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You can balance EVERYTHING by changing just once aspect of a game aspect that is subject to balance...


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I just wanted to give this insight to the development team and to the other forumers because based on my previous reading here you do not seem to know this.

 

YOU CAN BALANCE EVERYTHING. Even stuff that sounds OP. In fact thats a good place to start if you want variety in your game. Come up with a great idea? Good. implement it. Balance will never be an issue. The result can be really bizarre, for example, spells. Thats fine by me at least. What do you think?

 

For example. An instant kill spell at level 1. The catch? Can only be used on monsters with very small hit dice. If you want it ridiculous, not even goblins. Even lower hit dice (Giant rats? Dogs?). Depending on the context of the game, this spell MAY OR MAY NOT be useful. Even if its useless, its still fun. Why? Because designers are pulling you. Or it may be an extremely niche spell. But it doesnt necessarily have to be. It might be a balanced and useful spell as well.

 

Since we dont know the context of the game yet, we can not say something is OP.

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Er... no you can't. It's called the principle of feedback, and it applies to all systems of a given complexity.

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"It wasn't lies. It was just... bull****"."

             -Elwood Blues

 

tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.

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I just wanted to give this insight to the development team and to the other forumers because based on my previous reading here you do not seem to know this.

 

YOU CAN BALANCE EVERYTHING. Even stuff that sounds OP. In fact thats a good place to start if you want variety in your game. Come up with a great idea? Good. implement it. Balance will never be an issue. The result can be really bizarre, for example, spells. Thats fine by me at least. What do you think?

 

For example. An instant kill spell at level 1. The catch? Can only be used on monsters with very small hit dice. If you want it ridiculous, not even goblins. Even lower hit dice (Giant rats? Dogs?). Depending on the context of the game, this spell MAY OR MAY NOT be useful. Even if its useless, its still fun. Why? Because designers are pulling you. Or it may be an extremely niche spell. But it doesnt necessarily have to be. It might be a balanced and useful spell as well.

 

Since we dont know the context of the game yet, we can not say something is OP.

A spell I never cast by definition will not be fun because I never cast it.  Likewise if the spell is so weak that it can only do something so mundane I could have simply memorized magic missile instead and gotten the same effect of one shotting mice but now I can actually do damage to goblins too.

 

I see what you are saying, but your point doesn't hold water.

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^Over-Powered.

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I just wanted to give this insight to the development team and to the other forumers because based on my previous reading here you do not seem to know this.

 

YOU CAN BALANCE EVERYTHING. Even stuff that sounds OP. In fact thats a good place to start if you want variety in your game. Come up with a great idea? Good. implement it. Balance will never be an issue. The result can be really bizarre, for example, spells. Thats fine by me at least. What do you think?

 

For example. An instant kill spell at level 1. The catch? Can only be used on monsters with very small hit dice. If you want it ridiculous, not even goblins. Even lower hit dice (Giant rats? Dogs?). Depending on the context of the game, this spell MAY OR MAY NOT be useful. Even if its useless, its still fun. Why? Because designers are pulling you. Or it may be an extremely niche spell. But it doesnt necessarily have to be. It might be a balanced and useful spell as well.

 

Since we dont know the context of the game yet, we can not say something is OP.

 

What?

 

Good_Berry_item_artwork_BG2.png

 

What?

 

...

...

...

 

Happy belated 420 to you too, mates! ;)

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I just wanted to give this insight to the development team and to the other forumers because based on my previous reading here you do not seem to know this.

 

YOU CAN BALANCE EVERYTHING. Even stuff that sounds OP. In fact thats a good place to start if you want variety in your game. Come up with a great idea? Good. implement it. Balance will never be an issue. The result can be really bizarre, for example, spells. Thats fine by me at least. What do you think?

 

For example. An instant kill spell at level 1. The catch? Can only be used on monsters with very small hit dice. If you want it ridiculous, not even goblins. Even lower hit dice (Giant rats? Dogs?). Depending on the context of the game, this spell MAY OR MAY NOT be useful. Even if its useless, its still fun. Why? Because designers are pulling you. Or it may be an extremely niche spell. But it doesnt necessarily have to be. It might be a balanced and useful spell as well.

 

Since we dont know the context of the game yet, we can not say something is OP.

 

What?

 

Good_Berry_item_artwork_BG2.png

 

What?

 

...

...

...

 

Happy belated 420 to you too, mates! ;)

 

am assuming that is the Merry Cannabis Day thing as 'posed to the Hitler's Birthday remembrance.

 

for some reason we thought it were also the feast day of st. ireneaus, but that is june 28...

 

*shrug*

 

this thread is complete random, so don't complain if we identify catholic saint feast days.

 

HA! Good Fun!

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"If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927)

"Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)

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I started thinking of this when I saw someone arguing on this forum against someones spell idea with "that would be OP".

 

I just wanted to give this insight to the development team and to the other forumers because based on my previous reading here you do not seem to know this.

 

YOU CAN BALANCE EVERYTHING. Even stuff that sounds OP. In fact thats a good place to start if you want variety in your game. Come up with a great idea? Good. implement it. Balance will never be an issue. The result can be really bizarre, for example, spells. Thats fine by me at least. What do you think?

 

For example. An instant kill spell at level 1. The catch? Can only be used on monsters with very small hit dice. If you want it ridiculous, not even goblins. Even lower hit dice (Giant rats? Dogs?). Depending on the context of the game, this spell MAY OR MAY NOT be useful. Even if its useless, its still fun. Why? Because designers are pulling you. Or it may be an extremely niche spell. But it doesnt necessarily have to be. It might be a balanced and useful spell as well.

 

Since we dont know the context of the game yet, we can not say something is OP.

A spell I never cast by definition will not be fun because I never cast it.  Likewise if the spell is so weak that it can only do something so mundane I could have simply memorized magic missile instead and gotten the same effect of one shotting mice but now I can actually do damage to goblins too.

 

I see what you are saying, but your point doesn't hold water.

 

It would be fun because it would make you think of 1. how to use that spell 2. what it would need to be like to be useful and 3. are the developers really pulling me like this?

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