Jump to content

Recommended Posts

Posted (edited)
  On 4/12/2015 at 5:39 AM, Sensuki said:

Yeah.

 

I think they really stuffed up with the motivation for the player. The game did not make me care about the Dyrwood at all. Their method was basically - here's a whole bunch of Lore ... cool, well that was a bit of a long winded tell don't show, and I still don't care. Being a Watcher and being Awakened isn't even a bad thing, and there are examples of people who are Watchers and/or Awakened in the game that live with it without issue. Seeing souls is cool and useful, I can do quests that I wouldn't have been otherwise able to do ... why do I care about chasing Thaos to make it stop? They did a really bad job at making the player feel as if they were going crazy. TBH it sounds like the MotB Spirit Eater mechanic without the Spirit Eater mechanic, there's absolutely no agency to it whatsoever.

 

 

  Reveal hidden contents

 

 

  Reveal hidden contents

 

Edited by Luckmann

t50aJUd.jpg

Posted (edited)

Agreeing with Luckmann here. Motivations of the main character are very flimsy for what he actually ends up doing until you are very far in the game already. I like mysteries, but you can´t dangle ghost carrot in front of players face for 20 hours before you let it materialize and let him bite it. Well, you can... But there is a cost.

Edited by Zorfab
  • Like 1
Posted

I just tried path of the damned for the first time.  Calisca misses A LOT and my rogue dies fast.  If I play on hard, then it's way too easy.  Not sure what to do.

Having trouble with the games combat on POTD, Trial of Iron?

- Hurtin bomb droppin MONK - [MONK BUILD] - [CLICK HERE]

- Think Rangers suck? You're wrong - [RANGER BUILD] + Tactics/Strategies - [CLICK HERE]

- Fighter Heavy Tank - [FIGHTER BUILD] + Tactics/Strategies - [CLICK HERE]

Despite what I may post, I'm a huge fan of Pillars of Eternity, it's one of my favorite RPG's.

Anita Sarkeesian keeps Bioware's balls in a jar on her shelf.

Posted
  On 4/12/2015 at 3:30 PM, luzarius said:

I just tried path of the damned for the first time.  Calisca misses A LOT and my rogue dies fast.  If I play on hard, then it's way too easy.  Not sure what to do.

 

Stick to POTD until hard mode difficulty is adjusted? If there's only one challenging difficulty level and you want a challenge, you don't really have a choice.

Posted

I must suck at this, normal is about my speed while I figure out which spells and talents are good.

For Firedorn all the Lads grieve

 

This Adam woke up next to Eve.

 

But beneath leaves of Fig,

 

He found Berries and Twig,

 

So Himself off a cliff he did heave.

 

 

Posted
  On 4/12/2015 at 3:41 PM, Legbiter said:

I must suck at this, normal is about my speed while I figure out which spells and talents are good.

 

you'll figure it out trust me, the journey to getting good is a lot of fun. at first i was horrible at this game

Having trouble with the games combat on POTD, Trial of Iron?

- Hurtin bomb droppin MONK - [MONK BUILD] - [CLICK HERE]

- Think Rangers suck? You're wrong - [RANGER BUILD] + Tactics/Strategies - [CLICK HERE]

- Fighter Heavy Tank - [FIGHTER BUILD] + Tactics/Strategies - [CLICK HERE]

Despite what I may post, I'm a huge fan of Pillars of Eternity, it's one of my favorite RPG's.

Anita Sarkeesian keeps Bioware's balls in a jar on her shelf.

Posted
  On 4/12/2015 at 3:37 AM, Sensuki said:

 

  On 4/12/2015 at 2:39 AM, sterrius said:

3.3% finished the game!

Or maybe people just didn't think it was worth finishing, like me. I assure you I have zero problem with the difficulty.

 

 

I have to say I'm falling into that camp.  I'm waiting to see if there are some difficulty patches or mods before I go for the final leg.  I'm not in any great rush to finish it right now.  I tend not to replay games after I finish them so I'm going to wait and try and have an optimal experience.  I haven't even replayed BG2 and that was my favorite game of all time (although a decade later, I'm seriously considering it since PoE has gotten me in the mood).

