Kane_Severance Posted October 23, 2012 Share Posted October 23, 2012 The addition of a house and stronghold raises a question. Can the player start a family? In games like Fallout it was possible to marry an NPC and they often became a worthless follower. In PE if you find someone to become your bride, they don't have to follow you around because there is a stronghold to manage. I like the idea of having certain NPCs be romance options, rather than just be limited to your companions. You could marry and potentially have an heir. This also opens up quest options like having a family member kidnapped, or attempted assassinations. If done I'd prefer it not to be like Skyrim or Fable where you can just walk up to someone random with a ring (or amulet) and have them marry you. They should be a few unique NPCs to choose from with different personalities and potentially different benifits. One might be an excellent financial manager who offers a bonus to stronghold income. One might be more martially inclined and add a boost to your personal guard. Just a few thoughts, I'd like to hear from other people with suggestions, and of course from those that think it's a horrible idea and why. Link to comment Share on other sites More sharing options...
Monte Carlo Posted October 23, 2012 Share Posted October 23, 2012 It's the Sims, right? 7 Link to comment Share on other sites More sharing options...
kenup Posted October 23, 2012 Share Posted October 23, 2012 6 Link to comment Share on other sites More sharing options...
nikolokolus Posted October 23, 2012 Share Posted October 23, 2012 No. Just no. 2 Link to comment Share on other sites More sharing options...
Kane_Severance Posted October 23, 2012 Author Share Posted October 23, 2012 (edited) Nah, don't need anything that involved. Just thought it'd be a nice touch to make the player feel more grounded in the world. You're not just a faceless hero. I get that some people knee jerk about this kind of stuff, but I'm not talking about fully fleshed-out life simutation, just that your character in the course of their adventures might find someone to share their non-adventuring time with. Edit: Man I get that people hate the Bio-romances. What about Fallout 2's shotgun wedding, or cheating with Mrs. Bishop. It doesn't have to be a full blown melodrama. Edited October 23, 2012 by Kane_Severance Link to comment Share on other sites More sharing options...
nikolokolus Posted October 23, 2012 Share Posted October 23, 2012 This is not the kind of superfluous touch I want limited resources being spent on Perfect fodder for a player made mod though. Link to comment Share on other sites More sharing options...
Bos_hybrid Posted October 23, 2012 Share Posted October 23, 2012 (edited) Don't want PE simulating fights over spending too much gold on Amulet of wisdom +5, being yelled at for being away too much and going shopping with said spouse. Edited October 23, 2012 by Bos_hybrid Link to comment Share on other sites More sharing options...
Freshock Posted October 23, 2012 Share Posted October 23, 2012 I understand people's reaction, althought I gotta admit: I'm a sucker for this kinda stuff . My YouTube Link to comment Share on other sites More sharing options...
Gyrotica Posted October 23, 2012 Share Posted October 23, 2012 I think it's a good idea, and worth putting to Obsidian for consideration. They are likely the best people to determine whether it is feasible with the resources they have or not. 2 Link to comment Share on other sites More sharing options...
Kane_Severance Posted October 23, 2012 Author Share Posted October 23, 2012 I understand people's reaction, althought I gotta admit: I'm a sucker for this kinda stuff . Yeah, I'm in the same boat. I don't care for typical Bioware romances, but I love when I can establish my character in a game. I always do the shotgun wedding, lol. I think it's a good idea, and worth putting to Obsidian for consideration. They are likely the best people to determine whether it is feasible with the resources they have or not. Agreed. You can say, "I don't want them to waste resources" about a lot of things. Some things like voice-overs or animated cutscenes, actually do require a large amount of resources. This would only take a few more NPC models and some written dialog. Not a huge addition. 4 Link to comment Share on other sites More sharing options...
motorizer Posted October 23, 2012 Share Posted October 23, 2012 (edited) I like the way people always say "nooo! it'll take too much time and resources!!!" followed by "and anyway a mod will be out in 5 minutes!!1" ...make up your minds, lol (not really aimed at the poster above, just seems to be the usual argument, usually from people who want in depth NPCs in every other way) Edited October 23, 2012 by motorizer Link to comment Share on other sites More sharing options...
kenup Posted October 23, 2012 Share Posted October 23, 2012 Because modders and guys like the OP give as much thought to writing as an actual author and game developing team, right? Link to comment Share on other sites More sharing options...
Super_Cat Posted October 23, 2012 Share Posted October 23, 2012 Start a family? Nah. It would be neat if you had a father and/or mother and maybe some siblings somewhere in the game you could visit. You know instead of having your family entirely wiped out in the cliched sorta way. 1 Link to comment Share on other sites More sharing options...
el pinko grande Posted October 23, 2012 Share Posted October 23, 2012 I dunno, my tabletop experience suggests to me that, if P:E let's you have a family, than they will be horribly killed in P:E2. Link to comment Share on other sites More sharing options...
