mercy Posted August 15, 2014 Posted August 15, 2014 Dear developers,Please increase all GUI window sizes - less empty space on the screen is left unused - so you can accommodate bigger fonts.I'm sure the ceiling above the developers heads would have cracked and lava filled fissures would have opened below their feet IF they increased all GUI window sizes so LARGER FONTS could have been accommodated ~ 2x current size.Can't get it, why is it important to convey as little information as possible by constricted little windows and nigh unreadable little fonts? Are the developers SHY of what they are writing so it is best left in small fonts so the fewer people can read it the better??
Night Stalker Posted August 15, 2014 Posted August 15, 2014 I don't know how it works, but there is a Font Scale slider in the options menu as seen in this thread. I have no idea if it does anything about the size or scale of the UI, but I would guess not.
Caerdon Posted August 15, 2014 Posted August 15, 2014 I also have to wonder what's the fascination with small windows in middle of the screen. Why can't inventory, character record, bestiary etc. just take up the entire screen? Frankly, I'm a little afraid all the UI elements have fixed pixel size and will look tiny on my 2560x1600 display - which I've had for about four years, so it's not exactly brand new tech. It's 2014, resolution independence should'be been figured out by now. 1
Tartantyco Posted August 15, 2014 Posted August 15, 2014 Yeah, a scalable should by standard by now. "You're a fool if you believe I would trust your benevolence. Step aside and you and your lackeys will be unhurt." Baldur's Gate portraits for Pillars of Eternity IXI Icewind Dale portraits for Pillars of Eternity IXI Icewind Dale 2 portraits for Pillars of Eternity [slap Aloth]
Lephys Posted August 15, 2014 Posted August 15, 2014 I hope that adjusting the "font scale" affects the size of fountains and natural springs in the game. 2 Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u
Falkon Swiftblade Posted August 16, 2014 Posted August 16, 2014 I saw recently on a youtube video an option to increase the font size in the game. I think it's on the same screen that you adjust game difficulty, so you should have about 3-5 steps to make it bigger or smaller.
Yonjuro Posted August 16, 2014 Posted August 16, 2014 I hope that adjusting the "font scale" affects the size of fountains and natural springs in the game. I think that's why the waterwheel was so huge (24 pt.).
wolfstriked Posted August 17, 2014 Posted August 17, 2014 (edited) What about having it so the UI appears on screen when you hold down a UI button.This could be the same key as the pause button so game pauses and then allows you to pick and choose and then release button for clutter free image.You could also place all the UI elements in middle of screen and place mouse over them to allow for easy choosing of the choices. Edited August 17, 2014 by wolfstriked
wolfstriked Posted August 17, 2014 Posted August 17, 2014 (edited) This is how I would LIKE to play the game. Btw,I noticed that there is an option to remove the character selection circles.Can we please have ability to leave them on certain important characters,like the one we need to assasinate etc. Edited August 17, 2014 by wolfstriked
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