phimseto Posted October 18, 2012 Posted October 18, 2012 My only request for any DLC or expansion packs: that it take place *after* the main storyline is completed. I've come to really dislike DLC that adds all this cool stuff during the main game which I've almost certainly already played and beaten at that point. I always felt like I "missed out" by playing the game right at launch. I'd rather new content that serves as a sequel of sorts - whether full on to the main plot or simply "the further adventures of". That way I can enjoy the game in all its fullness, while knowing that everything that comes after adds on to the world and story that I will have already experienced.
Technatorium Posted October 18, 2012 Posted October 18, 2012 This is kind of misleading because even with Tales of the Sword Coast you weren't required to replay the game. In fact. "If the player has already finished Baldur's Gate, the game presents the option of loading a save game which places the player character (and party) in Ulgoth's Beard. Ulgoth's Beard acts as a hub for the new quests introduced by Tales of the Sword Coast." From the Wikipedia. I remember doing this when ToSC came out too.
Kilroy_Was_Here Posted October 18, 2012 Posted October 18, 2012 I don't know if this question can be anwered until the main game comes out and we can see how things fit together. Remember though that Throne of Bhaal contained a new area (Watcher's Keep) that could be played during the SOA campaign as well as the post-game campaign about the Five.
bobobo878 Posted October 18, 2012 Posted October 18, 2012 From what I hear, if the original game doesn't contain any data for upcoming expansions, it gets really hard for the game from different expansions to ineract from unanother. IE, perks from one NV expansion wouldn't effect how the player wields weapons from other expansions. So, I'm thinking that instead of releasing the game on schedule, they should delay the game for about a year so they can get all the data they need into the vanilla version so that all the expansions can be integrated seamlessly. Then, instead of downloading the whole expansions, we can just download a code to unlock them, saving vast amounts of time. One recent survey by a Washington-based researcher concluded that Americans were far more willing to participate in cannibalism then they have in the past hundred years. America is a nation that will not suffer abominations lightly.
Labadal Posted October 18, 2012 Posted October 18, 2012 (edited) If I had to choose, let it take place after the game. I'd like to use my character from the official campaign in the expansion. (If it makes sense from a story perspective.) Edited October 18, 2012 by Labadal
rjshae Posted October 18, 2012 Posted October 18, 2012 The answer may depend a lot on how in-depth the original game is going to be. "It has just been discovered that research causes cancer in rats."
Technatorium Posted October 18, 2012 Posted October 18, 2012 (edited) In BG1, the "expansion" areas were optional and you could load into the expansion areas after you finished BG1 main campaign. Or you had the option to play the expansion areas with the rest of the game. I perfer this kind of option. Unless the expansion is suppose to be a continuation of the main storyline. It all depends on what they plan for the expansion. Frankly for me it's too early to tell. Edited October 18, 2012 by Technatorium
Rahkir Posted October 18, 2012 Posted October 18, 2012 This is an interesting question. I had similar feelings with Mass Effect, probably because there was a definitive and linear story progression. It made no sense for my party (some of which have no more obligation to be with me after the story) to continue going on adventures after the end. Or worse, when the "extra" adventure was supposed to occur temporally between the beginning and end of the game. In BG I didn't have that feeling; there's no particular reason my group would want to stop adventuring simply because I finished my goal. The BG story was ultimately centered on the protagonist and his personal story; it felt epic, but in a different sense than "I'm Shepard and I'm going to save the world." epic. It speaks to a different type of story that the possibility of continued or alternate adventures exist after or during the main game. That it is an epic personal story, compared to a grandiose impersonal story.
Melanchior Posted October 18, 2012 Posted October 18, 2012 Won't vote for anything until I finish the story and see what would fit.
Pshaw Posted October 18, 2012 Posted October 18, 2012 I prefer expansions to take place after the game. I think it's because I expect an expansion to carry out a whole new grand story so I want it to be completely distinct and stand alone from whatever is going on the first game. If it's the dreaded DLC I expect it to just expand the world a little bit so it makes more sense to fit in with the original campaign. K is for Kid, a guy or gal just like you. Don't be in such a hurry to grow up, since there's nothin' a kid can't do.
Shevek Posted October 19, 2012 Posted October 19, 2012 I like the idea of post game because they could travel to a completely new place and take part in a totally different story. Moreover, they can have the xpac serve as a bridge between the sequel and the original if this is done in this way. Also, PE already sound outrageously huge. 2 main cities, a 15 level dungeon, bg1 like expore zones, etc.. Adding more to that may not be the best move.
