thelee Posted September 26, 2014 Posted September 26, 2014 First off, let me just say I love this feature, really helps clear up things in combat. What happens though is that as I cast more spells and debuff the enemies, the engagement arrows start getting harder and harder to see (especially if the enemies are on fire, like that level 2 wizard spell that makes enemies take burn damage when hit). So if there was someway to make these arrows always really stand out that would be A+. That is all.
Sensuki Posted September 26, 2014 Posted September 26, 2014 That's because the Spell FX are too over the top and they make combat hard to follow. Predicted this would happen. RTS style isometric game plus flashy lingering effects don't mix too well together 2
IndiraLightfoot Posted September 26, 2014 Posted September 26, 2014 I'm not to happy about them. I prefer, like Sensuki has pointed out in another thread, the marker reticles in BG. It's much simpler, neater and clearer as for what is attacking what. 2 *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
Sensuki Posted September 26, 2014 Posted September 26, 2014 Well the target reticles are for targeting, engagement needs it's own UI. I have an idea of how to do it I will make a suggestion sometime next week 3
Hiro Protagonist II Posted September 26, 2014 Posted September 26, 2014 Yeah, I'm noticing the arrows are disappearing with aoe effects. I'm now finding it more difficult as I use my aoe spells more often. I have no idea who's attacking who when the flashy ground spell effects are going off. 1
morhilane Posted September 26, 2014 Posted September 26, 2014 The engagement arrow displaying seems bugged. My BB Fighter never lost his, but for the rest of the party and enemies they only showed up when I selected them. Azarhal, Chanter and Keeper of Truth of the Obsidian Order of Eternity.
Fiebras Posted September 26, 2014 Posted September 26, 2014 I dont think Engagement arrows show how many targets the Fighter can engage with, only who is attacking who.
Hormalakh Posted September 26, 2014 Posted September 26, 2014 http://forums.obsidian.net/topic/68696-new-build-feedback/?p=1516012 Here are my ideas. My blog is where I'm keeping a record of all of my suggestions and bug mentions. http://hormalakh.blogspot.com/ UPDATED 9/26/2014 My DXdiag: http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html
Fiebras Posted September 27, 2014 Posted September 27, 2014 Hormalakh that looks good but how does it look in isometric perspective? The complex dashed arrows might get lost with one another or elipsed by ground textures or spells. Could you photoshop it on a screenshot of the game? Preferably one with busy ground texture (shadows, rocks, varying tones, vegetation etc.).
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