  • Like 1
Posted
  On 4/12/2015 at 5:59 AM, Atheosis said:

 

  On 4/12/2015 at 5:39 AM, Sensuki said:

Yeah.

 

I think they really stuffed up with the motivation for the player. The game did not make me care about the Dyrwood at all. Their method was basically - here's a whole bunch of Lore ... cool, well that was a bit of a long winded tell don't show, and I still don't care. Being a Watcher and being Awakened isn't even a bad thing, and there are examples of people who are Watchers and/or Awakened in the game that live with it without issue. Seeing souls is cool and useful, I can do quests that I wouldn't have been otherwise able to do ... why do I care about chasing Thaos to make it stop? They did a really bad job at making the player feel as if they were going crazy. TBH it sounds like the MotB Spirit Eater mechanic without the Spirit Eater mechanic, there's absolutely no agency to it whatsoever.

 

 

  Reveal hidden contents

 

 

I cared more than I usually do with games, so I think it's a you thing honestly.

 

 

 

Yea, there are people who develop an intense dislike for something and who then need to have their opinion validated by attacking every aspect of the game.  I'll take the PoE story over the paper-thin Baldur's Gate one any day of the week, thank you very much. 

Posted
  On 4/12/2015 at 11:15 AM, Caerdon said:

Easy with the spoilers there, the Master's gender definitely counts as one.

 

You realise that just mentioning this gives it away, right?

 

Posted (edited)
  On 4/12/2015 at 6:48 PM, Ohioastro said:

 

  On 4/12/2015 at 5:59 AM, Atheosis said:

 

  On 4/12/2015 at 5:39 AM, Sensuki said:

Yeah.

 

I think they really stuffed up with the motivation for the player. The game did not make me care about the Dyrwood at all. Their method was basically - here's a whole bunch of Lore ... cool, well that was a bit of a long winded tell don't show, and I still don't care. Being a Watcher and being Awakened isn't even a bad thing, and there are examples of people who are Watchers and/or Awakened in the game that live with it without issue. Seeing souls is cool and useful, I can do quests that I wouldn't have been otherwise able to do ... why do I care about chasing Thaos to make it stop? They did a really bad job at making the player feel as if they were going crazy. TBH it sounds like the MotB Spirit Eater mechanic without the Spirit Eater mechanic, there's absolutely no agency to it whatsoever.

 

 

  Reveal hidden contents

 

 

I cared more than I usually do with games, so I think it's a you thing honestly.

 

 

 

Yea, there are people who develop an intense dislike for something and who then need to have their opinion validated by attacking every aspect of the game.  I'll take the PoE story over the paper-thin Baldur's Gate one any day of the week, thank you very much.

 

 

Baldur's Gate pulled me in for the mystery, and the pacing was amazing, with reveals and hints and so on and so forth. In PoE, I'm really having a hard time feeling just as to why I'm doing what I'm doing. I genuinely wanted to continue and see what was going on in Baldur's Gate, not because of some grand plot or to save myself or someone else, but because I was involved in something somehow for reason I didn't understand, and the breadcrumbs lead me up and down the sword coast.

 

It didn't start as some big conspiracy, or something major at all, it slowly grew into it from personal motivations.

 

I'm not feeling that in PoE at all. Why am I even doing this? Up to Caed Nua, it all made sense to me, I had a clear motivation, I wanted to learn more, but past that it got flimsy and then it decided to just evaporate once I reached Defiance Bay.

 

I'm deliberately trying to avoid spoilers here, I made a post a little bit earlier with spoiler tags, if anything is unclear.

 

So it's hardly just Sensuki.

 

  On 4/12/2015 at 3:30 PM, luzarius said:

I just tried path of the damned for the first time. Calisca misses A LOT and my rogue dies fast. If I play on hard, then it's way too easy. Not sure what to do.

Really wish there was a PotD mode but without the blanket 50% enemy "cheat"-boost.