Rosveen Posted October 19, 2012 Posted October 19, 2012 How is Shivering Isles "during the game"? You can start it after you've completed the main quest. I prefer post-game expansions.
Hassat Hunter Posted October 19, 2012 Posted October 19, 2012 Not much a fan of DLC, but since this is a full-on expansion (and I already bought it)... I do agree post-game seems to make the most sense. And probably feel most refreshing, which is what I think an x-pack should do... ^ I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5. TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam Formerly known as BattleWookiee/BattleCookiee
Elthosian Posted October 19, 2012 Posted October 19, 2012 I don't care about when it happens, as long as we get to control a new main character!
rjshae Posted October 19, 2012 Posted October 19, 2012 The third option would be a mix: some new content and features for the original game plus some level expansion and new areas. Stuff the designers want to add, but lack the schedule time to fully implement. I'm sure it'll be fun. "It has just been discovered that research causes cancer in rats."
Mamoulian War Posted October 19, 2012 Posted October 19, 2012 I am missing third option in the poll, I would like an expansion where you continue after you finish the main game, and you get new stuff for another playthrough as well. Like new Class, new Race, new Companion etc... The best example of this is the Mask of the Betrayer expansion... 1 Sent from my Stone Tablet, using Chisel-a-Talk 2000BC. My youtube channel: MamoulianFH Latest Let's Play Tales of Arise (completed) Latest Bossfight Compilation Dark Souls Remastered - New Game (completed) Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed) Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed) My PS Platinums and 100% - 29 games so far (my PSN profile) 1) God of War III - PS3 - 24+ hours 2) Final Fantasy XIII - PS3 - 130+ hours 3) White Knight Chronicles International Edition - PS3 - 525+ hours 4) Hyperdimension Neptunia - PS3 - 80+ hours 5) Final Fantasy XIII-2 - PS3 - 200+ hours 6) Tales of Xillia - PS3 - 135+ hours 7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours 8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC) 9) Demon's Souls - PS3 - 197+ hours 10) Tales of Graces f - PS3 - 337+ hours 11) Star Ocean: The Last Hope International - PS3 - 750+ hours 12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours 13) Soulcalibur V - PS3 - 73+ hours 14) Gran Turismo 5 - PS3 - 600+ hours 15) Tales of Xillia 2 - PS3 - 302+ hours 16) Mortal Kombat XL - PS4 - 95+ hours 17) Project CARS Game of the Year Edition - PS4 - 120+ hours 18) Dark Souls - PS3 - 197+ hours 19) Hyperdimension Neptunia Victory - PS3 - 238+ hours 20) Final Fantasy Type-0 - PS4 - 58+ hours 21) Journey - PS4 - 9+ hours 22) Dark Souls II - PS3 - 210+ hours 23) Fairy Fencer F - PS3 - 215+ hours 24) Megadimension Neptunia VII - PS4 - 160 hours 25) Super Neptunia RPG - PS4 - 44+ hours 26) Journey - PS3 - 22+ hours 27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs) 28) Tales of Arise - PS4 - 111+ hours 29) Dark Souls: Remastered - PS4 - 121+ hours
Oerwinde Posted October 19, 2012 Posted October 19, 2012 Another vote for Both. Main content takes place after the base game, but plug an area or two into the base game and scatter a few questgivers around the world to make people want to replay first. 1 The area between the balls and the butt is a hotbed of terrorist activity.
scipioafricanus Posted October 19, 2012 Posted October 19, 2012 The team definetly said it was going to be a proper expansion (set of expansions!!!) coming out roughly 6 months after the original game. So I believe it will be a proper stand alone adventure/set of quests etc, with new areas and dungeons to explore, but with your high level characters to bring along to the party !! So expect some real mean ass baddies and monsters to defeat.
.Leif. Posted October 19, 2012 Posted October 19, 2012 Though I voted post-game I think the new areas should be available during the main section of the game, with certain areas unlocking with the completion of the main story.
Hiro Protagonist II Posted October 19, 2012 Posted October 19, 2012 I didn't vote. Not enough options in the poll and don't know how the main story of PE will pan out.
Pope Posted October 19, 2012 Posted October 19, 2012 Post-game is fine, but I definitely want added content to the main game (companions!) to encourage me to replay the game.
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