Kane_Severance Posted October 23, 2012 Author Share Posted October 23, 2012 Because modders and guys like the OP give as much thought to writing as an actual author and game developing team, right? Not sure what you're responding to. If you're talking about me asserting that adding written dialog is not a huge time sink, that's relatively true. Written dialog is some of the easiest stuff to add. Of course it takes some time, but not as much as say designing a town or adding art assets. Link to comment Share on other sites More sharing options...
motorizer Posted October 23, 2012 Share Posted October 23, 2012 Because modders and guys like the OP give as much thought to writing as an actual author and game developing team, right? sometimes they do yeah, everybody started somewhere Link to comment Share on other sites More sharing options...
rjshae Posted October 23, 2012 Share Posted October 23, 2012 It might be interesting if the PC had an old flame that he or she could re-kindle... with a sufficient quantity of buttering up. That approach was taken (somewhat) in The WItcher and I think it would add more depth to the character's background. It would also cut to the chase faster. "It has just been discovered that research causes cancer in rats." Link to comment Share on other sites More sharing options...
Kane_Severance Posted October 23, 2012 Author Share Posted October 23, 2012 I dunno, my tabletop experience suggests to me that, if P:E let's you have a family, than they will be horribly killed in P:E2. If I decide to have a child in game, I fully expect that in the sequel or expansion my child will be used against me. Possibly even corrupted by demons and set out to destroy everything I created. Would be good times. Link to comment Share on other sites More sharing options...
Rubicon Posted October 23, 2012 Share Posted October 23, 2012 All I ask is that if you give me a family, don't make me martyr myself in the end like 99% of RPGs out there. Can't I be the good guy that lives happily ever after? Come on! 1 Link to comment Share on other sites More sharing options...
Dronios Posted October 23, 2012 Share Posted October 23, 2012 (edited) The addition of a house and stronghold raises a question. Can the player start a family? In games like Fallout it was possible to marry an NPC and they often became a worthless follower. In PE if you find someone to become your bride, they don't have to follow you around because there is a stronghold to manage. I like the idea of having certain NPCs be romance options, rather than just be limited to your companions. You could marry and potentially have an heir. This also opens up quest options like having a family member kidnapped, or attempted assassinations. If done I'd prefer it not to be like Skyrim or Fable where you can just walk up to someone random with a ring (or amulet) and have them marry you. They should be a few unique NPCs to choose from with different personalities and potentially different benifits. One might be an excellent financial manager who offers a bonus to stronghold income. One might be more martially inclined and add a boost to your personal guard. Just a few thoughts, I'd like to hear from other people with suggestions, and of course from those that think it's a horrible idea and why. Edited October 23, 2012 by Dronios Link to comment Share on other sites More sharing options...
motorizer Posted October 23, 2012 Share Posted October 23, 2012 All I ask is that if you give me a family, don't make me martyr myself in the end like 99% of RPGs out there. Can't I be the good guy that lives happily ever after? Come on! I doubt that, they've already said they hope to make sequels where you carry your character over Link to comment Share on other sites More sharing options...
kenup Posted October 23, 2012 Share Posted October 23, 2012 Not sure what you're responding to. If you're talking about me asserting that adding written dialog is not a huge time sink, that's relatively true. Written dialog is some of the easiest stuff to add. Of course it takes some time, but not as much as say designing a town or adding art assets. That just proves my point. You think a good dialogue tree/character takes almost nothing. Just buy Sims Medieval, or continue playing Skyrim and you can add as much [erotic fanfiction] as you want. No need to spend resources for that crap in an RPG sometimes they do yeah, everybody started somewhere And the thing is, modders that do these kind of mods just write bad fanfiction. Link to comment Share on other sites More sharing options...
Rubicon Posted October 23, 2012 Share Posted October 23, 2012 I doubt that, they've already said they hope to make sequels where you carry your character over What's to doubt? If my character lives from one game to the next, it means i lived past the end of the first game. And when all 17 sequals are released, I would still like to be alive and see my loved onces, country, and coffer grow, as I retire near a beach I have cleared out to drink fictional ****tails with little umbrellas poking out of the top. Link to comment Share on other sites More sharing options...
Kane_Severance Posted October 23, 2012 Author Share Posted October 23, 2012 (edited) That just proves my point. You think a good dialogue tree/character takes almost nothing. Just buy Sims Medieval, or continue playing Skyrim and you can add as much [erotic fanfiction] as you want. No need to spend resources for that crap in an RPG Not sure where you're getting that I'm asking for erotic fanfiction. I have had conversationswith and listened to interview with developers about writing dialog and it is one of the least resource intensive things involved in making games. Whether the writing is good depends on the writer. Tone down the hostility. You're not coming across very intelligently. Edited October 23, 2012 by Kane_Severance Link to comment Share on other sites More sharing options...
PsychoBlonde Posted October 23, 2012 Share Posted October 23, 2012 In games like Fallout it was possible to marry an NPC and they often became a worthless follower. In PE if you find someone to become your bride, they don't have to follow you around because there is a stronghold to manage. Now I want to have a storyline where you come back to your stronghold only to find that your S.O. has turned it into a bed and breakfast. 1 Grand Rhetorist of the Obsidian OrderIf you appeal to "realism" about a video game feature, you are wrong. Go back and try again. Link to comment Share on other sites More sharing options...
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