While we're on topic of dumb things in combat:
- If an enemy teleports, all attack commands by the party member attacking it are lost. Certain enemies that warp around (liches) require you to constantly regive orders to your whole team, as after a teleport they will stand there and not fight back
- Summoned creatures do not auto attack by default and will sit there until manually told to engage the enemies slaughtering your team
- Ranger's pet will often ignore an attack order given to your entire team if the pathing to the target is blocked at the time of the order, even if the path opens up before he would've gotten to the target
- Possibly related. If the path to a target is blocked, a melee unit will never walk to it again, even when the path becomes unblocked, until you reissue the same command.
- No range is displayed on mage spells. When fighting in a doorway where pathing is blocked (which is a great way to fight difficult opponents), and trying to cast an aoe, your mage will run back and forth constantly around your blocking line trying to get in range, knowing he never will. This is in sharp contrast to blocked off melee units who will just sit there and do nothing.
- When issueing an escape order (move away) to a character surrounded by your other characters, they will not move an inch to let him through. They will body block him until he dies unless you manually move each one of them out of the way, which is often too slow and results in the death of the bodyblocked character