Lephys Posted September 10, 2014 Share Posted September 10, 2014 I didn't say that we couldn't make stealth/scouting selective for characters or that we couldn't make individual party members invisible in combat, but there are often bugs that arise from it. I've already talked to Steve about it and will talk to Tim about it right after post this. If it would help minimize bug potential, seems to me that just a global "you're still stealthed or you aren't" status would be fine. Or, in other words, it would be great if the Rogue (for example) could still be unseen while the rest of your party is seen, but it's also fine if Foe A spots your Rogue, and Foe B automatically knows where he is, too. Well, not so much knows where he is... but... Basically, being detected by anyone could toggle you out of "stealth" status, and I'd be fine with that, if it means gaining the tactical repertoire of individually-stealthed characters. I think it's a happy medium. 3 Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u Link to comment Share on other sites More sharing options...
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