12 + stilet superb (+12 accuracy) in 1h you will have 99 accuracy.
  3. I did not read every post, there is my 2 cents: All characters in PoE have own quest. Your quest is an important like the others (are you saving the world? no, you just try to get an answer from a rude man That's why all characters are disconnected. Everybody has a problem and trying to resolve it on their own. The only one character (which I like much than others) is Durance. He is only person who dislikes that you trying to resolve his problem. If your compainions will try to resolve your problem I am sure this will be quite annoying.
  4. A good costumer should know everything about a product before he decided to buy it. Are not you know that? What I can say about upcoming Witcher 3? I will not buy it until there is will be "Director's Cut" version. Because I know by myself that CD Projekt Red are unable to create well optimized games in day when a game released. Yes, their games are buggy-less, but they are not an optimized well. Did you read complains of people with topest hardware about why their W/W2 is running too bad? I have not a topest hardware, but I know that almost every current game is able to running well with mid-settings. 2 cents about AAA titles. AAA title is came from Japan, specifically, it's a Sony's standard. The Sony's standards claims that a single company is able to publish only up to 5 games per year. Such games should be well tested and almost bugs free. Sony will check itself if you try to publish a buggy game and if needed your company will be penalized with some sort of measures to prevent such things in a future. AAA gamestudio is a studio which publish a lot of games for Sony Playstation per year. Do I need to continue? PoE was published by Paradox Interactive not by Obsidian itself. FYI, Paradox Interactive have $140 mio revenue (wikipedia, 2011). It is in 35 times more than Obsidian has collected due a kickstarter program. You may blame Paradox Interactive for bugs in PoE. You will be right, because no one here is know how much money invested by Paradox Interactive into a PoE's development. Anything else you said is your personal complains. You are wearing a pink glasses where everything in a world is perfect. You had pointed about a broken laptop. I have one of such: Alienware M11x (1 revision). It was broken by design. Thousands of replacements were made only because one detail was badly designed. And what was changed for me? Nothing. Because no one able to create such good laptops. And later I bought M11x 3rd revision, almost an ideal gamer's laptop, it is also good for a work . All you have said that you are whining when there is a chance to whining. Our disscussion has no correct speaker. There are some who are more or less patient. I am a very patient. I am recommend you be a same. Who will able to create a true BG successor? Of course, it will be Obsidian. I heard that they bought D&D license, so there is high chance that PoE 2 will using D&D mechanics
  5. No one tells you be a tester. My examples: I had waited about a half+ year for Skyrim. I had waited about 1 year for Witcher and W2 each. I had waited patches for FNV regularly. There are plenty ways to relax, just find something else instead PoE if you could not play. Or you may continue create posts how the game is bad, this is also some type of time wasting
  6. Try to play solo and you are forget this question: you are always on first line Also increase diffuculty. Try to play in small groups. And may be you will find that all weapon stats are important.
  7. I did not red an every post, this is my 2 cents: Obsidian is not AAA gamedev studio. And never been such. That's why kickstarter's company for PoE was started. A time is awesome thing. If you will start playing in PoE 1-2 years later, you will find it a very solid product. Great games were made with a soul. Many of them still have a lof of bugs. Do I need to remember? Fallout 1/2, Arcanum, VtMB and so on... PoE, IMHO, is one of such games. Stop whining and just wait a bit for a couple of patches! -- I am understand bakers, but they should unsterstand too that kickstarter program means two things: a short development time and a great content. Are you expected from Obsidian that they are magicians or wizards? PoE is a huge and interesting game, you got what you paid. Be realists, you did not pay for an ideal game. And be a bit patient.
  8. Most complains in this topic are able to fix via in-game settings menu: go and read all options (aoe displaying, attack stops when fight started and so on)! I have fun with such micro-management and you are just became too lazy after DA:O, IMHO :-D
  9. In PoE that rule does not working at all. Like it was for Fallout 1, Fallout 2 [and FNV]. To learn the game you must finished it in all possible variants. Killing or not killing everything on a way is your choice which is have a small impact on a game playthrough. If you feel that you must gain all XP: train char with 12 mechanics, train char with 12 athletics and so on. Also, if try to finished the game this way the game will said you that you did correct and where you did mistakes when choosing "to kill for XP". I am happy that I did not killed Raedrick, meantime many people considered him like a truly bad guy. He is not.
  10. The problem with the current engagement system is that melee dps is pointless in the current design of this game. While yes you could technically do more dps in melee as a rogue, you wouldn't be able to survive because tanks can't taunt and you'd have to wear heavy armor and improve defensive stats (thus making your dps suck because you're not improving those instead) The game is designed so you either build pure defense or pure offense, trying to do both makes you suck at both. Could easily be solved with aoe taunts from tanks ON TOP of the current engagement system. Or some sort of way for tanks to defend their melee dps in combat besides trying to CC everything. ---- Completely untrue. Do you want to see my Rogue? The damage is insane (350+ crits from a single-handed weapon) and he can just move around doing whatever he wants due to Shadowing Beyond and Coordinated Positioning. It's very, very easy to make melee damagers in this game and I have to laugh at all the people making shieldwalls with missile batteries because it's just so ineffective and prone to catastrophic collapse (play Trial of Iron and you'll see). Yes, I want to see your rogue setup, tell me.
