Valorian Posted September 9, 2014 Share Posted September 9, 2014 I don't think it's particularly useful to argue about whether or not fighters and rogues are subjectively "boring", but we can productively talk about whether or not they have a varied list of abilities and, just as important, if they are tactically interesting to use in the context of PoE's combat. If people say things like BG's fighters and rogues felt more versatile, of course I'm going to argue against that because I don't think BG's fighters and rogues were very versatile. BG:EE and BG2's fighters and rogues (with kits) were much more versatile than BG's, but that's a different statement entirely. They do have a varied list of abilities and I find them interesting in the context of my play-style. I enjoy characters who are exceptionally good at holding the line. However, talents. This: What I would like to do (and always wanted to do) is allow all characters, not just rogues and fighters, to have more options via Talents -- and if that means characters should be allowed to select Talents at first level as well, that's fine. But we still need to actually implement them. The issue has never been that we don't have ideas for Talents (we have a doc full of them), but we have scope limitations. The classes that people feel are most in need of versatility will have priority for Talents, so if people would like to discuss the specific ways in which they would like to see fighters and rogues (for example) change, that would be helpful to know. Yes. The only thing we need to shape the characters we want to play is being able to select talents frequently. Combat style talents at level one would do wonders for customization, I think. If someone wants to play a ranged fighter or rogue, let them select a talent that increases the efficacy of all ranged weapons. Same for dual-wielding, two-handed weapons, weapon and shield and single weapon. *** Also, I don't think it should be a must for all classes to get talents at the same rate (I suppose this won't be very popular), but what if: Warrior classes (fighter, rogue, barbarian, paladin, ranged, monk) get talents at level 1, 2, 4, 6, 8, 10, 12. Caster classes (wizard, chanter, cipher, druid, priest) at level 1, 3, 6, 9, 12. The difference is only 2 talents. I'd be fine with everyone having access to 7 talents, of course. 4 Link to comment Share on other sites More sharing options...
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