 

I hate it when the AI cheats, so I really liked the idea of PoE:s difficulties being about the number of opponents and encounter design and such, so that the opponents are actually always the same; lions will always be lions and elder lions always elder lions and so on and so forth. It's dependable and, for lack of a better word, it feels "real", it's consistent.

 

But Hard is really easy and PotD is so much harder because hurrr inflated numbers hurrr.

Edited by Luckmann
  • Like 2

t50aJUd.jpg

Posted
  On 4/12/2015 at 6:54 PM, sparklecat said:

 

  On 4/12/2015 at 11:15 AM, Caerdon said:

Easy with the spoilers there, the Master's gender definitely counts as one.

 

You realise that just mentioning this gives it away, right?

 

Gives what away? I've no idea what you're talking about. Just seemed to me like a knowing an antagonist's gender beforehand would be a spoiler.

Posted
  On 4/12/2015 at 6:55 PM, Luckmann said:

 

  On 4/12/2015 at 6:48 PM, Ohioastro said:

 

  On 4/12/2015 at 5:59 AM, Atheosis said:

 

  On 4/12/2015 at 5:39 AM, Sensuki said:

Yeah.

 

I think they really stuffed up with the motivation for the player. The game did not make me care about the Dyrwood at all. Their method was basically - here's a whole bunch of Lore ... cool, well that was a bit of a long winded tell don't show, and I still don't care. Being a Watcher and being Awakened isn't even a bad thing, and there are examples of people who are Watchers and/or Awakened in the game that live with it without issue. Seeing souls is cool and useful, I can do quests that I wouldn't have been otherwise able to do ... why do I care about chasing Thaos to make it stop? They did a really bad job at making the player feel as if they were going crazy. TBH it sounds like the MotB Spirit Eater mechanic without the Spirit Eater mechanic, there's absolutely no agency to it whatsoever.

 

 

  Reveal hidden contents

 

 

I cared more than I usually do with games, so I think it's a you thing honestly.

 

 

 

Yea, there are people who develop an intense dislike for something and who then need to have their opinion validated by attacking every aspect of the game.  I'll take the PoE story over the paper-thin Baldur's Gate one any day of the week, thank you very much.

 

 

Baldur's Gate pulled me in for the mystery, and the pacing was amazing, with reveals and hints and so on and so forth. In PoE, I'm really having a hard time feeling just as to why I'm doing what I'm doing. I genuinely wanted to continue and see what was going on in Baldur's Gate, not because of some grand plot or to save myself or someone else, but because I was involved in something somehow for reason I didn't understand, and the breadcrumbs lead me up and down the sword coast.

 

It didn't start as some big conspiracy, or something major at all, it slowly grew into it from personal motivations.

 

I'm not feeling that in PoE at all. Why am I even doing this? Up to Caed Nua, it all made sense to me, I had a clear motivation, I wanted to learn more, but past that it got flimsy and then it decided to just evaporate once I reached Defiance Bay.

 

I'm deliberately trying to avoid spoilers here, I made a post a little bit earlier with spoiler tags, if anything is unclear.

 

So it's hardly just Sensuki.

 

  On 4/12/2015 at 3:30 PM, luzarius said:

I just tried path of the damned for the first time. Calisca misses A LOT and my rogue dies fast. If I play on hard, then it's way too easy. Not sure what to do.

Really wish there was a PotD mode but without the blanket 50% enemy "cheat"-boost.

 

I hate it when the AI cheats, so I really liked the idea of PoE:s difficulties being about the number of opponents and encounter design and such, so that the opponents are actually always the same; lions will always be lions and elder lions always elder lions and so on and so forth. It's dependable and, for lack of a better word, it feels "real", it's consistent.

 

But Hard is really easy and PotD is so much harder because hurrr inflated numbers hurrr.

 

 

I would love to see another difficulty level that has the additional-er enemies of PotD, but without the stat boost. I'm also a huge fan of "don't just turn the numbers up with difficulty".

  • Like 4
Posted

Thread post limit.

Since this seems a consistently utilized topic I'll go ahead and create a part 2 shortly. ;)

“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
Guest
This topic is now closed to further replies.
×
×
  • Create New...