  11. Note: I do not say about playing solo. This is exceptional case. You have forgot to mention when INT will make more or less sense. At start of the game non-magic classes will gain bonuses like you said from INT, meantime at the end of the game such bonuses becomes useless for them. Everything is vice versa for magic classes. Did you saw how many damages deal 6 level "crazy" storm of a druid? In last case +100% range is overpowered over +21% damage. More over even 4 level storm will be overpowered with +100% range. And I did not mention how is important duration of any of storm's spells! It is very important. So, mid-high level druid with INT-maxed becomes truly overpowered with your wishes. No, in that case give me the same bonuses for casual weapons (swords, bows, etc, not spells/abilities) for DEX/MIG: +100% speed, +100% damage.
  12. I'd updated the packset (72 Mb): https://www.sendspace.com/file/cvs411 Fixed image sizes for some portraits Replaced 5 male portraits (65-69) due they does not meet size requirements. The archive now includes 217 male + 308 female portraits. Thanks to Moira for the link at BG's topic! Some good old stuff (credits: 1,2 Olga Nagornaya and 3rd Frouds): Currently there are [almost] no portraits for Orlan (wild), Aumaua and Godlike characters (less then 5% of all portraits).
  13. The real world, movies, various other media, but that's beside the point. They really should change how backstab works, as right now it's not really useful at all. Right now because it's only useful for burst, you pretty much have to use guns as they're the best for burst damage. I like pistoler roleplay, honestly. When I playing with my rogue and he does backstab attack with a pistol it is looks like he has a shotgun in his hands, not a pistol. So, yeah, pistol-shotgun kills everyone, even on hard mode (not tested yet path of damned, but I think that it will be 2 shots instead one). IMHO, it's look a bit stupid. Think yourself, you may take a bow or an arbalet and do the same thing: shoot within 2 meters with the same result (damage will be less, currently). Why I can't do the same thing with in 20m? One important thing: backstab attack does not guarantee that attack will be successful, you may made a miss. And actually pistols/arquebus have a penalty to accuracy, but even on 2 level you wont feel this penalty (what is -5 accuracy? I say, nothing). I finished the game with a party of 6: 2 pistolers, Kana was with an arquebus + druid + cleric + fighter. Except druid with 6-level crazy storm, the DD party were pistolers. No one was able to make such damage with a high-level sword, mace, axe, etc. If you learn mob's defense stats (especially dragons) you will see that in most cases a melee weapon makes misses. Meantime the raw-type weapons makes maximum damage. And this continues from the start to the end of the game. I am not disappointed at all. Just melee weapons/defense stats should be nerfed. And especially for a rogue class. Because this class is a first candidate to complete game solo. But I see that currently the most successful solo class is godlike fighter until he will met the group of punks in plate armors How is a fighter able to escape fight? Nohow. Only the rogue is able kill each one by one and scaring people while he is being in shadows. And the last thing. Developers thinks that PoE is not an BG successor, meantime 50%+ of content in PoE is BG. Be honest with you. Give to people an ability do that they want! No one tells that BG you may finish solo (actually I finished this way later with Amoen and without her as rogue) and I have fun (I am able to sneak, I am able to picklock, I am able to steal (and this is an ill issue too). In PoE solo rogue is nothing: you need mechanics, you have to sneak perfectly and you have to spend some points to athletic! On normal diffuculty I saw max lock was 11 level + 12? picklocks or 12 level to unlock without them. So, you must spend all points to mechanics! I do not say here about 12 level cap (because after that most classes already took ALL possible abillities to their classes, so you are playing just for fun). Well, I said everything. The strange thing that I have not read the topic about steal problem yet. I am really dissapointed about this, but I forgive, because the game is really cool and have great potential.
  14. Why I found this topic? Most portraits posted in this topic in one tarball (102 male + 163 female portraits, 37Mb): https://www.sendspace.com/file/88u8ps I like this guy, the true rogue (included in the archive above) : Taken from here: http://www.deviantart.com/tag/riddick Thank you guys!
  15. This is an ill topic and I know that developers knows about this issue. I wish to add a few words about that again. Sneak Attack and Backstab multipliers does not stack as should. You will gain either x1.5 (Sneak Attack ability) or x2.0 damage multiplier (with Backstab talent). Any backstab attack should ignore DR (not sure about sneak attack, too much cases when this will be applied). Because no one tells you do NOT use an ultimate pistol within 2m (raw damage always ignores DR). Also, any pistol (even The Dissapointer, it can be taken at Caravan map when the game started ) does x2 more damage then any sword, dagger, mace, 2h-sword, almost anything except high-level unique weapons like an arbalet with 40+ base damage. Save/Load saves you. Combat Log never shows you, on how much value was your damage increased. For instance, you have Backstab talent (x2) and your deal 13 damage on a target, in that case you will see only 26 - DR(let it be 6) = 20 dmg. What is 26? How was it counted? Nobody knows. Conclusions about backstab within 2m. Either remove an ability to use distance weapons neither increase backstab multipliers for melee. Again any pistol is overpowered over any melee weapon. I finished the game and I did not saw (can't remember, or may be missed) a melee weapon with 30+ base damage (non-enchanted pistol in any shop does such damage). Until then the game is completely broken for an assassin roleplay. Where do you see assassins with pistols? Thanks.
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